init: 剧情事件协作 Web 编辑器独立仓(从 SGame/tools/event_authoring 拆出)
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__pycache__/
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*.pyc
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web/data/
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web/story_events.db
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IR_SCHEMA.md
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IR_SCHEMA.md
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# Story IR Schema(v0.2,M4 扩展)
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> v0.2 变更(M4):新增 `sequences`/`out_ref`(子序列复用)、Option `skip`(押注跳过)、
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> `stage.point_set`(点位集引用 + 坐标校验);条件/奖励词典外置到 `ir_dictionary.json`。
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> 校验+编译内核收敛进 `ir_core/` 包(CLI 与 M5 Web 后端共用)。
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Story IR 是"讲故事"与"编译成配置"两段之间的唯一交接棒。它只描述**语义层**
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(语义角色 / 语义场景 / 叙事节点),把真实 ID、prefab 点位、`step` 号、`nextStepId`
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前缀拼接全部留给编译器。
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配套:
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- 样张:`tools/event_authoring/samples/yuye_koumen.ir.json`
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- 降级目标:`Assets/Scripts/Base/Config/Data/GameEventData.cs`
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- 设计依据:`docs/plans/2026-06-03-event-config-automation-design.md`
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---
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## 1. 顶层结构
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```jsonc
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{
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"id": "QY_YYKM", // group 名(唯一,不与现有内置 group 冲突)
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"title": "雨夜叩门",
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"theme": "正统武侠·道德抉择",
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"scale": "标准奇遇", // 仅元信息,不参与编译
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"roles": [ Role, ... ],
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"stage": Stage,
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"sequences": [ Sequence, ... ], // 可选;可复用子序列(被 out_ref 引用)
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"nodes": [ Node, ... ],
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"endings": [ Ending, ... ]
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}
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```
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## 2. Role(语义角色)
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```jsonc
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{ "slot": "NP1", "name": "神秘剑客", "archetype": "负伤外门高手", "camp": 0 }
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```
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- `slot`:编译后写进 `points`/`camp2Fighters` 的语义点位名。`P1`=玩家固定。
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- `archetype`:原型标签,编译期→真实 NPC ID(匹配 `npc_data`)。
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- `camp`:0 中立 / 1 玩家方 / 2 敌方(战斗时用,可省略)。
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## 3. Stage(语义场景)
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```jsonc
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{ "type": "门派入口·夜", "reuse_hint": "K3_A", "point_set": "QY_YYKM" }
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```
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- `type`:场景语义;编译器据此 + 所需角色数从点位库挑结构匹配的 prefab。
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- `reuse_hint`:可选,显式指定复用哪个现有 prefab(仅作 BDTree host)。
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- `point_set`:可选,引用的点位集名(默认 = `id`)。对应 `Assets/StreamingAssets/Story/PointSets/{point_set}.points.json`(M1 取点工具产出)。编译期校验:IR 里实际站位的点位名(speaker/actor/move.to/fight 阵营/camera)必须都在该点位集中存在;点位集文件不存在则降级为警告(`--strict-points` 下视为错)。
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## 4. Node(叙事节点)
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通用字段:`id`(组内唯一)、`kind`。各 `kind` 字段如下:
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| kind | 字段 | → GameEventData |
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|---|---|---|
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| `narration` | `speaker?`, `text`, `next` | type0;挂角色(默认 P1)用气泡实景呈现,**不走全屏黑幕**;`content`=text |
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| `dialogue` | `speaker`, `text`, `camera?`, `next` | type0;`points`=[speaker],`content`,`cameraPoint` |
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| `move` | `actor`, `to`, `mode?`(walk/teleport/remove), `speed?`, `ani?`, `next` | type0;`points`/`movePoint`/`moveStatus` |
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| `anim` | `actor`, `ani`, `angle?`, `next` | type0;`anis`=[ani,angle] |
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| `choice` | `options`:[Option] | type1;每 option 一行 |
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| `choice_once` | `options`:[Option] | type2;编译器保证有恒满足兜底项 |
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| `random` | `branches`:[{`weight`,`goto`}] | type3;`weight`+`nextStepId` |
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| `fight` | `fight_type`(1 击倒/2 死斗), `camp2`:[slot], `camp1?`:[slot], `win`, `lose` | type0;`camp2Fighters`,`fightStatus`=[type,win,lose] |
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| `reward` | `grants`:[Grant], `next` | type0;`resultRewardIds` 或 `roleActionCode` |
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| `out_ref` | `ref`(子序列 id), `next` | 编译前预展开成普通节点(见 §4.1);本节点不直接产行 |
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### 4.1 Sequence / out_ref(子序列复用,对应 `OutRefStoryNodeData`)
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```jsonc
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// 顶层 sequences:可复用子序列
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{ "id": "seq_cheer", "nodes": [ {Node}, ... ] }
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// 引用它的节点
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{ "id": "ref_a", "kind": "out_ref", "ref": "seq_cheer", "next": "end_win" }
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```
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- **语义**:把一段公共流程(庆功/过场/结算)抽成子序列,多处 `out_ref` 复用,避免重复手写。
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- **编译**(对齐 `StorylineMgr.ReplaceStoryEventData` 的展开):编译前把每个 `out_ref` 节点 `r` 摊平——
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克隆 `ref` 子序列的节点,id 加 `{r.id}__` 前缀,内部跳转同步加前缀;子序列出口(`next` 为空的尾节点)
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的 `next` 接到 `r.next`;指向 `r` 的跳转改写为子序列入口 `{r.id}__{首节点}`。
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- **多处复用不撞 id**:不同 `out_ref` 节点前缀不同 → 各自一份独立行。
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- **限制**:M4 仅支持**一层**(子序列内不得再含 `out_ref`),违者校验报错;子序列内跳转目标须落在子序列内或共享结局。
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### Option(选项)
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```jsonc
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{ "text": "收留他", "condition": Condition?, "reward": {"grants":[Grant]}?,
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"skip": { "node": "end_bet", "reward": {"grants":[Grant]} }?, "goto": "end_ally" }
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```
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- `text`→`choose`,`condition`→`condition`,`reward`→`resultRewardIds`(选项被选后自身发的奖励/扣费),`goto`→`nextStepId`。
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- **`skip`(押注跳过,对应 `skipNodeId`+`skipReward`)**:选该项时**把 `skip.reward` 注入 `skip.node` 那行的奖励**,常配合 `goto` 越过中间战斗直达结算行(押对了→不打了直接领彩头)。
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- 编译:选项行写 `skipNodeId = skip.node`(裸节点 id,运行时 `ChooseTaskUI` 自动拼 `{group}_` 查行)、`skipReward = compile(skip.reward)`。
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- 注意:运行时是**覆盖** `skip.node` 行的 `resultRewardIds`(非追加)→ 让 `skip.node` 的自带 grants 为空、彩头全由 `skip.reward` 给。
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- 校验:`skip.node` 须可解析;`skip.reward.grants` 非空且合法。
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## 5. Ending(结局)
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```jsonc
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{ "id": "end_ally", "summary": "结义同盟", "grants": [Grant], "result": "success" }
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```
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- `result`:可选,`success`(默认,→`gameTaskStatus`1) / `fail`(→2) / `end`(→3)。决定收尾分支。
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- 编译为**两行**:① 结算行(`missionText`=summary + `resultRewardIds`/`roleActionCode`,`gameTaskStatus`=0,
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`nextStepId`→终结行);② 裸终结行(仅 `gameTaskStatus`)。
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- **为何拆两行**:`EventRefreshStepAction` 在 `RefreshStep()` 返回 false(即下一步 `gameTaskStatus>0`)时
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返回 `Failure`,会中断该步 Sequence——若把奖励与 `gameTaskStatus` 放同一行,发奖励/入门的 Action 被跳过。
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终结行触发 `DirectStoryEnd`(复位镜头 `otherTarget=null` / 恢复玩家控制 / 结束剧情)。与可视化编辑器
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及内置奇遇 `Qiyu/QY10_A.json`(末节点 `taskStatus:1`、内容为空、奖励在前置节点)一致。
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## 6. Condition / Grant 词典(外置 `ir_dictionary.json`)
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> M4 起词典外置到 `tools/event_authoring/ir_dictionary.json`,编译器(`ir_core`)与 M5 Web 前端共读。
