{ "id": "QY_TLDEMO", "title": "演出预览功能演示", "theme": "P1 白模演出测试(走位/对话打字机/动画/镜头/多角色)", "scale": "演示", "roles": [ { "slot": "NP1", "name": "神秘剑客", "archetype": "负伤外门高手", "camp": 0 }, { "slot": "NP2", "name": "客栈小二", "archetype": "市井路人", "camp": 0 } ], "stage": { "type": "客栈·夜", "point_set": "QY_TLDEMO" }, "nodes": [ { "id": "n_open", "kind": "narration", "speaker": "P1", "text": "夜色深沉,雨点敲打着客栈的窗棂。一道人影立在门外,迟迟没有进来。", "next": "n_p1walk" }, { "id": "n_p1walk", "kind": "move", "actor": "P1", "to": "PT_DOOR", "next": "n_p1say" }, { "id": "n_p1say", "kind": "dialogue", "speaker": "P1", "text": "(这客栈看着冷清,却处处透着古怪……)", "next": "n_npenter" }, { "id": "n_npenter", "kind": "move", "actor": "NP1", "to": "PT_CENTER", "next": "n_npsay" }, { "id": "n_npsay", "kind": "dialogue", "speaker": "NP1", "camera": "NP1", "text": "阁下,留步。在下身负旧伤,想借贵宝地歇一晚,天明即走。", "next": "n_draw" }, { "id": "n_draw", "kind": "anim", "actor": "NP1", "ani": "draw_sword", "next": "n_p1ask" }, { "id": "n_p1ask", "kind": "dialogue", "speaker": "P1", "text": "来者何人?这般夜半叩门,又突然按剑,意欲何为?", "next": "n_xiaoer" }, { "id": "n_xiaoer", "kind": "move", "actor": "NP2", "to": "PT_SIDE", "next": "n_xsay" }, { "id": "n_xsay", "kind": "dialogue", "speaker": "NP2", "text": "二位客官息怒!有话好好说,小店实在经不起折腾啊……", "next": "n_choice" }, { "id": "n_choice", "kind": "choice", "options": [ { "text": "收剑,请他进来歇脚", "goto": "end_peace" }, { "text": "拔剑相向,喝令他离开", "goto": "end_fight" } ] } ], "endings": [ { "id": "end_peace", "summary": "化干戈为玉帛,与剑客结为知己", "grants": [], "result": "success" }, { "id": "end_fight", "summary": "不欢而散,剑客消失在茫茫雨夜中", "grants": [], "result": "end" } ] }