// 演出预览/配置:2D 俯视白模舞台 + 时间轴 playhead 播放。 // 走位插值 / 对话打字机 / 镜头可视框 / 动画标记;战斗·随机仅标点。 // 交互式分支:播到「选择/战斗」节点暂停,在舞台底部(镜头下方)弹出选项浮层,点击后接对应分支续演。 // 布局:上=演出舞台面板(含选项浮层),下=独立时间轴面板(横向滚、playhead 居中)。 // 暴露 window.Timeline = { show(host, ir, dict, pointsets), stop() }。 (function () { // ---- 时长模型 ---- const CHAR_TIME = 0.07, TAIL_PAUSE = 0.9, MIN_DLG = 1.2; const MOVE_SPEED = 3.0, ANIM_DUR = 1.0; const PXMAX = 80, ROW_H = 30; // PXMAX=每秒最大像素;实际用动态 PX(可适应宽度) const CAM_W = 14, CAM_H = 9; function dlgDur(text) { return Math.max(MIN_DLG, (text || "").length * CHAR_TIME + TAIL_PAUSE); } function esc(s) { return String(s == null ? "" : s).replace(/&/g, "&").replace(//g, ">"); } function anchorXZ(anchors, name) { const a = (anchors || []).find(x => x.name === name); return a ? { x: a.pos[0], z: a.pos[2] } : null; } function firstNode(IR) { const indeg = {}; (IR.nodes || []).forEach(n => indeg[n.id] = 0); (IR.nodes || []).forEach(n => { [n.next].concat((n.options || []).map(o => o.goto), (n.branches || []).map(b => b.goto), n.kind === "fight" ? [n.win, n.lose] : []) .forEach(t => { if (t in indeg) indeg[t]++; }); }); const roots = (IR.nodes || []).filter(n => indeg[n.id] === 0); return (roots[0] || (IR.nodes || [])[0] || {}).id; } // ===================== 会话准备(静态:位置/范围/映射)===================== function collectAllRefs(IR) { const refs = [], add = n => { if (n && !refs.includes(n)) refs.push(n); }; add("P1"); (IR.roles || []).forEach(r => add(r.slot)); const scan = arr => (arr || []).forEach(n => { add(n.speaker); add(n.actor); if (n.kind === "move") add(n.to); if (n.camera) add(n.camera); }); scan(IR.nodes); (IR.sequences || []).forEach(s => scan(s.nodes)); return refs; } function prepare(IR, anchors) { const roleName = {}; (IR.roles || []).forEach(r => roleName[r.slot] = r.name); const nm = s => s === "P1" ? "玩家" : (roleName[s] || s); const refs = collectAllRefs(IR); const realPos = {}; (anchors || []).forEach(a => realPos[a.name] = { x: a.pos[0], z: a.pos[2] }); const hasReal = Object.keys(realPos).length > 0; const posMap = {}; const missing = refs.filter(r => !realPos[r]); const R = 6; missing.forEach((name, i) => { const ang = (i / Math.max(1, missing.length)) * Math.PI * 2 - Math.PI / 2; posMap[name] = { x: +(Math.cos(ang) * R).toFixed(2), z: +(Math.sin(ang) * R).toFixed(2) }; }); Object.assign(posMap, realPos); const synthetic = !hasReal; const displayAnchors = hasReal ? (anchors || []) : refs.filter(r => posMap[r]).map(r => ({ name: r, pos: [posMap[r].x, 0, posMap[r].z] })); const xs = [], zs = []; displayAnchors.forEach(a => { xs.push(a.pos[0]); zs.push(a.pos[2]); }); Object.values(posMap).forEach(p => { xs.push(p.x); zs.push(p.z); }); const bounds = xs.length ? { minX: Math.min(...xs), maxX: Math.max(...xs), minZ: Math.min(...zs), maxZ: Math.max(...zs) } : { minX: 0, maxX: 1, minZ: 0, maxZ: 1 }; const initPos = {}; refs.forEach(r => { if (posMap[r]) initPos[r] = posMap[r]; }); const S = { IR, nm, roleName, posMap, anchors: displayAnchors, bounds, synthetic, initPos, nodes: {}, endings: {}, seqMap: {}, clips: [], rows: [], total: 0.1, _t: 0, curPos: {}, entryPos: {}, visited: new Set(), }; (IR.nodes || []).forEach(n => S.nodes[n.id] = n); (IR.endings || []).forEach(e => S.endings[e.id] = e); (IR.sequences || []).forEach(s => S.seqMap[s.id] = s); // 在场角色:全事件里当过 speaker/actor 的 slot(含 P1)。