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> 新增**查表类** kind 只改该 JSON、零代码;需引擎特例的 kind 标 `"engine": true`。
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> 编译器对未登记 kind **报错不静默**。下表为当前登记项(随推进扩充)。
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### Condition(→ `condition` 字段)
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```jsonc
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{ "kind": "银两", "op": ">=", "value": 500 } // → "V19,2,500" (op: >=→2)
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```
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| kind | 真实ID | 说明 |
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|---|---|---|
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| 银两 | V19 | 门派金钱(`RewardItems` 特判 schoolMoney) |
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### Grant(→ `resultRewardIds` 或行为码)
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```jsonc
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{ "kind": "银两", "value": 200 } // → "V19,200"(正=给,负=扣)
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{ "kind": "道具", "item": "P6", "value": 3 } // → "P6,3"
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{ "kind": "友好度", "target": "NP1", "value": 30 } // → "NP1,V15,30"
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{ "kind": "入门", "target": "NP1" } // → roleActionCode "JoinToPlayerSch=NP1"
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```
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| kind | 真实ID/机制 |
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|---|---|
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| 银两 | V19 |
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| 道具 | 由 `item` 指定(drop_item_data ID) |
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| 友好度 | V15(需 `target` NPC slot) |
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| 入门 | roleActionCode `JoinToPlayerSch`(NPC 加入玩家门派) |
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> 词典随 MVP 推进扩充;编译器对未登记的 kind 报错,不静默产出。
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## 7. 编译器降级不变量(与 StorylineMgr 现有逻辑一致)
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- 自动生成 `step`(按节点拓扑序)。
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- 自动给 `id`/`nextStepId`/`fightStatus[1..2]` 拼 `{group}_` 前缀。
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- 所有跳转目标(`next`/`goto`/`win`/`lose`/`branches[].goto`)必须可解析到某节点或结局,否则编译失败。
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- 每个 `choice`/`choice_once` 至少一个无 `condition`(或恒满足)的兜底项,否则编译失败。
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## 8. 多语言 / 本地化
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游戏本地化走 `SGameText`(重写 `Text.text` setter)。剧情对话气泡 `TaskDialogUI.contentText`
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已是 `SGameText`,链路可用。规则:
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- **文本一律用简体中文撰写**(`content`/`choose`/`summary`),作为 canonical key:
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- **简体↔繁体**:`SGameText` 字符级机械转换,自动覆盖,无需额外工作。
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- **韩文(及未来语言)**:`SGameText` 用中文整句作 key 查 `StreamingAssets/i18n/ko.tsv`。
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- 编译器附带产出 `{group}.i18n.tsv`(中文 key 列 + 空韩文列),翻译填好后合并进 `ko.tsv`,
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新剧情文本即纳入本地化,不会成为漏网。
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- **占位符**:需动态插入角色名时用游戏既有约定(如 `{NP1}`、`{A5,NP1}`),编译器原样保留。
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注意:含占位的整句**韩文查表会 miss**(拿到的是替换后的完整串)→ 简繁不受影响,韩文 fallback 中文。
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这是项目级已知限制(待 `SGameText.SetFormat` 模板方案解决),故重要台词尽量少用占位。
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- **运行时前提**:剧情文本的显示组件必须是 `SGameText`。对话气泡已满足;黑屏旁白/选项 UI
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若发现是原生 `Text`,需在游戏侧补挂 `SGameText`(属游戏侧改造,不在编译器范围)。
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ir_compile.py
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# -*- coding: utf-8 -*-
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"""Story IR -> 可注入的 GameEventData 配置编译器 + 校验器(CLI 壳)。
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用法:
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python ir_compile.py samples/yuye_koumen.ir.json
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python ir_compile.py samples/yuye_koumen.ir.json -o out.events.json
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python ir_compile.py samples/yuye_koumen.ir.json --deploy [--qiyu] [--strict-points]
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校验/编译/词典内核在 ir_core 包(与 M5 Web 后端共用)。本文件只做参数解析、
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文件读写、报告打印、部署拷贝。校验不过则报错退出、不产出任何配置。
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注:points/movePoint/camp2Fighters 里的 slot(P1/NP1) 是点位名,坐标存同名
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{group}.points.json(M1 点位集),运行时直接读;编译器只校验点位名存在。
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"""
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import argparse
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import json
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import os
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import shutil
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import sys
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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import ir_core
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument("ir")
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ap.add_argument("-o", "--out")
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ap.add_argument("--deploy", action="store_true",
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help="编译后部署到 Assets/StreamingAssets/Story/Config/{group}.events.json")
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ap.add_argument("--qiyu", action="store_true", help="配合 --deploy:部署到 Qiyu/ 子目录")
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ap.add_argument("--strict-points", action="store_true",
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help="点位集文件缺失也视为错(部署前严格门)")
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args = ap.parse_args()
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with open(args.ir, encoding="utf-8") as f:
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ir = json.load(f)
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dic = ir_core.load_dictionary()
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errs, warns = ir_core.validate(ir, dic, strict_points=args.strict_points)
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for w in warns:
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print("[警告] " + w)
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if errs:
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print("[校验失败] 共 %d 项,未产出配置:" % len(errs))
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for e in errs:
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print(" - " + e)
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sys.exit(1)
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try:
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rows = ir_core.compile_ir(ir, dic)
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except ir_core.CompileError as e:
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print("[编译错误] %s" % e)
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sys.exit(1)
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base = args.ir
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for ext in (".json", ".ir"):
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if base.endswith(ext):
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base = base[: -len(ext)]
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out = args.out or base + ".events.json"
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with open(out, "w", encoding="utf-8") as f:
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json.dump(rows, f, ensure_ascii=False, indent=2)
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print("[校验通过]")
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print("[编译完成] %s -> %s" % (args.ir, out))
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print(" group=%s 共 %d 行" % (ir["id"], len(rows)))
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stage = ir.get("stage", {})
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print(" 舞台: %s 点位集: %s" % (stage.get("type", "?"),
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stage.get("point_set") or ir["id"]))
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print(" 角色->点位(原型,真实坐标见点位集):")
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for r in ir.get("roles", []):
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|
print(" %-4s = %s 〔%s〕" % (r["slot"], r["name"], r.get("archetype", "")))
|
||||||
|
|
||||||
|
texts = ir_core.extract_texts(ir)
|
||||||
|
i18n_out = base + ".i18n.tsv"
|
||||||
|
with open(i18n_out, "w", encoding="utf-8") as f:
|
||||||
|
f.write("# 简体中文(key,勿改)\t韩文(待译;繁体无需填,SGameText 自动转换)\n")
|
||||||
|
for t in texts:
|
||||||
|
f.write(t + "\t\n")
|
||||||
|
print("[i18n] 抽取 %d 条可见文本 -> %s" % (len(texts), i18n_out))
|
||||||
|
print(" 简繁自动覆盖;韩文翻译填好后合并进 Assets/StreamingAssets/i18n/ko.tsv")
|
||||||
|
|
||||||
|
if args.deploy:
|
||||||
|
proj = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
||||||
|
sub = "Qiyu" if args.qiyu else ""
|
||||||
|
dst_dir = os.path.join(proj, "Assets", "StreamingAssets", "Story", "Config", sub)
|
||||||
|
os.makedirs(dst_dir, exist_ok=True)
|
||||||
|
dst = os.path.join(dst_dir, ir["id"] + ".events.json")
|
||||||
|
shutil.copy(out, dst)
|
||||||
|
print("[部署] -> %s" % dst)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
14
ir_core/__init__.py
Normal file
14
ir_core/__init__.py
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""ir_core:Story IR 校验 + 编译 + 词典的共享内核。
|
||||||
|
|
||||||
|
编译器 CLI(ir_compile.py)与(M5)Web 后端共用此包,保证试走/校验/导出口径一致。
|
||||||
|
"""
|
||||||
|
from .dictionary import CompileError, Dictionary, load_dictionary
|
||||||
|
from .compile import compile_ir, extract_texts, expand_out_refs
|
||||||
|
from .validate import validate, collect_point_refs
|
||||||
|
|
||||||
|
__all__ = [
|
||||||
|
"CompileError", "Dictionary", "load_dictionary",
|
||||||
|
"compile_ir", "extract_texts", "expand_out_refs",
|
||||||
|
"validate", "collect_point_refs",
|
||||||
|
]
|
||||||
269
ir_core/compile.py
Normal file
269
ir_core/compile.py
Normal file
@ -0,0 +1,269 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""Story IR -> 扁平 List[GameEventData] 编译器。
|
||||||
|
|
||||||
|
产出 events.json(绕过 StorylineMgr.ReplaceStoryEventData,自己做 step/前缀/展开)。
|
||||||
|
M4 新增:out_ref 子序列复用(编译前预展开)、选项 skip(押注跳过→直接结算)。
|
||||||
|
"""
|
||||||
|
from .dictionary import CompileError
|
||||||
|
|
||||||
|
OUT_REF_SEP = "__" # out_ref 展开前缀分隔符(与节点 id 内的下划线区分)
|
||||||
|
|
||||||
|
|
||||||
|
# ============ out_ref 预展开 ============
|
||||||
|
def expand_out_refs(ir):
|
||||||
|
"""把 out_ref 节点摊平成普通节点,返回新的 nodes 列表(不改原 ir)。
|
||||||
|
|
||||||
|
对齐 StorylineMgr.ReplaceStoryEventData 的语义:
|
||||||
|
- 子序列每个节点 id 加 {refId}__ 前缀;内部跳转同步加前缀;
|
||||||
|
- 子序列出口(next 为空的尾节点)的 next 接到 out_ref 节点的 next;
|
||||||
|
- 引用该 out_ref 节点的跳转改写为子序列入口 {refId}__{entry}。
|
||||||
|
多个 out_ref 引用同一子序列 → 前缀不同 → id 天然不撞(复用本意)。
|
||||||
|
M4 仅支持一层(子序列内不得再含 out_ref)。
|
||||||
|
"""
|
||||||
|
seqs = {s["id"]: s for s in ir.get("sequences", [])}
|
||||||
|
src_nodes = ir.get("nodes", [])
|
||||||
|
out_refs = [n for n in src_nodes if n.get("kind") == "out_ref"]
|
||||||
|
if not out_refs:
|
||||||
|
return list(src_nodes)
|
||||||
|
|
||||||
|
expanded = [] # 展开出来的子序列节点
|
||||||
|
ref_entry = {} # refId -> 子序列入口节点 id(含前缀)
|
||||||
|
|
||||||
|
for r in out_refs:
|
||||||
|
rid, ref = r["id"], r.get("ref")
|
||||||
|
seq = seqs.get(ref)
|
||||||
|
if seq is None:
|
||||||
|
raise CompileError("out_ref 节点 %s 引用了不存在的子序列 %r" % (rid, ref))
|
||||||
|
sub = seq.get("nodes", [])
|
||||||
|
if not sub:
|
||||||
|
raise CompileError("子序列 %r 为空(被 %s 引用)" % (ref, rid))
|
||||||
|
sub_ids = {n["id"] for n in sub}
|
||||||
|
prefix = rid + OUT_REF_SEP
|
||||||
|
ref_entry[rid] = prefix + sub[0]["id"]
|
||||||
|
|
||||||
|
def remap(t, is_next):
|
||||||
|
"""重写子序列内部跳转目标。"""
|
||||||
|
if t in sub_ids:
|
||||||
|
return prefix + t
|
||||||
|
if not t: # 空 next = 子序列出口 -> 接回 caller
|
||||||
|
return r.get("next", "") if is_next else t
|
||||||
|
return t # 指向子序列外(共享结局等)保持原样
|
||||||
|
|
||||||
|
for n in sub:
|
||||||
|
if n.get("kind") == "out_ref":
|
||||||
|
raise CompileError("子序列 %r 含嵌套 out_ref(节点 %s),M4 暂不支持" % (ref, n["id"]))
|
||||||
|
c = dict(n)
|
||||||
|
c["id"] = prefix + n["id"]
|
||||||
|
if "next" in c:
|
||||||
|
c["next"] = remap(c.get("next"), True)
|
||||||
|
elif n.get("kind") not in ("choice", "choice_once", "random", "fight"):
|
||||||
|
# 链尾叶子(无 next 字段)-> 出口接回 caller.next
|
||||||
|
c["next"] = r.get("next", "")
|
||||||
|
if "options" in c:
|
||||||
|
c["options"] = [_remap_opt(o, remap) for o in c["options"]]
|
||||||
|
if "branches" in c:
|
||||||
|
c["branches"] = [dict(b, goto=remap(b.get("goto"), False)) for b in c["branches"]]
|
||||||
|
if c.get("kind") == "fight":
|
||||||
|
c["win"] = remap(c.get("win"), False)
|
||||||
|
c["lose"] = remap(c.get("lose"), False)
|
||||||
|
expanded.append(c)
|
||||||
|
|
||||||
|
# 主图节点:去掉 out_ref 占位,并把指向它们的跳转改写到子序列入口
|
||||||
|
def deref(t):
|
||||||
|
return ref_entry.get(t, t)
|
||||||
|
|
||||||
|
result = []
|
||||||
|
for n in src_nodes:
|
||||||
|
if n.get("kind") == "out_ref":
|
||||||
|
continue
|
||||||
|
c = dict(n)
|
||||||
|
if "next" in c:
|
||||||
|
c["next"] = deref(c.get("next"))
|
||||||
|
if "options" in c:
|
||||||
|
c["options"] = [dict(o, goto=deref(o.get("goto"))) for o in c["options"]]
|
||||||
|
if "branches" in c:
|
||||||
|
c["branches"] = [dict(b, goto=deref(b.get("goto"))) for b in c["branches"]]
|
||||||
|
if c.get("kind") == "fight":
|
||||||
|
c["win"] = deref(c.get("win"))
|
||||||
|
c["lose"] = deref(c.get("lose"))
|
||||||
|
result.append(c)
|
||||||
|
return result + expanded
|
||||||
|
|
||||||
|
|
||||||
|
def _remap_opt(o, remap):
|
||||||
|
c = dict(o)
|
||||||
|
c["goto"] = remap(o.get("goto"), False)
|
||||||
|
if o.get("skip"):
|
||||||
|
sk = dict(o["skip"])
|
||||||
|
sk["node"] = remap(o["skip"].get("node"), False)
|
||||||
|
c["skip"] = sk
|
||||||
|
return c
|
||||||
|
|
||||||
|
|
||||||
|
# ============ 编译 ============
|
||||||
|
def compile_ir(ir, dic):
|
||||||
|
group = ir["id"]
|
||||||
|
src_nodes = expand_out_refs(ir)
|
||||||
|
nodes = {n["id"]: n for n in src_nodes}
|
||||||
|
endings = {e["id"]: e for e in ir.get("endings", [])}
|
||||||
|
|
||||||
|
def entry(tid):
|
||||||
|
"""目标节点的入口行 id(含 group 前缀)。"""
|
||||||
|
n = nodes.get(tid)
|
||||||
|
if n and n.get("kind") in ("choice", "choice_once", "random"):
|
||||||
|
return "%s_%s_o0" % (group, tid)
|
||||||
|
return "%s_%s" % (group, tid)
|
||||||
|
|
||||||
|
def children(tid):
|
||||||
|
n = nodes.get(tid)
|
||||||
|
if not n:
|
||||||
|
return []
|
||||||
|
res = []
|
||||||
|
if n.get("next"):
|
||||||
|
res.append(n["next"])
|
||||||
|
res += [o["goto"] for o in n.get("options", [])]
|
||||||
|
res += [b["goto"] for b in n.get("branches", [])]
|
||||||
|
if n.get("kind") == "fight":
|
||||||
|
res += [n.get("win"), n.get("lose")]
|
||||||
|
return [r for r in res if r]
|
||||||
|
|
||||||
|
indeg = {i: 0 for i in list(nodes) + list(endings)}
|
||||||
|
for nid in nodes:
|
||||||
|
for c in children(nid):
|
||||||
|
if c in indeg:
|
||||||
|
indeg[c] += 1
|
||||||
|
roots = [i for i in nodes if indeg[i] == 0] or list(nodes)[:1]
|
||||||
|
|
||||||
|
order, seen = [], set()
|
||||||
|
|
||||||
|
def dfs(tid):
|
||||||
|
if tid in seen or tid not in indeg:
|
||||||
|
return
|
||||||
|
seen.add(tid)
|
||||||
|
order.append(tid)
|
||||||
|
for c in children(tid):
|
||||||
|
dfs(c)
|
||||||
|
for r in roots:
|
||||||
|
dfs(r)
|
||||||
|
for i in list(nodes) + list(endings):
|
||||||
|
if i not in seen:
|
||||||
|
order.append(i); seen.add(i)
|
||||||
|
|
||||||
|
rows, step = [], 0
|
||||||
|
|
||||||
|
def newrow(**kw):
|
||||||
|
nonlocal step
|
||||||
|
step += 1
|
||||||
|
row = {"group": group, "step": step, "type": 0}
|
||||||
|
row.update(kw)
|
||||||
|
rows.append(row)
|
||||||
|
return row
|
||||||
|
|
||||||
|
for tid in order:
|
||||||
|
if tid in endings:
|
||||||
|
e = endings[tid]
|
||||||
|
rid_str, rac = dic.compile_grants(e.get("grants"))
|
||||||
|
status = {"success": 1, "fail": 2, "end": 3}.get(e.get("result", "success"))
|
||||||
|
if status is None:
|
||||||
|
raise CompileError("结局 %s 的 result 非法: %r(仅 success/fail/end)"
|
||||||
|
% (tid, e.get("result")))
|
||||||
|
end_id = "%s_%s__end" % (group, tid)
|
||||||
|
r = newrow(id="%s_%s" % (group, tid), missionText=e.get("summary", ""),
|
||||||
|
nextStepId=end_id)
|
||||||
|
if rid_str:
|
||||||
|
r["resultRewardIds"] = rid_str
|
||||||
|
if rac:
|
||||||
|
r["roleActionCode"] = rac
|
||||||
|
newrow(id=end_id, gameTaskStatus=status)
|
||||||
|
continue
|
||||||
|
n = nodes[tid]
|
||||||
|
kind = n["kind"]
|
||||||
|
if kind == "narration":
|
||||||
|
spk = n.get("speaker", "P1")
|
||||||
|
newrow(id="%s_%s" % (group, tid), points=[spk], content=n.get("text", ""),
|
||||||
|
nextStepId=entry(n["next"]) if n.get("next") else "")
|
||||||
|
elif kind == "dialogue":
|
||||||
|
newrow(id="%s_%s" % (group, tid), points=[n["speaker"]],
|
||||||
|
content=n.get("text", ""),
|
||||||
|
nextStepId=entry(n["next"]) if n.get("next") else "")
|
||||||
|
elif kind in ("choice", "choice_once"):
|
||||||
|
opt_type = 1 if kind == "choice" else 2
|
||||||
|
for i, o in enumerate(n.get("options", [])):
|
||||||
|
rid_str, rac = dic.compile_grants((o.get("reward") or {}).get("grants"))
|
||||||
|
r = newrow(id="%s_%s_o%d" % (group, tid, i), type=opt_type,
|
||||||
|
choose=o.get("text", ""), points=["P1"],
|
||||||
|
nextStepId=entry(o["goto"]))
|
||||||
|
if o.get("condition"):
|
||||||
|
r["condition"] = dic.compile_cond(o["condition"])
|
||||||
|
if rid_str:
|
||||||
|
r["resultRewardIds"] = rid_str
|
||||||
|
if rac:
|
||||||
|
r["roleActionCode"] = rac
|
||||||
|
# skip:押注跳过——选该项时把彩头注入 skip.node 行(runtime 自拼 {group}_)
|
||||||
|
if o.get("skip"):
|
||||||
|
sk = o["skip"]
|
||||||
|
sk_str, _ = dic.compile_grants((sk.get("reward") or {}).get("grants"))
|
||||||
|
r["skipNodeId"] = sk["node"]
|
||||||
|
r["skipReward"] = sk_str
|
||||||
|
elif kind == "random":
|
||||||
|
for i, b in enumerate(n.get("branches", [])):
|
||||||
|
newrow(id="%s_%s_o%d" % (group, tid, i), type=3,
|
||||||
|
weight=b.get("weight", 1), nextStepId=entry(b["goto"]))
|
||||||
|
elif kind == "fight":
|
||||||
|
newrow(id="%s_%s" % (group, tid),
|
||||||
|
points=n.get("camp1") or ["P1"],
|
||||||
|
camp2Fighters=n.get("camp2", []),
|
||||||
|
fightStatus=[str(n["fight_type"]), entry(n["win"]), entry(n["lose"])])
|
||||||
|
elif kind == "move":
|
||||||
|
if n.get("mode") == "teleport":
|
||||||
|
ms = ["1"]
|
||||||
|
elif n.get("mode") == "remove":
|
||||||
|
ms = ["2"]
|
||||||
|
else:
|
||||||
|
ms = [str(n.get("speed", 6)), n.get("ani", "")]