舞台始终按位置画出他们, // 这样从中途节点开始也能看到各角色"在该处应有的位置"。 const used = [], addU = s => { if (s && !used.includes(s)) used.push(s); }; const scanU = arr => (arr || []).forEach(n => { addU(n.speaker); addU(n.actor); }); scanU(IR.nodes); (IR.sequences || []).forEach(s => scanU(s.nodes)); const ordU = []; if (used.includes("P1")) ordU.push("P1"); (IR.roles || []).forEach(r => { if (r.slot !== "P1" && used.includes(r.slot)) ordU.push(r.slot); }); used.forEach(u => { if (!ordU.includes(u)) ordU.push(u); }); S.usedActors = ordU; return S; } function resetAccum(S) { S.clips = []; S.rows = []; S._t = 0; S.curPos = Object.assign({}, S.entryPos || {}); S.visited = new Set(); S.total = 0.1; } // 找一条从开头到 targetId 的路径(BFS),用于重放途中走位算"进入位置"。 function pathTo(S, targetId) { const start = firstNode(S.IR); if (!targetId || targetId === start) return []; const adj = id => { const n = S.nodes[id]; if (!n) return []; if (n.kind === "choice" || n.kind === "choice_once") return (n.options || []).map(o => o.goto); if (n.kind === "random") return (n.branches || []).map(b => b.goto); if (n.kind === "fight") return [n.win, n.lose]; return [n.next]; }; const prev = {}, q = [start], seen = new Set([start]); while (q.length) { const u = q.shift(); for (const v of adj(u)) { if (v && !seen.has(v) && S.nodes[v]) { seen.add(v); prev[v] = u; if (v === targetId) { const path = []; let c = v; while (c !== undefined) { path.unshift(c); c = prev[c]; } return path; } q.push(v); } } } return null; } // 沿路径(不含目标节点本身)重放所有走位,得到进入目标节点时各角色的位置。 function replayPositions(S, path) { const cur = {}; const applyMove = n => { if (n.kind === "move") { const to = S.posMap[n.to]; if (to) cur[n.actor || "P1"] = { x: to.x, z: to.z }; } }; for (let i = 0; i < path.length - 1; i++) { const n = S.nodes[path[i]]; if (!n) continue; if (n.kind === "out_ref") { const sq = S.seqMap[n.ref]; if (sq) { const sm = {}; (sq.nodes || []).forEach(x => sm[x.id] = x); let sid = (sq.nodes[0] || {}).id, g = 0; while (sid && g++ < 100) { const sn = sm[sid]; if (!sn) break; applyMove(sn); sid = sn.next; } } } else applyMove(n); } return cur; } // ===================== 分段构建(增量追加)===================== function useRow(S, r) { if (!S.rows.includes(r)) S.rows.push(r); } function posOf(S, a) { return S.curPos[a] || S.initPos[a] || { x: 0, z: 0 }; } function appendPlainNode(S, n) { const k = n.kind, nid = (S.nodes[n.id] === n) ? n.id : null; // 仅顶层节点可作起点(子序列节点不可) if (k === "dialogue" || k === "narration") { const sp = n.speaker || "P1", dur = dlgDur(n.text); S.clips.push({ row: "演员:" + sp, kind: "dialogue", start: S._t, dur, label: esc(n.text || ""), actor: sp, text: n.text || "", nodeId: nid }); useRow(S, "演员:" + sp); if (n.camera) { S.clips.push({ row: "镜头", kind: "camera", start: S._t, dur, label: "对焦 " + n.camera, focus: n.camera, nodeId: nid }); useRow(S, "镜头"); } S._t += dur; } else if (k === "move") { const sp = n.actor || "P1", from = posOf(S, sp), to = S.posMap[n.to] || from; const speed = n.speed || MOVE_SPEED, dist = Math.hypot(to.x - from.x, to.z - from.z), dur = Math.max(0.3, dist / speed); S.clips.push({ row: "演员:" + sp, kind: "move", start: S._t, dur, label: "→ " + (n.to || ""), actor: sp, from, to, nodeId: nid }); useRow(S, "演员:" + sp); S.curPos[sp] = { x: to.x, z: to.z }; S._t += dur; } else if (k === "anim") { const sp = n.actor || "P1"; S.clips.push({ row: "演员:" + sp, kind: "anim", start: S._t, dur: ANIM_DUR, label: "动画 " + (n.ani || ""), actor: sp, nodeId: nid }); useRow(S, "演员:" + sp); S._t += ANIM_DUR; } else if (k === "reward") { S.clips.push({ row: "剧情", kind: "reward", start: S._t, dur: 0.4, label: "奖励结算", nodeId: nid }); useRow(S, "剧情"); S._t += 0.4; } } // 从 startId 走一段线性演出,遇分支/结局/断头停下。返回 {kind, node}。 function extendSegment(S, startId) { let id = startId, guard = 0; while (id && guard++ < 500) { if (S.visited.has(id)) { S.clips.push({ row: "剧情", kind: "stop", start: S._t, dur: 0.4, label: "循环中断" }); useRow(S, "剧情"); S._t += 0.4; return { kind: "end" }; } S.visited.add(id); const end = S.endings[id]; if (end) { S.clips.push({ row: "剧情", kind: "ending", start: S._t, dur: 0.8, label: "★ " + (end.summary || end.id) }); useRow(S, "剧情"); S._t += 0.8; return { kind: "ending", node: end }; } const n = S.nodes[id]; if (!n) return { kind: "end" }; const k = n.kind; if (k === "choice" || k === "choice_once" || k === "random" || k === "fight") { const lbl = (k === "fight") ? "战斗 vs " + (n.camp2 || []).map(S.nm).join("、") : (k === "random") ? "随机分支" : "选择"; S.clips.push({ row: "剧情", kind: (k === "fight" ? "fight" : "branch"), start: S._t, dur: 0.6, label: lbl, nodeId: id }); useRow(S, "剧情"); S._t += 0.6; return { kind: k, node: n }; } if (k === "out_ref") { const sq = S.seqMap[n.ref]; if (sq && (sq.nodes || []).length) { const sm = {}; sq.nodes.forEach(x => sm[x.id] = x); let sid = sq.nodes[0].id, sg = 0; while (sid && sg++ < 100) { const sn = sm[sid]; if (!sn) break; appendPlainNode(S, sn); sid = sn.next; } } id = n.next; continue; } appendPlainNode(S, n); id = n.next; } return { kind: "end" }; } // 走一段,停在下一个需要选的点(choice/fight/random)或结束。 function runUntilPause(S, startId) { const r = extendSegment(S, startId); S.total = Math.max(S._t, 0.1); return r; } function orderRows(S) { const order = []; if (S.rows.includes("演员:P1")) order.push("演员:P1"); (S.IR.roles || []).forEach(r => { const k = "演员:" + r.slot; if (k !== "演员:P1" && S.rows.includes(k)) order.push(k); }); S.rows.forEach(r => { if (r.startsWith("演员:") && !order.includes(r)) order.push(r); }); ["镜头", "剧情"].forEach(r => { if (S.rows.includes(r)) order.push(r); }); S.rows = order; } // ===================== 播放期查询 ===================== function actorsIn(M) { return M.usedActors || []; } function actorPosAt(M, actor, tau) { let pos = (M.entryPos && M.entryPos[actor]) || M.initPos[actor] || { x: 0, z: 0 }; const moves = M.clips.filter(c => c.actor === actor && c.kind === "move").sort((a, b) => a.start - b.start); for (const m of moves) { if (tau >= m.start + m.dur) pos = m.to; else if (tau >= m.start) { const f = (tau - m.start) / m.dur; return { x: m.from.x + (m.to.x - m.from.x) * f, z: m.from.z + (m.to.z - m.from.z) * f }; } else break; } return pos; } function activeDialogue(M, tau) { return M.clips.find(c => c.kind === "dialogue" && tau >= c.start && tau < c.start + c.dur) || null; } function activeAnim(M, actor, tau) { return M.clips.find(c => c.kind === "anim" && c.actor === actor && tau >= c.start && tau < c.start + c.dur) || null; } function focusWorldAt(M, tau) { // 真机=45°俯视跟随玩家的相机:默认锁玩家,不会因换说话人而推近;仅显式镜头点(camera clip)才移焦。 let fp = null; M.clips.filter(c => c.kind === "camera").forEach(c => { if (tau >= c.start) fp = c.focus; }); if (fp) { const p = anchorXZ(M.anchors, fp); if (p) return p; } if (actorsIn(M).includes("P1")) return actorPosAt(M, "P1", tau); const b = M.bounds; return { x: (b.minX + b.maxX) / 2, z: (b.minZ + b.maxZ) / 2 }; } // ===================== 状态 & 挂载 ===================== let S, model, playT = 0, playing = false, rafId = 0, lastTs = 0, stageCv, stageCtx, els = {}, pending = null, selNode = null, PX = 80, fitMode = false; const TEMPLATE = '
' + '
' + '
' + '
' + ' ' + ' ' + ' ' + ' ' + ' 0.0 / 0.0s' + ' 单击节点选中→「从选中处开始」,或双击节点直接开始(位置按途中走位重放) · 遇选择/战斗/随机弹选项' + '
' + '
' + '
' + '
'; function show(host, IR, DICT, POINTSETS) { stopPlay(); const psName = (IR.stage || {}).point_set || IR.id; const ps = (POINTSETS || {})[psName] || {}; S = prepare(IR, ps.anchors || []); model = S; host.innerHTML = TEMPLATE; els = { host, mapinfo: host.querySelector(".tl-mapinfo"), stage: host.querySelector(".tl-stage"), choices: host.querySelector(".tl-choices"), tracks: host.querySelector(".tl-tracks"), play: host.querySelector(".tl-play"), restart: host.querySelector(".tl-restart"), startbtn: host.querySelector(".tl-startbtn"), fitbtn: host.querySelector(".tl-fitbtn"), time: host.querySelector(".tl-time"), resizer: host.querySelector(".tl-resizer"), timelinepanel: host.querySelector(".tl-timelinepanel"), playhead: null, }; els.mapinfo.textContent = "点位集:" + psName + (ps.mapId ? "(地图 " + ps.mapId + ")" : "") + (S.synthetic ? " · ⚠ 未取到真实坐标,按示意布局自动铺开(走位仍可预览)" : " · 真实坐标"); stageCv = els.stage; stageCtx = stageCv.getContext("2d"); els.play.onclick = () => playing ? stopPlay() : play(); els.restart.onclick = () => restart(); els.startbtn.onclick = () => { if (selNode) startFrom(selNode, true); }; els.fitbtn.onclick = () => { fitMode = !fitMode; els.fitbtn.classList.toggle("on", fitMode); refreshTimeline(); renderFrame(); }; // 拖拽分隔条调时间轴高度(向上拖=时间轴变高/舞台变小,反之) els.resizer.onmousedown = e => { e.preventDefault(); const startY = e.clientY, startH = els.timelinepanel.offsetHeight; document.body.style.cursor = "row-resize"; const mv = ev => { const h = Math.max(80, Math.min((els.host.clientHeight - 150), startH - (ev.clientY - startY))); els.timelinepanel.style.height = h + "px"; if (fitMode) { refreshTimeline(); renderFrame(); } }; const up = () => { document.removeEventListener("mousemove", mv); document.removeEventListener("mouseup", up); document.body.style.cursor = ""; }; document.addEventListener("mousemove", mv); document.addEventListener("mouseup", up); }; startFrom(firstNode(IR)); } function