|
||||||
|
newrow(id="%s_%s" % (group, tid), points=[n["actor"]],
|
||||||
|
movePoint=[n["to"]], moveStatus=ms,
|
||||||
|
nextStepId=entry(n["next"]) if n.get("next") else "")
|
||||||
|
elif kind == "anim":
|
||||||
|
anis = [n["ani"]] + ([str(n["angle"])] if n.get("angle") is not None else [])
|
||||||
|
newrow(id="%s_%s" % (group, tid), points=[n["actor"]], anis=anis,
|
||||||
|
nextStepId=entry(n["next"]) if n.get("next") else "")
|
||||||
|
elif kind == "reward":
|
||||||
|
rid_str, rac = dic.compile_grants(n.get("grants"))
|
||||||
|
r = newrow(id="%s_%s" % (group, tid),
|
||||||
|
nextStepId=entry(n["next"]) if n.get("next") else "")
|
||||||
|
if rid_str:
|
||||||
|
r["resultRewardIds"] = rid_str
|
||||||
|
if rac:
|
||||||
|
r["roleActionCode"] = rac
|
||||||
|
else:
|
||||||
|
raise CompileError("未知节点 kind: %r (节点 %s)" % (kind, tid))
|
||||||
|
|
||||||
|
ids = [r["id"] for r in rows]
|
||||||
|
dup = {x for x in ids if ids.count(x) > 1}
|
||||||
|
if dup:
|
||||||
|
raise CompileError("行 id 重复: %s" % dup)
|
||||||
|
return rows
|
||||||
|
|
||||||
|
|
||||||
|
def extract_texts(ir):
|
||||||
|
"""抽取所有玩家可见文本(去重保序),供本地化翻译。
|
||||||
|
含 sequences 子序列内文本。"""
|
||||||
|
texts, seen = [], set()
|
||||||
|
|
||||||
|
def add(t):
|
||||||
|
if t and t not in seen:
|
||||||
|
seen.add(t); texts.append(t)
|
||||||
|
|
||||||
|
def walk_nodes(node_list):
|
||||||
|
for n in node_list:
|
||||||
|
add(n.get("text"))
|
||||||
|
for o in n.get("options", []):
|
||||||
|
add(o.get("text"))
|
||||||
|
|
||||||
|
walk_nodes(ir.get("nodes", []))
|
||||||
|
for s in ir.get("sequences", []):
|
||||||
|
walk_nodes(s.get("nodes", []))
|
||||||
|
for e in ir.get("endings", []):
|
||||||
|
add(e.get("summary"))
|
||||||
|
return texts
|
||||||
93
ir_core/dictionary.py
Normal file
93
ir_core/dictionary.py
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""语义词典:condition/grant kind -> 真实 ID/形态。外置 ir_dictionary.json,
|
||||||
|
编译器与(M5)Web 后端共读。新增查表类 kind 只改 JSON,零代码改动。
|
||||||
|
|
||||||
|
form 决定 grant 编译串形态:
|
||||||
|
money -> "{id},{value}" (银两;正给负扣)
|
||||||
|
item -> "{item},{value}" (道具,item 由 grant 指定 drop_item_data ID)
|
||||||
|
friend -> "{target},{id},{value}" (友好度,需 target NPC slot)
|
||||||
|
join -> roleActionCode "{code}={target}"(入门,需 target)
|
||||||
|
"""
|
||||||
|
import json
|
||||||
|
import os
|
||||||
|
|
||||||
|
_DICT_PATH = os.path.join(os.path.dirname(os.path.dirname(os.path.abspath(__file__))),
|
||||||
|
"ir_dictionary.json")
|
||||||
|
|
||||||
|
|
||||||
|
class CompileError(Exception):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
class Dictionary(object):
|
||||||
|
def __init__(self, data):
|
||||||
|
self.conditions = data.get("conditions", {})
|
||||||
|
self.grants = data.get("grants", {})
|
||||||
|
|
||||||
|
# ---- 查询 ----
|
||||||
|
def is_known_cond(self, kind):
|
||||||
|
return kind in self.conditions
|
||||||
|
|
||||||
|
def is_known_grant(self, kind):
|
||||||
|
return kind in self.grants
|
||||||
|
|
||||||
|
def cond_spec(self, kind):
|
||||||
|
return self.conditions.get(kind)
|
||||||
|
|
||||||
|
def grant_spec(self, kind):
|
||||||
|
return self.grants.get(kind)
|
||||||
|
|
||||||
|
def grant_needs_target(self, kind):
|
||||||
|
spec = self.grants.get(kind) or {}
|
||||||
|
return bool(spec.get("needs_target"))
|
||||||
|
|
||||||
|
# ---- 编译 ----
|
||||||
|
def compile_cond(self, c):
|
||||||
|
"""condition -> condition 字段字符串。"""
|
||||||
|
if not c:
|
||||||
|
return ""
|
||||||
|
kind = c.get("kind")
|
||||||
|
spec = self.conditions.get(kind)
|
||||||
|
if not spec:
|
||||||
|
raise CompileError("不支持的 condition kind: %r" % kind)
|
||||||
|
op = c.get("op")
|
||||||
|
ops = spec.get("ops", {})
|
||||||
|
if op not in ops:
|
||||||
|
raise CompileError("condition %r 不支持比较符 %r" % (kind, op))
|
||||||
|
return "%s,%s,%s" % (spec["id"], ops[op], c["value"])
|
||||||
|
|
||||||
|
def compile_grants(self, grants):
|
||||||
|
"""grants -> (resultRewardIds 串, roleActionCode 串)。"""
|
||||||
|
rewards, rac = [], ""
|
||||||
|
for g in grants or []:
|
||||||
|
k = g.get("kind")
|
||||||
|
spec = self.grants.get(k)
|
||||||
|
if not spec:
|
||||||
|
raise CompileError("不支持的 grant kind: %r" % k)
|
||||||
|
form = spec.get("form")
|
||||||
|
if form == "money":
|
||||||
|
rewards.append("%s,%s" % (spec["id"], g["value"]))
|
||||||
|
elif form == "item":
|
||||||
|
rewards.append("%s,%s" % (g["item"], g["value"]))
|
||||||
|
elif form == "friend":
|
||||||
|
rewards.append("%s,%s,%s" % (g["target"], spec["id"], g["value"]))
|
||||||
|
elif form == "join":
|
||||||
|
rac = "%s=%s" % (spec["code"], g["target"])
|
||||||
|
else:
|
||||||
|
raise CompileError("grant kind %r 的 form %r 未实现" % (k, form))
|
||||||
|
return ";".join(rewards), rac
|
||||||
|
|
||||||
|
|
||||||
|
_cached = None
|
||||||
|
|
||||||
|
|
||||||
|
def load_dictionary(path=None):
|
||||||
|
"""加载词典(默认缓存同目录 ir_dictionary.json)。"""
|
||||||
|
global _cached
|
||||||
|
if path is None:
|
||||||
|
if _cached is None:
|
||||||
|
with open(_DICT_PATH, encoding="utf-8") as f:
|
||||||
|
_cached = Dictionary(json.load(f))
|
||||||
|
return _cached
|
||||||
|
with open(path, encoding="utf-8") as f:
|
||||||
|
return Dictionary(json.load(f))
|
||||||
185
ir_core/validate.py
Normal file
185
ir_core/validate.py
Normal file
@ -0,0 +1,185 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""Story IR 配置期校验。挡掉调研发现的卡流程 bug;校验不过不产出任何配置。
|
||||||
|
|
||||||
|
返回 (errors, warnings):errors 非空即拒绝编译;warnings 仅提示(如点位集缺失)。
|
||||||
|
M4 新增:out_ref 结构校验、选项 skip 校验、点位集坐标引用校验。
|
||||||
|
"""
|
||||||
|
import os
|
||||||
|
import re
|
||||||
|
|
||||||
|
from .compile import expand_out_refs
|
||||||
|
from .dictionary import CompileError
|
||||||
|
|
||||||
|
ITEM_RE = re.compile(r"^[VP]\d+$")
|
||||||
|
|
||||||
|
# 点位集位置:本文件在 SGame/tools/event_authoring/ir_core/ -> 上溯 4 级到项目根
|
||||||
|
_POINTS_DIR = os.path.join(
|
||||||
|
os.path.dirname(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))),
|
||||||
|
"Assets", "StreamingAssets", "Story", "PointSets")
|
||||||
|
|
||||||
|
|
||||||
|
def validate(ir, dic, points_dir=None, strict_points=False):
|
||||||
|
errs, warns = [], []
|
||||||
|
|
||||||
|
# ---- out_ref 结构预检(在展开前;展开依赖此处通过)----
|
||||||
|
seqs = {s["id"]: s for s in ir.get("sequences", [])}
|
||||||
|
for n in ir.get("nodes", []):
|
||||||
|
if n.get("kind") == "out_ref":
|
||||||
|
ref = n.get("ref")
|
||||||
|
if ref not in seqs:
|
||||||
|
errs.append("[out_ref失效] 节点 %s 引用了不存在的子序列 %r" % (n["id"], ref))
|
||||||
|
elif not seqs[ref].get("nodes"):
|
||||||
|
errs.append("[空子序列] 子序列 %r 没有任何节点(被 %s 引用)" % (ref, n["id"]))
|
||||||
|
for sn in seqs.get(ref, {}).get("nodes", []):
|
||||||
|
if sn.get("kind") == "out_ref":
|
||||||
|
errs.append("[嵌套out_ref] 子序列 %r 节点 %s 含嵌套 out_ref,M4 暂不支持"
|
||||||
|
% (ref, sn["id"]))
|
||||||
|
if errs:
|
||||||
|
return errs, warns # 结构坏了就别展开了,避免 KeyError 噪声
|
||||||
|
|
||||||
|
# ---- 展开 out_ref 后做节点级校验(goto/win/lose/skip 目标含子序列内 id)----
|
||||||
|
try:
|
||||||
|
nodes_list = expand_out_refs(ir)
|
||||||
|
except CompileError as e:
|
||||||
|
return ["[展开失败] %s" % e], warns
|
||||||
|
|
||||||
|
nodes = {n["id"]: n for n in nodes_list}
|
||||||
|
endings = {e["id"]: e for e in ir.get("endings", [])}
|
||||||
|
all_ids = set(nodes) | set(endings)
|
||||||
|
slots = {r["slot"] for r in ir.get("roles", [])}
|
||||||
|
|
||||||
|
def check_target(src, tid, field):
|
||||||
|
if tid not in all_ids:
|
||||||
|
errs.append("[跳转失效] 节点 %s 的 %s 指向不存在的目标 %r" % (src, field, tid))
|
||||||
|
|
||||||
|
def check_slot(src, s, field):
|
||||||
|
if s and s not in slots:
|
||||||
|
errs.append("[未声明角色] 节点 %s 的 %s 引用了未在 roles 声明的 slot %r" % (src, field, s))
|
||||||
|
|
||||||
|
def check_grants(src, grants):
|
||||||
|
for g in grants or []:
|
||||||
|
k = g.get("kind")
|
||||||
|
if not dic.is_known_grant(k):
|
||||||
|
errs.append("[未知奖励] 节点 %s 出现未登记的 grant kind %r" % (src, k)); continue
|
||||||
|
if k == "道具" and not ITEM_RE.match(str(g.get("item", ""))):
|
||||||
|
errs.append("[非法道具ID] 节点 %s 的道具 %r 不是合法 ID" % (src, g.get("item")))
|
||||||
|
spec = dic.grant_spec(k)
|
||||||
|
if spec.get("form") in ("money", "item", "friend") and \
|
||||||
|
not isinstance(g.get("value"), (int, float)):
|
||||||
|
errs.append("[非法数值] 节点 %s 的奖励数值 %r 不是数字" % (src, g.get("value")))
|
||||||
|
if dic.grant_needs_target(k):
|
||||||
|
check_slot(src, g.get("target"), "奖励target")
|
||||||
|
|
||||||
|
def check_cond(src, c):
|
||||||
|
if not c:
|
||||||
|
return
|
||||||
|
if not dic.is_known_cond(c.get("kind")):
|
||||||
|
errs.append("[非法条件] 节点 %s 的 condition %r 无法编译" % (src, c)); return
|
||||||
|
spec = dic.cond_spec(c.get("kind"))
|
||||||
|
if c.get("op") not in spec.get("ops", {}):
|
||||||
|
errs.append("[非法条件] 节点 %s 的 condition %r 比较符不支持" % (src, c))
|
||||||
|
elif not isinstance(c.get("value"), (int, float)):
|
||||||
|
errs.append("[非法条件数值] 节点 %s 的 condition 阈值 %r 不是数字" % (src, c.get("value")))
|
||||||
|
|
||||||
|
for nid, n in nodes.items():
|
||||||
|
kind = n.get("kind")
|
||||||
|
if n.get("next"):
|
||||||
|
check_target(nid, n["next"], "next")
|
||||||
|
if n.get("speaker"):
|
||||||
|
check_slot(nid, n["speaker"], "speaker")
|
||||||
|
if n.get("actor"):
|
||||||
|
check_slot(nid, n["actor"], "actor")
|
||||||
|
if kind in ("choice", "choice_once"):
|
||||||
|
opts = n.get("options", [])
|
||||||
|
if not opts:
|
||||||
|
errs.append("[空选择] 节点 %s 没有任何选项" % nid)
|
||||||
|
if not any("condition" not in o for o in opts):
|
||||||
|
errs.append("[选项无兜底] 节点 %s 的所有选项都带条件,可能全部不满足导致空面板卡死" % nid)
|
||||||
|
for o in opts:
|
||||||
|
check_target(nid, o.get("goto"), "option.goto")
|
||||||
|
check_cond(nid, o.get("condition"))
|
||||||
|
if o.get("reward"):
|
||||||
|
check_grants(nid, o["reward"].get("grants"))
|
||||||
|
if o.get("skip"):
|
||||||
|
sk = o["skip"]
|
||||||
|
check_target(nid, sk.get("node"), "option.skip.node")
|
||||||
|
grants = (sk.get("reward") or {}).get("grants")
|
||||||
|
if not grants:
|
||||||
|
errs.append("[空skip奖励] 节点 %s 选项 skip 缺 reward.grants(押注无彩头)" % nid)
|
||||||
|
check_grants(nid, grants)
|
||||||
|
if kind == "random":
|
||||||
|
for b in n.get("branches", []):
|
||||||
|
check_target(nid, b.get("goto"), "branch.goto")
|
||||||
|
if not isinstance(b.get("weight"), (int, float)):
|
||||||
|
errs.append("[非法权重] 节点 %s 的随机权重 %r 不是数字" % (nid, b.get("weight")))
|
||||||
|
if kind == "fight":
|
||||||
|
if n.get("fight_type") not in (1, 2):
|
||||||
|
errs.append("[非法战斗类型] 节点 %s 的 fight_type 必须是 1(击倒)/2(死斗)" % nid)
|
||||||
|
if not n.get("camp2"):
|
||||||
|
errs.append("[战斗缺敌方] 节点 %s 的 camp2 为空" % nid)
|
||||||
|
for s in (n.get("camp2") or []) + (n.get("camp1") or []):
|
||||||
|
check_slot(nid, s, "fight阵营")
|
||||||
|
check_target(nid, n.get("win"), "fight.win")
|
||||||
|
check_target(nid, n.get("lose"), "fight.lose")
|
||||||
|
if kind == "move":
|
||||||
|
check_slot(nid, n.get("actor"), "move.actor")
|
||||||
|
if kind == "reward":
|
||||||
|
check_grants(nid, n.get("grants"))
|
||||||
|
|
||||||
|
for e in ir.get("endings", []):
|
||||||
|
check_grants(e["id"], e.get("grants"))
|
||||||
|
|
||||||
|
# ---- 点位集坐标引用校验 ----
|
||||||
|
_check_point_set(ir, errs, warns, points_dir, strict_points)
|
||||||
|
|
||||||
|
return errs, warns
|
||||||
|
|
||||||
|
|
||||||
|
def collect_point_refs(ir):
|
||||||
|
"""收集 IR 里**实际需要物理站位**的点位名(角色出生点/移动目标/镜头点/战斗阵营)。
|
||||||
|
|
||||||
|
仅声明、从未在节点出现的 role(如未登场的旁系角色)不计——运行时不为其摆人。
|
||||||
|
"""
|
||||||
|
refs = set()
|
||||||
|
all_nodes = list(ir.get("nodes", []))
|
||||||
|
for s in ir.get("sequences", []):
|
||||||
|
all_nodes += s.get("nodes", [])
|
||||||
|
for n in all_nodes:
|
||||||
|
for f in ("speaker", "actor"):
|
||||||
|
v = n.get(f)
|
||||||
|
if v and v != "P1":
|
||||||
|
refs.add(v)
|
||||||
|
if n.get("kind") == "move" and n.get("to") and n["to"] != "P1":
|
||||||
|
refs.add(n["to"])
|
||||||
|
if n.get("camera"):
|
||||||
|
refs.add(n["camera"])
|
||||||
|
if n.get("kind") == "fight":
|
||||||
|
for s in (n.get("camp1") or []) + (n.get("camp2") or []):
|
||||||
|
if s and s != "P1":
|
||||||
|
refs.add(s)
|
||||||
|
return refs
|
||||||
|
|
||||||
|
|
||||||
|
def _check_point_set(ir, errs, warns, points_dir, strict_points):
|
||||||
|
import json
|
||||||
|
name = (ir.get("stage") or {}).get("point_set") or ir["id"]
|
||||||
|
base = points_dir or _POINTS_DIR
|
||||||
|
path = os.path.join(base, name + ".points.json")
|
||||||
|
refs = collect_point_refs(ir)
|
||||||
|
if not os.path.exists(path):
|
||||||
|
msg = "[点位集缺失] 未找到 %s.points.json(%s);坐标校验跳过" % (name, path)
|
||||||
|
if strict_points:
|
||||||
|
errs.append(msg + "(--strict-points 下视为错)")
|
||||||
|
else:
|
||||||
|
warns.append(msg)
|
||||||
|
return
|
||||||
|
try:
|
||||||
|
with open(path, encoding="utf-8") as f:
|
||||||
|
ps = json.load(f)
|
||||||
|
except Exception as e:
|
||||||
|
errs.append("[点位集损坏] %s 解析失败: %s" % (path, e)); return
|
||||||
|
have = {p.get("name") for p in ps.get("points", [])}
|
||||||
|
for r in sorted(refs):
|
||||||
|
if r not in have:
|
||||||
|
errs.append("[点位缺失] 点位 %r 在点位集 %s.points.json 中不存在(需取点工具补录)"
|
||||||
|
% (r, name))
|
||||||
12
ir_dictionary.json
Normal file
12
ir_dictionary.json
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"_note": "语义词典(条件/奖励 kind -> 真实 ID/形态)。编译器与 Web 前端共读。新增查表类 kind 只改本文件;需引擎特例的标 engine:true 并在报告提示。",
|
||||||
|
"conditions": {
|
||||||
|
"银两": { "id": "V19", "ops": { ">=": "2" } }
|
||||||
|
},
|
||||||
|
"grants": {
|
||||||
|
"银两": { "form": "money", "id": "V19" },
|
||||||
|
"道具": { "form": "item" },
|
||||||
|
"友好度": { "form": "friend", "id": "V15", "needs_target": true },
|
||||||
|
"入门": { "form": "join", "code": "JoinToPlayerSch", "needs_target": true }
|
||||||
|
}
|
||||||
|
}
|
||||||
289
ir_to_html.py
Normal file
289
ir_to_html.py
Normal file
@ -0,0 +1,289 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""Story IR -> 单文件可视化 HTML 面板生成器。
|
||||||
|
|
||||||
|
用法:
|
||||||
|
python ir_to_html.py samples/yuye_koumen.ir.json
|
||||||
|
python ir_to_html.py samples/yuye_koumen.ir.json -o out.html
|
||||||
|
|
||||||
|
产出一个自包含、离线可打开的 .html:分层分支树 + 点节点看台词/角色/奖励 +
|
||||||
|
奖励总览 + 导出 IR。所有渲染逻辑在前端,IR 以 JSON 内联进页面。
|
||||||
|
"""
|
||||||
|
import argparse
|
||||||
|
import json
|
||||||
|
import os
|
||||||
|
import sys
|
||||||
|
|
||||||
|
TEMPLATE = r"""<!DOCTYPE html>
|
||||||
|
<html lang="zh">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>__TITLE__ · Story 面板</title>
|
||||||
|
<style>
|
||||||
|
* { box-sizing: border-box; }
|
||||||
|
body { margin:0; font-family:"Microsoft YaHei","PingFang SC",sans-serif;
|
||||||
|
background:#161310; color:#e8e0d4; }
|
||||||
|
header { padding:14px 22px; background:#1f1a15; border-bottom:1px solid #3a322a; }
|
||||||
|
header h1 { margin:0; font-size:20px; color:#e6c878; }
|
||||||
|
header .meta { margin-top:4px; font-size:13px; color:#9a8f7e; }
|
||||||
|
header .roles { margin-top:8px; display:flex; flex-wrap:wrap; gap:8px; }
|
||||||
|
.role { font-size:12px; padding:3px 9px; border-radius:11px;
|
||||||
|
background:#2a241d; border:1px solid #4a4030; }
|
||||||
|
.role b { color:#e6c878; }
|
||||||
|
#wrap { display:flex; height:calc(100vh - 86px); }
|
||||||
|
#graph { position:relative; flex:1; overflow:auto; padding:30px; }
|
||||||
|
#svg { position:absolute; top:0; left:0; pointer-events:none; }
|
||||||
|
#layers { position:relative; z-index:2; margin:0 auto; }
|
||||||
|
.node { background:#262019; border:1.5px solid #4a4030; border-radius:9px;
|
||||||
|
padding:9px 12px; width:188px; cursor:pointer; transition:.15s;
|
||||||
|
box-shadow:0 2px 6px rgba(0,0,0,.4); }
|
||||||
|
.node:hover { border-color:#e6c878; transform:translateY(-2px); }
|
||||||
|
.node.sel { border-color:#e6c878; box-shadow:0 0 0 2px rgba(230,200,120,.4); }
|
||||||
|
.node .k { font-size:11px; color:#b89a5a; font-weight:bold; }
|
||||||
|
.node .t { font-size:13px; margin-top:3px; line-height:1.4; color:#ddd3c2; }
|
||||||
|
.node.kind-ending { background:#3a2a17; border-color:#e0a850;
|
||||||
|
box-shadow:0 0 0 1px rgba(224,168,80,.35), 0 2px 9px rgba(0,0,0,.45); }
|
||||||
|
.node.kind-ending .k { color:#f2c463; }
|
||||||
|
.node.kind-ending .t { color:#eccf95; }
|
||||||
|
.node.kind-ending .rw { font-size:11.5px; color:#c9a86a; margin-top:4px;
|
||||||
|
border-top:1px dashed #6a5630; padding-top:4px; }
|
||||||
|
.node.kind-fight { border-color:#7a4a4a; background:#2a1c1c; }
|
||||||
|
.node.kind-fight .k { color:#d87878; }
|
||||||
|
/* 选择节点:流程图判定框,蓝色横六边形(菱形感) */
|
||||||
|
.node.kind-choice, .node.kind-choice_once {
|
||||||
|
background:#1d2840; border:none; padding-left:26px; padding-right:26px;
|
||||||
|
clip-path: polygon(16px 0, calc(100% - 16px) 0, 100% 50%, calc(100% - 16px) 100%, 16px 100%, 0 50%); }
|
||||||
|
.node.kind-choice .k, .node.kind-choice_once .k { color:#9ec0f0; }
|
||||||
|
.node.kind-choice .t, .node.kind-choice_once .t { color:#cdddf0; }
|
||||||
|
#side { width:340px; background:#1c1813; border-left:1px solid #3a322a;
|
||||||
|
overflow:auto; padding:0; }
|
||||||
|
#detail { padding:16px; }
|
||||||
|
#detail h3 { margin:0 0 8px; color:#e6c878; font-size:16px; }
|
||||||
|
#detail .row { margin:7px 0; font-size:13px; line-height:1.6; }
|
||||||
|
#detail .lab { color:#9a8f7e; }
|
||||||
|
#detail .quote { background:#241f18; border-left:3px solid #b89a5a;
|
||||||
|
padding:8px 10px; border-radius:4px; color:#e8dfce; }
|
||||||
|
#detail .opt { background:#221d16; border:1px solid #3a322a; border-radius:6px;
|
||||||
|
padding:7px 9px; margin:6px 0; font-size:12.5px; }
|
||||||
|
#detail .opt .arrow { color:#7aa0d8; }
|
||||||
|
.sec-title { padding:12px 16px; font-size:13px; color:#9a8f7e;
|
||||||
|
border-bottom:1px solid #3a322a; background:#19150f; letter-spacing:1px; }
|
||||||
|
#rewards { padding:12px 16px; font-size:12.5px; }
|
||||||
|
#rewards .rw { margin:6px 0; padding:6px 9px; background:#221d16; border-radius:5px; }
|
||||||
|
#rewards .rw b { color:#e6c878; }
|
||||||
|
.toolbar { padding:10px 16px; border-top:1px solid #3a322a; }
|
||||||
|
.toolbar button { background:#3a3024; color:#e6c878; border:1px solid #5a4a32;
|
||||||
|
padding:6px 14px; border-radius:5px; cursor:pointer; font-size:13px; }
|
||||||
|
.toolbar button:hover { background:#4a3d2c; }
|
||||||
|
.empty { color:#6a6256; font-size:13px; padding:20px 16px; }
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<header>
|
||||||
|
<h1 id="h-title"></h1>
|
||||||
|
<div class="meta" id="h-meta"></div>
|
||||||
|
<div class="roles" id="h-roles"></div>
|
||||||
|
</header>
|
||||||
|
<div id="wrap">
|
||||||
|
<div id="graph"><svg id="svg"></svg><div id="layers"></div></div>
|
||||||
|
<div id="side">
|
||||||
|
<div class="sec-title">节点详情</div>
|
||||||
|
<div id="detail"><div class="empty">点击左侧任意节点查看台词 / 角色 / 奖励</div></div>
|
||||||
|
<div class="sec-title">奖励总览</div>
|
||||||
|
<div id="rewards"></div>
|
||||||
|
<div class="toolbar"><button onclick="exportIR()">导出 IR (JSON)</button></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<script>
|
||||||
|
const IR = __IR_JSON__;
|
||||||
|
|
||||||
|
const roleName = {};
|
||||||
|
(IR.roles||[]).forEach(r => roleName[r.slot] = r.name + (r.archetype?("〔"+r.archetype+"〕"):""));
|
||||||
|
const nameOf = s => (s==="P1"?"玩家":"") || roleName[s] || s;