selectClip(c, el) { els.tracks.querySelectorAll(".tl-clip.sel").forEach(x => x.classList.remove("sel")); const startable = c.nodeId && S.nodes[c.nodeId]; if (el) el.classList.add("sel"); selNode = startable ? c.nodeId : null; els.startbtn.disabled = !selNode; els.startbtn.textContent = selNode ? ("▶ 从「" + nodeLabel(S, S.nodes[selNode]).slice(0, 12) + "」开始") : "▶ 从选中处开始"; } function clearSelection() { selNode = null; if (els.startbtn) { els.startbtn.disabled = true; els.startbtn.textContent = "▶ 从选中处开始"; } } function nodeLabel(S, n) { const nm = S.nm, t = (n.text || "").slice(0, 12); if (n.kind === "narration") return "旁白·" + nm(n.speaker || "P1") + ":" + t; if (n.kind === "dialogue") return "对话·" + nm(n.speaker || "P1") + ":" + t; if (n.kind === "move") return "走位·" + nm(n.actor) + "→" + n.to; if (n.kind === "anim") return "动画·" + nm(n.actor) + " " + (n.ani || ""); if (n.kind === "choice" || n.kind === "choice_once") return "【选择】" + (n.options || []).map(o => o.text).join(" / ").slice(0, 18); if (n.kind === "random") return "【随机】" + (n.branches || []).length + " 路"; if (n.kind === "fight") return "【战斗】vs " + (n.camp2 || []).map(nm).join("、"); if (n.kind === "reward") return "奖励结算"; if (n.kind === "out_ref") return "引用·" + n.ref; return n.kind; } // 从指定节点开始:先重放途中走位算进入位置,再从该节点构建演出。 function startFrom(targetId, autoplay) { stopPlay(); hideChoices(); clearSelection(); const path = pathTo(S, targetId); S.entryPos = path ? replayPositions(S, path) : {}; resetAccum(S); pending = runUntilPause(S, targetId); refreshTimeline(); seek(0); if (autoplay) play(); // 用户双击/点「从此处开始」=立即播放;初始加载/重头则停在起点 } function clear() { stopPlay(); if (els.host) els.host.innerHTML = ""; els = {}; model = S = null; } function restart() { startFrom(firstNode(S.IR)); } function refreshTimeline() { orderRows(S); buildTracks(); } function buildTracks() { const host = els.tracks; host.innerHTML = ""; host.style.position = "relative"; // 适应宽度:把整条时间轴压进可视宽度(留标签位);否则用固定 80px/s。 PX = fitMode ? Math.max(6, ((host.clientWidth || 760) - 60) / Math.max(model.total, 0.1)) : PXMAX; // 鼠标滚轮 → 横向滚动(横向溢出时) host.onwheel = e => { if (host.scrollWidth > host.clientWidth + 1) { host.scrollLeft += (e.deltaY || 0) + (e.deltaX || 0); e.preventDefault(); } }; // 鼠标按住拖拽 → 平移时间轴(拖动超过阈值则不算点击,避免误选) let dragging = false, dragX = 0, dragScroll = 0, moved = false; host.onmousedown = e => { if (e.button !== 0) return; dragging = true; moved = false; dragX = e.clientX; dragScroll = host.scrollLeft; }; host.onmousemove = e => { if (!dragging) return; const dx = e.clientX - dragX; if (Math.abs(dx) > 3) { moved = true; host.style.cursor = "grabbing"; } host.scrollLeft = dragScroll - dx; e.preventDefault(); }; const endDrag = () => { dragging = false; host.style.cursor = ""; }; host.onmouseup = endDrag; host.onmouseleave = endDrag; const W = model.total * PX; const ruler = document.createElement("div"); ruler.className = "tl-ruler"; ruler.style.width = W + "px"; for (let s = 0; s <= Math.ceil(model.total); s++) { const tick = document.createElement("div"); tick.className = "tl-tick"; tick.style.left = (s * PX) + "px"; tick.innerHTML = '' + s + 's'; ruler.appendChild(tick); } host.appendChild(ruler); model.rows.forEach(r => { const lane = document.createElement("div"); lane.className = "tl-lane"; lane.style.width = W + "px"; lane.style.height = ROW_H + "px"; const label = r.startsWith("演员:") ? model.nm(r.slice(3)) : r; lane.appendChild(Object.assign(document.createElement("div"), { className: "tl-lane-label", textContent: label })); model.clips.filter(c => c.row === r).forEach(c => { const el = document.createElement("div"); el.className = "tl-clip k-" + c.kind; el.style.left = (c.start * PX) + "px"; el.style.width = Math.max(8, c.dur * PX - 2) + "px"; el.title = c.label + "(" + c.dur.toFixed(1) + "s)"; el.textContent = c.label; el.dataset.start = c.start; el.dataset.end = c.start + c.dur; if (c.nodeId && S.nodes[c.nodeId]) el.classList.add("startable"); el.onclick = e => { e.stopPropagation(); if (moved) return; selectClip(c, el); }; // 拖动后不算选中 el.ondblclick = e => { e.stopPropagation(); e.preventDefault(); if (c.nodeId && S.nodes[c.nodeId]) startFrom(c.nodeId, true); }; lane.appendChild(el); }); host.appendChild(lane); }); const ph = document.createElement("div"); ph.className = "tl-playhead"; host.appendChild(ph); els.playhead = ph; host.onclick = e => { if (moved) return; // 刚才是拖拽,不当作跳转 const rect = host.getBoundingClientRect(); seek(Math.max(0, Math.min(model.total, (e.clientX - rect.left + host.scrollLeft) / PX))); }; } function worldToStage(p) { const b = model.bounds, pad = 40, w = stageCv.width, h = stageCv.height; const dx = (b.maxX - b.minX) || 1, dz = (b.maxZ - b.minZ) || 1; const sc = Math.min((w - pad * 2) / dx, (h - pad * 2) / dz); const cx = (b.minX + b.maxX) / 2, cz = (b.minZ + b.maxZ) / 2; return { x: w / 2 + (p.x - cx) * sc, y: h / 2 - (p.z - cz) * sc, sc }; } const ACTOR_COLORS = ["#e6c878", "#7ec8e3", "#e38f7e", "#9ee37e", "#c89ee3", "#e3c87e", "#7ee3c8"]; function colorOf(M, actor) { if (actor === "P1") return "#f0d890"; const list = actorsIn(M).filter(a => a !== "P1"); const i = list.indexOf(actor); return ACTOR_COLORS[(i + 1) % ACTOR_COLORS.length]; } function drawStage(tau) { const ctx = stageCtx, w = stageCv.width, h = stageCv.height; ctx.clearRect(0, 0, w, h); ctx.fillStyle = "#15130d"; ctx.fillRect(0, 0, w, h); (model.anchors || []).forEach(a => { const p = worldToStage({ x: a.pos[0], z: a.pos[2] }); ctx.strokeStyle = "rgba(180,170,140,.35)"; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(p.x, p.y, 4, 0, Math.PI * 2); ctx.stroke(); ctx.fillStyle = "rgba(180,170,140,.45)"; ctx.font = "10px sans-serif"; ctx.textAlign = "center"; ctx.fillText(a.name, p.x, p.y - 8); }); const fw = focusWorldAt(model, tau), fp = worldToStage(fw), bw = CAM_W * fp.sc, bh = CAM_H * fp.sc; ctx.strokeStyle = "rgba(230,200,120,.85)"; ctx.lineWidth = 1.5; ctx.setLineDash([7, 5]); ctx.strokeRect(fp.x - bw / 2, fp.y - bh / 2, bw, bh); ctx.setLineDash([]); ctx.fillStyle = "rgba(230,200,120,.9)"; ctx.font = "10px sans-serif"; ctx.textAlign = "left"; ctx.fillText("镜头", fp.x - bw / 2 + 4, fp.y - bh / 2 + 13); ctx.strokeStyle = "rgba(230,200,120,.5)"; ctx.beginPath(); ctx.moveTo(fp.x - 6, fp.y); ctx.lineTo(fp.x + 6, fp.y); ctx.moveTo(fp.x, fp.y - 6); ctx.lineTo(fp.x, fp.y + 6); ctx.stroke(); const dlg = activeDialogue(model, tau); actorsIn(model).forEach(actor => { const wp = actorPosAt(model, actor, tau), p = worldToStage(wp), col = colorOf(model, actor); const moving = model.clips.some(c => c.actor === actor && c.kind === "move" && tau >= c.start && tau < c.start + c.dur); const anim = activeAnim(model, actor, tau); ctx.fillStyle = col; ctx.beginPath(); ctx.arc(p.x, p.y, moving ? 9 : 8, 0, Math.PI * 2); ctx.fill(); ctx.strokeStyle = "#000"; ctx.lineWidth = 1; ctx.stroke(); ctx.fillStyle = "#1a1710"; ctx.font = "bold 9px sans-serif"; ctx.textAlign = "center"; ctx.fillText(actor, p.x, p.y + 3); ctx.fillStyle = "#d8cda0"; ctx.font = "11px sans-serif"; ctx.fillText(model.nm(actor), p.x, p.y + 22); if (moving) { ctx.fillStyle = col; ctx.font = "9px sans-serif"; ctx.fillText("…走位", p.x, p.y - 12); } if (anim) { ctx.fillStyle = col; ctx.font = "9px sans-serif"; ctx.fillText("♪" + (anim.label || ""), p.x, p.y - 12); } if (dlg && dlg.actor === actor) { const typed = (dlg.text || "").slice(0, Math.floor((tau - dlg.start) / CHAR_TIME)); drawBubble(ctx, p.x, p.y - 26, model.nm(actor) + ":" + typed); } }); } function drawBubble(ctx, cx, cy, text) { ctx.font = "12px sans-serif"; ctx.textAlign = "left"; const maxW = 260, lines = wrap(ctx, text, maxW), lh = 16; const tw = Math.min(maxW, Math.max(...lines.map(l => ctx.measureText(l).width))) + 14, th = lines.length * lh + 10; let x = cx - tw / 2, y = cy - th; x = Math.max(4, Math.min(stageCv.width - tw - 4, x)); y = Math.max(4, y); ctx.fillStyle = "rgba(20,18,12,.92)"; ctx.strokeStyle = "#e6c878"; ctx.lineWidth = 1; roundRect(ctx, x, y, tw, th, 5); ctx.fill(); ctx.stroke(); ctx.fillStyle = "#f0e6c8"; lines.forEach((l, i) => ctx.fillText(l, x + 7, y + 16 + i * lh)); } function wrap(ctx, text, maxW) { const out = []; let cur = ""; for (const ch of String(text)) { if (ctx.measureText(cur + ch).width > maxW || ch === "\n") { out.push(cur); cur = ch === "\n" ? "" : ch; } else cur += ch; } if (cur) out.push(cur); return out.length ? out : [""]; } function roundRect(ctx, x, y, w, h, r) { ctx.beginPath(); ctx.moveTo(x + r, y); ctx.arcTo(x + w, y, x + w, y + h, r); ctx.arcTo(x + w, y + h, x, y + h, r); ctx.arcTo(x, y + h, x, y, r); ctx.arcTo(x, y, x + w, y, r); ctx.closePath(); } // ---- 选项浮层(镜头下方)---- function showChoices(node, kind) { const box = els.choices; box.innerHTML = ""; let q, opts; if (kind === "fight") { q = "战斗(预览任一结果):"; opts = [{ label: "▶ 胜 → 继续", goto: node.win }, { label: "▷ 败 → 继续", goto: node.lose }]; } else if (kind === "random") { q = "随机分支(手选预览任一):"; opts = (node.branches || []).map((b, i) => ({ label: "分支 " + (i + 1) + "(权重 " + (b.weight != null ? b.weight : "?") + ")", goto: b.goto })); } else { q = "请选择:"; opts = (node.options || []).map(o => ({ label: o.text + (o.condition ? "(需 " + o.condition.kind + o.condition.op + o.condition.value + ")" : ""), goto: o.goto, })); } box.appendChild(Object.assign(document.createElement("div"), { className: "tl-choices-q", textContent: q })); opts.forEach(o => { const b = document.createElement("button"); b.className = "tl-choice-btn"; b.textContent = o.label; b.onclick = () => pick(o.goto); box.appendChild(b); }); box.classList.remove("hidden"); } function hideChoices() { if (els.choices) { els.choices.classList.add("hidden"); els.choices.innerHTML = ""; } } function pick(goto) { hideChoices(); if (!goto) { pending = { kind: "end" }; return; } pending = runUntilPause(S, goto); refreshTimeline(); play(); // 从当前 playT(上一段末尾)继续 } // ---- 帧/控制 ---- function renderFrame() { if (!model) return; drawStage(playT); if (els.playhead) els.playhead.style.left = (playT * PX) + "px"; if (els.time) els.time.textContent = playT.toFixed(1) + " / " + model.total.toFixed(1) + "s"; els.tracks.querySelectorAll(".tl-clip").forEach(el => el.classList.toggle("active", playT >= +el.dataset.start && playT < +el.dataset.end)); // 仅播放时把 playhead 顶在中间;暂停时不动滚动条,让用户自由横向滚动找节点。 if (playing) { const host = els.tracks, phx = playT * PX, maxScroll = host.scrollWidth - host.clientWidth; host.scrollLeft = Math.max(0, Math.min(Math.max(0, maxScroll), phx - host.clientWidth / 2)); } } function onReachEnd() { if (pending && (pending.kind === "choice" || pending.kind === "choice_once" || pending.kind === "fight" || pending.kind === "random")) showChoices(pending.node, pending.kind); } function tick(ts) { if (!playing) return; if (!lastTs) lastTs = ts; playT += (ts - lastTs) / 1000; lastTs = ts; if (playT >= model.total) { playT = model.total; playing = false; updateBtn(); renderFrame(); onReachEnd(); return; } renderFrame(); if (playing) rafId = requestAnimationFrame(tick); } function play() { if (!model) return; if (playT >= model.total && !(pending && pending.kind !== "end" && pending.kind !== "ending")) playT = 0; hideChoices(); playing = true; lastTs = 0; updateBtn(); rafId = requestAnimationFrame(tick); } function stopPlay() { playing = false; if (rafId) cancelAnimationFrame(rafId); rafId = 0; updateBtn(); } function seek(t) { playT = Math.max(0, Math.min(model ? model.total : 0, t)); lastTs = 0; if (playT < model.total) hideChoices(); renderFrame(); if (playT >= model.total) onReachEnd(); } function updateBtn() { if (els.play) els.play.textContent = playing ? "⏸ 暂停" : "▶ 播放"; } // ---- 离线测试用:自动取首分支拍平整路径 ---- function buildModelAuto(IR, anchors) { const s = prepare(IR, anchors); let r = extendSegment(s, firstNode(IR)), g = 0; while (r && g++ < 200) { if (r.kind === "choice" || r.kind === "choice_once") { const o = (r.node.options || [])[0]; if (!o) break; r = extendSegment(s, o.goto); } else if (r.kind === "random") { const b = (r.node.branches || [])[0]; if (!b) break; r = extendSegment(s, b.goto); } else if (r.kind === "fight") { r = extendSegment(s, r.node.win || r.node.lose); } else break; } s.total = Math.max(s._t, 0.1); orderRows(s); return s; } window.Timeline = { show, stop: stopPlay, clear, // 离线测试用: _buildModel: buildModelAuto, _dlgDur: dlgDur, _prepare: prepare, _extend: extendSegment, _runUntilPause: runUntilPause, _firstNode: firstNode, _orderRows: orderRows, _pathTo: pathTo, _replayPositions: replayPositions, }; })();