|
||||||
|
|
||||||
|
// ---- 收集节点(含结局)与边 ----
|
||||||
|
const nodes = {};
|
||||||
|
(IR.nodes||[]).forEach(n => nodes[n.id] = Object.assign({_end:false}, n));
|
||||||
|
(IR.endings||[]).forEach(e => nodes[e.id] = Object.assign({_end:true, kind:"ending"}, e));
|
||||||
|
|
||||||
|
const edges = [];
|
||||||
|
function addEdge(u,v,type,label){ if(v && nodes[v]) edges.push({u,v,type,label:label||""}); }
|
||||||
|
(IR.nodes||[]).forEach(n => {
|
||||||
|
if(n.next) addEdge(n.id,n.next,"next");
|
||||||
|
(n.options||[]).forEach(o => addEdge(n.id,o.goto,"option",o.text));
|
||||||
|
(n.branches||[]).forEach(b => addEdge(n.id,b.goto,"random","权重"+(b.weight!=null?b.weight:"")));
|
||||||
|
if(n.kind==="fight"){ addEdge(n.id,n.win,"win","胜"); addEdge(n.id,n.lose,"lose","败"); }
|
||||||
|
});
|
||||||
|
|
||||||
|
// ---- 最长路径分层 ----
|
||||||
|
const layer = {}; Object.keys(nodes).forEach(id => layer[id]=0);
|
||||||
|
let changed=true, guard=0;
|
||||||
|
while(changed && guard++<999){ changed=false;
|
||||||
|
edges.forEach(e => { if(layer[e.v] < layer[e.u]+1){ layer[e.v]=layer[e.u]+1; changed=true; } });
|
||||||
|
}
|
||||||
|
const byLayer={};
|
||||||
|
Object.keys(nodes).forEach(id => { (byLayer[layer[id]]=byLayer[layer[id]]||[]).push(id); });
|
||||||
|
|
||||||
|
// ---- 节点摘要 ----
|
||||||
|
function summary(n){
|
||||||
|
if(n.kind==="narration") return ["旁白", (n.text||"").slice(0,28)];
|
||||||
|
if(n.kind==="dialogue") return ["对话 · "+nameOf(n.speaker), (n.text||"").slice(0,24)];
|
||||||
|
if(n.kind==="choice") return ["选择 ("+(n.options||[]).length+"项)", (n.options||[]).map(o=>o.text).join(" / ").slice(0,30)];
|
||||||
|
if(n.kind==="choice_once")return ["一次性选择", (n.options||[]).map(o=>o.text).join(" / ").slice(0,30)];
|
||||||
|
if(n.kind==="random") return ["随机分支", (n.branches||[]).length+" 路"];
|
||||||
|
if(n.kind==="fight") return ["战斗", "vs "+(n.camp2||[]).map(nameOf).join("、")];
|
||||||
|
if(n.kind==="move") return ["走位 · "+nameOf(n.actor), "→ "+(n.to||"")];
|
||||||
|
if(n.kind==="anim") return ["动画 · "+nameOf(n.actor), n.ani||""];
|
||||||
|
if(n.kind==="reward") return ["奖励结算", ""];
|
||||||
|
if(n.kind==="ending") return ["★ 结局", n.summary||""];
|
||||||
|
return [n.kind, ""];
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 树布局:x 由子树决定(父居中于子),y 由最长路径层级决定 ----
|
||||||
|
const layersDiv=document.getElementById("layers");
|
||||||
|
const ROW=150, SP=232, NW=188;
|
||||||
|
const childMap={}; Object.keys(nodes).forEach(id=>childMap[id]=[]);
|
||||||
|
const indeg={}; Object.keys(nodes).forEach(id=>indeg[id]=0);
|
||||||
|
const seenE=new Set();
|
||||||
|
edges.forEach(e=>{ const k=e.u+">"+e.v; if(!seenE.has(k)){ seenE.add(k); childMap[e.u].push(e.v); indeg[e.v]++; } });
|
||||||
|
let roots=Object.keys(nodes).filter(id=>indeg[id]===0);
|
||||||
|
if(!roots.length) roots=[Object.keys(nodes)[0]];
|
||||||
|
const xpos={}; let nextX=0; const vis=new Set();
|
||||||
|
function assignX(id){
|
||||||
|
if(vis.has(id)) return; vis.add(id);
|
||||||
|
if(childMap[id].length===0){ xpos[id]=nextX; nextX+=SP; return; } // 叶子(结局)从左到右排开
|
||||||
|
childMap[id].forEach(assignX); // 已访问的会直接 return,但 xpos 已在
|
||||||
|
const placed=childMap[id].map(c=>xpos[c]).filter(v=>v!==undefined); // 父居中于其全部子节点
|
||||||
|
xpos[id]= placed.length ? (Math.min(...placed)+Math.max(...placed))/2 : (nextX+=SP, nextX-SP);
|
||||||
|
}
|
||||||
|
roots.forEach(assignX);
|
||||||
|
Object.keys(nodes).forEach(id=>{ if(xpos[id]===undefined){ xpos[id]=nextX; nextX+=SP; } });
|
||||||
|
|
||||||
|
let maxX=0, maxL=0;
|
||||||
|
Object.keys(nodes).forEach(id=>{
|
||||||
|
const n=nodes[id], [k,t]=summary(n);
|
||||||
|
const d=document.createElement("div");
|
||||||
|
d.className="node kind-"+n.kind; d.id="node-"+id;
|
||||||
|
let inner='<div class="k">'+k+'</div><div class="t">'+(t||id)+'</div>';
|
||||||
|
if(n.kind==="ending"){ const g=(n.grants&&n.grants.length)?n.grants.map(grantStr).join(","):"无奖励"; inner+='<div class="rw">'+g+'</div>'; }
|
||||||
|
d.innerHTML=inner;
|
||||||
|
d.style.position="absolute"; d.style.left=xpos[id]+"px"; d.style.top=(layer[id]*ROW)+"px";
|
||||||
|
d.onclick=()=>select(id);
|
||||||
|
layersDiv.appendChild(d);
|
||||||
|
maxX=Math.max(maxX,xpos[id]); maxL=Math.max(maxL,layer[id]);
|
||||||
|
});
|
||||||
|
layersDiv.style.width=(maxX+NW+40)+"px";
|
||||||
|
layersDiv.style.height=(maxL*ROW+180)+"px";
|
||||||
|
|
||||||
|
// ---- 画连线 ----
|
||||||
|
const svg=document.getElementById("svg");
|
||||||
|
const COLOR={next:"#6a6256",option:"#7aa0d8",random:"#a07ad8",win:"#7ac88a",lose:"#d87878"};
|
||||||
|
function draw(){
|
||||||
|
const g=document.getElementById("graph"), gb=g.getBoundingClientRect();
|
||||||
|
svg.setAttribute("width", g.scrollWidth); svg.setAttribute("height", g.scrollHeight);
|
||||||
|
let h='<defs>';
|
||||||
|
Object.entries(COLOR).forEach(([k,c])=>{ h+='<marker id="ar-'+k+'" markerWidth="9" markerHeight="9" refX="7" refY="3" orient="auto"><path d="M0,0 L7,3 L0,6 Z" fill="'+c+'"/></marker>'; });
|
||||||
|
h+='</defs>';
|
||||||
|
edges.forEach(e=>{
|
||||||
|
const a=document.getElementById("node-"+e.u), b=document.getElementById("node-"+e.v);
|
||||||
|
if(!a||!b) return;
|
||||||
|
const ra=a.getBoundingClientRect(), rb=b.getBoundingClientRect();
|
||||||
|
const x1=ra.left-gb.left+g.scrollLeft+ra.width/2, y1=ra.bottom-gb.top+g.scrollTop;
|
||||||
|
const x2=rb.left-gb.left+g.scrollLeft+rb.width/2, y2=rb.top-gb.top+g.scrollTop;
|
||||||
|
const c=COLOR[e.type]||"#6a6256", my=(y1+y2)/2;
|
||||||
|
h+='<path d="M'+x1+','+y1+' C'+x1+','+my+' '+x2+','+my+' '+x2+','+y2+'" stroke="'+c+'" stroke-width="2.2" fill="none" opacity="0.92" marker-end="url(#ar-'+e.type+')"'+(e.type==="option"?' stroke-dasharray="7,4"':'')+'/>';
|
||||||
|
if(e.label){
|
||||||
|
// 标签放在靠近目标节点处(t=0.8),多条同源边自然分散到各自目标上方,避免重叠
|
||||||
|
const t=0.8, mt=1-t;
|
||||||
|
const lx=mt*mt*mt*x1 + 3*mt*mt*t*x1 + 3*mt*t*t*x2 + t*t*t*x2;
|
||||||
|
const ly=mt*mt*mt*y1 + 3*mt*mt*t*my + 3*mt*t*t*my + t*t*t*y2;
|
||||||
|
h+='<text x="'+lx+'" y="'+ly+'" fill="'+c+'" font-size="11.5" text-anchor="middle" stroke="#161310" stroke-width="3.5" paint-order="stroke" style="font-weight:bold">'+e.label.slice(0,12)+'</text>';
|
||||||
|
}
|
||||||
|
});
|
||||||
|
svg.innerHTML=h;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 详情 ----
|
||||||
|
function grantStr(gr){
|
||||||
|
if(gr.kind==="银两") return "银两 "+(gr.value>0?"+":"")+gr.value;
|
||||||
|
if(gr.kind==="道具") return "道具 "+gr.item+" ×"+gr.value;
|
||||||
|
if(gr.kind==="友好度") return nameOf(gr.target)+" 友好度+"+gr.value;
|
||||||
|
if(gr.kind==="入门") return nameOf(gr.target)+" 加入门派";
|
||||||
|
return JSON.stringify(gr);
|
||||||
|
}
|
||||||
|
function condStr(c){ return c ? (c.kind+c.op+c.value) : ""; }
|
||||||
|
function select(id){
|
||||||
|
document.querySelectorAll(".node").forEach(x=>x.classList.remove("sel"));
|
||||||
|
document.getElementById("node-"+id).classList.add("sel");
|
||||||
|
const n=nodes[id]; let h='<h3>'+(summary(n)[0])+' <span style="color:#6a6256;font-size:12px">#'+id+'</span></h3>';
|
||||||
|
if(n.speaker) h+='<div class="row"><span class="lab">角色:</span>'+nameOf(n.speaker)+'</div>';
|
||||||
|
if(n.actor) h+='<div class="row"><span class="lab">角色:</span>'+nameOf(n.actor)+'</div>';
|
||||||
|
if(n.text) h+='<div class="row quote">'+n.text+'</div>';
|
||||||
|
if(n.kind==="fight"){
|
||||||
|
h+='<div class="row"><span class="lab">类型:</span>'+(n.fight_type===1?"击倒":"死斗")+'</div>';
|
||||||
|
h+='<div class="row"><span class="lab">敌方:</span>'+(n.camp2||[]).map(nameOf).join("、")+'</div>';
|
||||||
|
h+='<div class="row"><span class="lab">胜→</span>'+(n.win||"")+' <span class="lab">败→</span>'+(n.lose||"")+'</div>';
|
||||||
|
}
|
||||||
|
(n.options||[]).forEach(o=>{
|
||||||
|
h+='<div class="opt">'+o.text;
|
||||||
|
if(o.condition) h+=' <span class="lab">[条件:'+condStr(o.condition)+']</span>';
|
||||||
|
if(o.reward&&o.reward.grants) h+=' <span class="lab">{'+o.reward.grants.map(grantStr).join(",")+'}</span>';
|
||||||
|
h+=' <span class="arrow">→ '+o.goto+'</span></div>';
|
||||||
|
});
|
||||||
|
(n.branches||[]).forEach(b=>{ h+='<div class="opt">权重 '+b.weight+' <span class="arrow">→ '+b.goto+'</span></div>'; });
|
||||||
|
if(n.grants&&n.grants.length) h+='<div class="row"><span class="lab">奖励:</span>'+n.grants.map(grantStr).join(",")+'</div>';
|
||||||
|
if(n.grants&&!n.grants.length) h+='<div class="row"><span class="lab">奖励:</span>无</div>';
|
||||||
|
if(n.next) h+='<div class="row"><span class="lab">下一步 →</span> '+n.next+'</div>';
|
||||||
|
document.getElementById("detail").innerHTML=h;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 奖励总览 ----
|
||||||
|
(function(){
|
||||||
|
let h=""; const collect=[];
|
||||||
|
(IR.nodes||[]).forEach(n=>(n.options||[]).forEach(o=>{ if(o.reward&&o.reward.grants) collect.push(["选项「"+o.text+"」", o.reward.grants]); }));
|
||||||
|
(IR.endings||[]).forEach(e=>collect.push(["结局「"+(e.summary||e.id)+"」", e.grants||[]]));
|
||||||
|
collect.forEach(([k,gr])=>{ h+='<div class="rw"><b>'+k+'</b><br>'+(gr.length?gr.map(grantStr).join(","):"无")+'</div>'; });
|
||||||
|
document.getElementById("rewards").innerHTML=h||'<div class="empty">无奖励配置</div>';
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ---- 头部 ----
|
||||||
|
document.getElementById("h-title").textContent=IR.title+" "+(IR.id?("〔"+IR.id+"〕"):"");
|
||||||
|
document.getElementById("h-meta").textContent=[IR.theme,IR.scale,(IR.stage&&("舞台:"+IR.stage.type+(IR.stage.reuse_hint?(" / 复用 "+IR.stage.reuse_hint):"")))].filter(Boolean).join(" · ");
|
||||||
|
document.getElementById("h-roles").innerHTML=(IR.roles||[]).map(r=>'<span class="role"><b>'+r.slot+'</b> '+r.name+' 〔'+r.archetype+'〕</span>').join("");
|
||||||
|
|
||||||
|
function exportIR(){
|
||||||
|
const blob=new Blob([JSON.stringify(IR,null,2)],{type:"application/json"});
|
||||||
|
const a=document.createElement("a"); a.href=URL.createObjectURL(blob);
|
||||||
|
a.download=(IR.id||"story")+".ir.json"; a.click();
|
||||||
|
}
|
||||||
|
|
||||||
|
window.addEventListener("load", ()=>{ draw(); });
|
||||||
|
window.addEventListener("resize", draw);
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>"""
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
ap = argparse.ArgumentParser()
|
||||||
|
ap.add_argument("ir", help="Story IR JSON 文件路径")
|
||||||
|
ap.add_argument("-o", "--out", help="输出 HTML 路径(默认与输入同名 .html)")
|
||||||
|
args = ap.parse_args()
|
||||||
|
|
||||||
|
with open(args.ir, encoding="utf-8") as f:
|
||||||
|
ir = json.load(f)
|
||||||
|
|
||||||
|
base = args.ir
|
||||||
|
for ext in (".json", ".ir"):
|
||||||
|
if base.endswith(ext):
|
||||||
|
base = base[: -len(ext)]
|
||||||
|
out = args.out or base + ".html"
|
||||||
|
html = (TEMPLATE
|
||||||
|
.replace("__IR_JSON__", json.dumps(ir, ensure_ascii=False))
|
||||||
|
.replace("__TITLE__", ir.get("title", "Story")))
|
||||||
|
with open(out, "w", encoding="utf-8") as f:
|
||||||
|
f.write(html)
|
||||||
|
print("OK ->", out)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
159
samples/bishi_yazhu.events.json
Normal file
159
samples/bishi_yazhu.events.json
Normal file
@ -0,0 +1,159 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 1,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_n1",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"content": "市集擂台前人声鼎沸,一名精壮武师立于台上,无人敢应战。",
|
||||||
|
"nextStepId": "QY_BSYZ_n2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 2,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_n2",
|
||||||
|
"points": [
|
||||||
|
"NP2"
|
||||||
|
],
|
||||||
|
"content": "押注了押注了!是亲自下场,还是押这位高手赢?",
|
||||||
|
"nextStepId": "QY_BSYZ_n3_o0"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 3,
|
||||||
|
"type": 1,
|
||||||
|
"id": "QY_BSYZ_n3_o0",
|
||||||
|
"choose": "亲自下场会会他",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"nextStepId": "QY_BSYZ_fight1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 4,
|
||||||
|
"type": 1,
|
||||||
|
"id": "QY_BSYZ_n3_o1",
|
||||||
|
"choose": "押这位高手赢(押注50两)",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"nextStepId": "QY_BSYZ_ref_cheer_b__c1",
|
||||||
|
"skipNodeId": "end_bet_win",
|
||||||
|
"skipReward": "V19,300"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 5,
|
||||||
|
"type": 1,
|
||||||
|
"id": "QY_BSYZ_n3_o2",
|
||||||
|
"choose": "看个热闹就走",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"nextStepId": "QY_BSYZ_end_leave"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 6,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_fight1",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"camp2Fighters": [
|
||||||
|
"NP1"
|
||||||
|
],
|
||||||
|
"fightStatus": [
|
||||||
|
"1",
|
||||||
|
"QY_BSYZ_ref_cheer_a__c1",
|
||||||
|
"QY_BSYZ_end_fight_lose"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 7,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_ref_cheer_a__c1",
|
||||||
|
"points": [
|
||||||
|
"NP2"
|
||||||
|
],
|
||||||
|
"content": "好身手!满堂喝彩!",
|
||||||
|
"nextStepId": "QY_BSYZ_end_fight_win"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 8,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_fight_win",
|
||||||
|
"missionText": "技压群雄",
|
||||||
|
"nextStepId": "QY_BSYZ_end_fight_win__end",
|
||||||
|
"resultRewardIds": "V19,200;NP1,V15,20"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 9,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_fight_win__end",
|
||||||
|
"gameTaskStatus": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 10,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_fight_lose",
|
||||||
|
"missionText": "败下阵来",
|
||||||
|
"nextStepId": "QY_BSYZ_end_fight_lose__end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 11,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_fight_lose__end",
|
||||||
|
"gameTaskStatus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 12,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_ref_cheer_b__c1",
|
||||||
|
"points": [
|
||||||
|
"NP2"
|
||||||
|
],
|
||||||
|
"content": "好身手!满堂喝彩!",
|
||||||
|
"nextStepId": "QY_BSYZ_end_bet_win"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 13,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_bet_win",
|
||||||
|
"missionText": "押对了,坐收彩头",
|
||||||
|
"nextStepId": "QY_BSYZ_end_bet_win__end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 14,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_bet_win__end",
|
||||||
|
"gameTaskStatus": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 15,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_leave",
|
||||||
|
"missionText": "看罢热闹离场",
|
||||||
|
"nextStepId": "QY_BSYZ_end_leave__end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_BSYZ",
|
||||||
|
"step": 16,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_BSYZ_end_leave__end",
|
||||||
|
"gameTaskStatus": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
11
samples/bishi_yazhu.i18n.tsv
Normal file
11
samples/bishi_yazhu.i18n.tsv
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# 简体中文(key,勿改) 韩文(待译;繁体无需填,SGameText 自动转换)
|
||||||
|
市集擂台前人声鼎沸,一名精壮武师立于台上,无人敢应战。
|
||||||
|
押注了押注了!是亲自下场,还是押这位高手赢?
|
||||||
|
亲自下场会会他
|
||||||
|
押这位高手赢(押注50两)
|
||||||
|
看个热闹就走
|
||||||
|
好身手!满堂喝彩!
|
||||||
|
技压群雄
|
||||||
|
败下阵来
|
||||||
|
押对了,坐收彩头
|
||||||
|
看罢热闹离场
|
||||||
|
67
samples/bishi_yazhu.ir.json
Normal file
67
samples/bishi_yazhu.ir.json
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
{
|
||||||
|
"id": "QY_BSYZ",
|
||||||
|
"title": "比武押注",
|
||||||
|
"theme": "市井江湖·赌性博弈",
|
||||||
|
"scale": "标准奇遇",
|
||||||
|
"roles": [
|
||||||
|
{ "slot": "P1", "name": "路过的你", "archetype": "玩家", "camp": 1 },
|
||||||
|
{ "slot": "NP1", "name": "擂台高手", "archetype": "市井武师", "camp": 2 },
|
||||||
|
{ "slot": "NP2", "name": "赌坊庄家", "archetype": "市井掮客", "camp": 0 }
|
||||||
|
],
|
||||||
|
"stage": { "type": "市集擂台·昼", "point_set": "QY_BSYZ", "reuse_hint": "K3_A" },
|
||||||
|
"sequences": [
|
||||||
|
{
|
||||||
|
"id": "seq_cheer",
|
||||||
|
"nodes": [
|
||||||
|
{ "id": "c1", "kind": "dialogue", "speaker": "NP2",
|
||||||
|
"text": "好身手!满堂喝彩!" }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"nodes": [
|
||||||
|
{
|
||||||
|
"id": "n1", "kind": "narration",
|
||||||
|
"text": "市集擂台前人声鼎沸,一名精壮武师立于台上,无人敢应战。",
|
||||||
|
"next": "n2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "n2", "kind": "dialogue", "speaker": "NP2",
|
||||||
|
"text": "押注了押注了!是亲自下场,还是押这位高手赢?",
|
||||||
|
"next": "n3"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "n3", "kind": "choice",
|
||||||
|
"options": [
|
||||||
|
{ "text": "亲自下场会会他", "goto": "fight1" },
|
||||||
|
{
|
||||||
|
"text": "押这位高手赢(押注50两)",
|
||||||
|
"skip": { "node": "end_bet_win", "reward": { "grants": [ { "kind": "银两", "value": 300 } ] } },
|
||||||
|
"goto": "ref_cheer_b"
|
||||||
|
},
|
||||||
|
{ "text": "看个热闹就走", "goto": "end_leave" }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "fight1", "kind": "fight",
|
||||||
|
"fight_type": 1,
|
||||||
|
"camp1": [ "P1" ],
|
||||||
|
"camp2": [ "NP1" ],
|
||||||
|
"win": "ref_cheer_a",
|
||||||
|
"lose": "end_fight_lose"
|
||||||
|
},
|
||||||
|
{ "id": "ref_cheer_a", "kind": "out_ref", "ref": "seq_cheer", "next": "end_fight_win" },
|
||||||
|
{ "id": "ref_cheer_b", "kind": "out_ref", "ref": "seq_cheer", "next": "end_bet_win" }
|
||||||
|
],
|
||||||
|
"endings": [
|
||||||
|
{
|
||||||
|
"id": "end_fight_win", "summary": "技压群雄",
|
||||||
|
"grants": [
|
||||||
|
{ "kind": "银两", "value": 200 },
|
||||||
|
{ "kind": "友好度", "target": "NP1", "value": 20 }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{ "id": "end_fight_lose", "summary": "败下阵来", "grants": [], "result": "fail" },
|
||||||
|
{ "id": "end_bet_win", "summary": "押对了,坐收彩头", "grants": [] },
|
||||||
|
{ "id": "end_leave", "summary": "看罢热闹离场", "grants": [] }
|
||||||
|
]
|
||||||
|
}
|
||||||
151
samples/yuye_koumen.events.json
Normal file
151
samples/yuye_koumen.events.json
Normal file
@ -0,0 +1,151 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 1,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_n1",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"content": "暴雨倾盆,山门外的灯笼在风里摇晃。一阵急促的叩门声,盖过了雷声。",
|
||||||
|
"nextStepId": "QY_YYKM_n2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 2,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_n2",
|
||||||
|
"points": [
|
||||||
|
"NP1"
|
||||||
|
],
|
||||||
|
"content": "在下途经贵派,身负旧伤,恳请借宿一晚,天明即走。",
|
||||||
|
"nextStepId": "QY_YYKM_n3"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 3,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_n3",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"content": "(这位侠客腰间的铁牌……分明是近日劫掠商队的黑风寨样式。)",
|
||||||
|
"nextStepId": "QY_YYKM_n4_o0"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 4,
|
||||||
|
"type": 1,
|
||||||
|
"id": "QY_YYKM_n4_o0",
|
||||||
|
"choose": "江湖救急,先收留他",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"nextStepId": "QY_YYKM_end_ally"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 5,
|
||||||
|
"type": 1,
|
||||||
|
"id": "QY_YYKM_n4_o1",
|
||||||
|
"choose": "不动声色,擒下他交予掌门",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"nextStepId": "QY_YYKM_fight1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 6,
|
||||||
|
"type": 1,
|
||||||
|
"id": "QY_YYKM_n4_o2",
|
||||||
|
"choose": "赠些盘缠,请他即刻离去",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"nextStepId": "QY_YYKM_end_pay",
|
||||||
|
"condition": "V19,2,500",
|
||||||
|
"resultRewardIds": "V19,-500"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 7,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_ally",
|
||||||
|
"missionText": "结义同盟",
|
||||||
|
"nextStepId": "QY_YYKM_end_ally__end",
|
||||||
|
"resultRewardIds": "NP1,V15,30",
|
||||||
|
"roleActionCode": "JoinToPlayerSch=NP1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 8,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_ally__end",
|
||||||
|
"gameTaskStatus": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 9,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_fight1",
|
||||||
|
"points": [
|
||||||
|
"P1"
|
||||||
|
],
|
||||||
|
"camp2Fighters": [
|
||||||
|
"NP1"
|
||||||
|
],
|
||||||
|
"fightStatus": [
|
||||||
|
"1",
|
||||||
|
"QY_YYKM_end_subdue",
|
||||||
|
"QY_YYKM_end_lose"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 10,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_subdue",
|
||||||
|
"missionText": "擒贼献掌门",
|
||||||
|
"nextStepId": "QY_YYKM_end_subdue__end",
|
||||||
|
"resultRewardIds": "V19,200;P6,1"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 11,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_subdue__end",
|
||||||
|
"gameTaskStatus": 1
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 12,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_lose",
|
||||||
|
"missionText": "技不如人",
|
||||||
|
"nextStepId": "QY_YYKM_end_lose__end"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 13,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_lose__end",
|
||||||
|
"gameTaskStatus": 2
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 14,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_pay",
|
||||||
|
"missionText": "破财消灾",
|
||||||
|
"nextStepId": "QY_YYKM_end_pay__end",
|
||||||
|
"resultRewardIds": "NP1,V15,10"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"group": "QY_YYKM",
|
||||||
|
"step": 15,
|
||||||
|
"type": 0,
|
||||||
|
"id": "QY_YYKM_end_pay__end",
|
||||||
|
"gameTaskStatus": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
248
samples/yuye_koumen.html
Normal file
248
samples/yuye_koumen.html
Normal file
@ -0,0 +1,248 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="zh">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>雨夜叩门 · Story 面板</title>
|
||||||
|
<style>
|
||||||
|
* { box-sizing: border-box; }
|
||||||
|
body { margin:0; font-family:"Microsoft YaHei","PingFang SC",sans-serif;
|
||||||
|
background:#161310; color:#e8e0d4; }
|
||||||
|
header { padding:14px 22px; background:#1f1a15; border-bottom:1px solid #3a322a; }
|
||||||
|
header h1 { margin:0; font-size:20px; color:#e6c878; }
|
||||||
|
header .meta { margin-top:4px; font-size:13px; color:#9a8f7e; }
|
||||||
|
header .roles { margin-top:8px; display:flex; flex-wrap:wrap; gap:8px; }
|
||||||
|
.role { font-size:12px; padding:3px 9px; border-radius:11px;
|
||||||
|
background:#2a241d; border:1px solid #4a4030; }
|
||||||
|
.role b { color:#e6c878; }
|
||||||
|
#wrap { display:flex; height:calc(100vh - 86px); }
|
||||||
|
#graph { position:relative; flex:1; overflow:auto; padding:30px; }
|
||||||
|
#svg { position:absolute; top:0; left:0; pointer-events:none; }
|
||||||
|
#layers { position:relative; z-index:2; margin:0 auto; }
|
||||||
|
.node { background:#262019; border:1.5px solid #4a4030; border-radius:9px;
|
||||||
|
padding:9px 12px; width:188px; cursor:pointer; transition:.15s;
|
||||||
|
box-shadow:0 2px 6px rgba(0,0,0,.4); }
|
||||||
|
.node:hover { border-color:#e6c878; transform:translateY(-2px); }
|
||||||
|
.node.sel { border-color:#e6c878; box-shadow:0 0 0 2px rgba(230,200,120,.4); }
|
||||||
|
.node .k { font-size:11px; color:#b89a5a; font-weight:bold; }
|
||||||
|
.node .t { font-size:13px; margin-top:3px; line-height:1.4; color:#ddd3c2; }
|
||||||
|
.node.kind-ending { background:#3a2a17; border-color:#e0a850;
|
||||||
|
box-shadow:0 0 0 1px rgba(224,168,80,.35), 0 2px 9px rgba(0,0,0,.45); }
|
||||||
|
.node.kind-ending .k { color:#f2c463; }
|
||||||
|
.node.kind-ending .t { color:#eccf95; }
|
||||||
|
.node.kind-ending .rw { font-size:11.5px; color:#c9a86a; margin-top:4px;
|
||||||
|
border-top:1px dashed #6a5630; padding-top:4px; }
|
||||||
|
.node.kind-fight { border-color:#7a4a4a; background:#2a1c1c; }
|
||||||
|
.node.kind-fight .k { color:#d87878; }
|
||||||
|
/* 选择节点:流程图判定框,蓝色横六边形(菱形感) */
|
||||||
|
.node.kind-choice, .node.kind-choice_once {
|
||||||
|
background:#1d2840; border:none; padding-left:26px; padding-right:26px;
|
||||||
|
clip-path: polygon(16px 0, calc(100% - 16px) 0, 100% 50%, calc(100% - 16px) 100%, 16px 100%, 0 50%); }
|
||||||
|
.node.kind-choice .k, .node.kind-choice_once .k { color:#9ec0f0; }
|
||||||
|
.node.kind-choice .t, .node.kind-choice_once .t { color:#cdddf0; }
|
||||||
|
#side { width:340px; background:#1c1813; border-left:1px solid #3a322a;
|
||||||
|
overflow:auto; padding:0; }
|
||||||
|
#detail { padding:16px; }
|
||||||
|
#detail h3 { margin:0 0 8px; color:#e6c878; font-size:16px; }
|
||||||
|
#detail .row { margin:7px 0; font-size:13px; line-height:1.6; }
|
||||||
|
#detail .lab { color:#9a8f7e; }
|
||||||
|
#detail .quote { background:#241f18; border-left:3px solid #b89a5a;
|
||||||
|
padding:8px 10px; border-radius:4px; color:#e8dfce; }
|
||||||
|
#detail .opt { background:#221d16; border:1px solid #3a322a; border-radius:6px;
|
||||||
|
padding:7px 9px; margin:6px 0; font-size:12.5px; }
|
||||||
|
#detail .opt .arrow { color:#7aa0d8; }
|
||||||
|
.sec-title { padding:12px 16px; font-size:13px; color:#9a8f7e;
|
||||||
|
border-bottom:1px solid #3a322a; background:#19150f; letter-spacing:1px; }
|
||||||
|
#rewards { padding:12px 16px; font-size:12.5px; }
|
||||||
|
#rewards .rw { margin:6px 0; padding:6px 9px; background:#221d16; border-radius:5px; }
|
||||||
|
#rewards .rw b { color:#e6c878; }
|
||||||
|
.toolbar { padding:10px 16px; border-top:1px solid #3a322a; }
|
||||||
|
.toolbar button { background:#3a3024; color:#e6c878; border:1px solid #5a4a32;
|
||||||
|
padding:6px 14px; border-radius:5px; cursor:pointer; font-size:13px; }
|
||||||
|
.toolbar button:hover { background:#4a3d2c; }
|
||||||
|
.empty { color:#6a6256; font-size:13px; padding:20px 16px; }
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<header>
|
||||||
|
<h1 id="h-title"></h1>
|
||||||
|
<div class="meta" id="h-meta"></div>
|
||||||
|
<div class="roles" id="h-roles"></div>
|
||||||
|
</header>
|
||||||
|
<div id="wrap">
|
||||||
|
<div id="graph"><svg id="svg"></svg><div id="layers"></div></div>
|
||||||
|
<div id="side">
|
||||||
|
<div class="sec-title">节点详情</div>
|
||||||
|
<div id="detail"><div class="empty">点击左侧任意节点查看台词 / 角色 / 奖励</div></div>
|
||||||
|
<div class="sec-title">奖励总览</div>
|
||||||
|
<div id="rewards"></div>
|
||||||
|
<div class="toolbar"><button onclick="exportIR()">导出 IR (JSON)</button></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<script>
|
||||||
|
const IR = {"id": "QY_YYKM", "title": "雨夜叩门", "theme": "正统武侠·道德抉择", "scale": "标准奇遇", "roles": [{"slot": "P1", "name": "值夜弟子", "archetype": "玩家", "camp": 1}, {"slot": "NP1", "name": "神秘剑客", "archetype": "负伤外门高手", "camp": 0}, {"slot": "NP2", "name": "掌门", "archetype": "本门掌门", "camp": 0}], "stage": {"type": "门派入口·夜", "reuse_hint": "K3_A"}, "nodes": [{"id": "n1", "kind": "narration", "text": "暴雨倾盆,山门外的灯笼在风里摇晃。一阵急促的叩门声,盖过了雷声。", "next": "n2"}, {"id": "n2", "kind": "dialogue", "speaker": "NP1", "camera": "NP1", "text": "在下途经贵派,身负旧伤,恳请借宿一晚,天明即走。", "next": "n3"}, {"id": "n3", "kind": "dialogue", "speaker": "P1", "text": "(这位侠客腰间的铁牌……分明是近日劫掠商队的黑风寨样式。)", "next": "n4"}, {"id": "n4", "kind": "choice", "options": [{"text": "江湖救急,先收留他", "goto": "end_ally"}, {"text": "不动声色,擒下他交予掌门", "goto": "fight1"}, {"text": "赠些盘缠,请他即刻离去", "condition": {"kind": "银两", "op": ">=", "value": 500}, "reward": {"grants": [{"kind": "银两", "value": -500}]}, "goto": "end_pay"}]}, {"id": "fight1", "kind": "fight", "fight_type": 1, "camp1": ["P1"], "camp2": ["NP1"], "win": "end_subdue", "lose": "end_lose"}], "endings": [{"id": "end_ally", "summary": "结义同盟", "grants": [{"kind": "友好度", "target": "NP1", "value": 30}, {"kind": "入门", "target": "NP1"}]}, {"id": "end_pay", "summary": "破财消灾", "grants": [{"kind": "友好度", "target": "NP1", "value": 10}]}, {"id": "end_subdue", "summary": "擒贼献掌门", "grants": [{"kind": "银两", "value": 200}, {"kind": "道具", "item": "P6", "value": 1}]}, {"id": "end_lose", "summary": "技不如人", "grants": []}]};
|
||||||
|
|
||||||
|
const roleName = {};
|
||||||
|
(IR.roles||[]).forEach(r => roleName[r.slot] = r.name + (r.archetype?("〔"+r.archetype+"〕"):""));
|
||||||
|
const nameOf = s => (s==="P1"?"玩家":"") || roleName[s] || s;
|
||||||
|
|
||||||
|
// ---- 收集节点(含结局)与边 ----
|
||||||
|
const nodes = {};
|
||||||
|
(IR.nodes||[]).forEach(n => nodes[n.id] = Object.assign({_end:false}, n));
|
||||||
|
(IR.endings||[]).forEach(e => nodes[e.id] = Object.assign({_end:true, kind:"ending"}, e));
|
||||||
|
|
||||||
|
const edges = [];
|
||||||
|
function addEdge(u,v,type,label){ if(v && nodes[v]) edges.push({u,v,type,label:label||""}); }
|
||||||
|
(IR.nodes||[]).forEach(n => {
|
||||||
|
if(n.next) addEdge(n.id,n.next,"next");
|
||||||
|
(n.options||[]).forEach(o => addEdge(n.id,o.goto,"option",o.text));
|
||||||
|
(n.branches||[]).forEach(b => addEdge(n.id,b.goto,"random","权重"+(b.weight!=null?b.weight:"")));
|
||||||
|
if(n.kind==="fight"){ addEdge(n.id,n.win,"win","胜"); addEdge(n.id,n.lose,"lose","败"); }
|
||||||
|
});
|
||||||
|
|
||||||
|
// ---- 最长路径分层 ----
|
||||||
|
const layer = {}; Object.keys(nodes).forEach(id => layer[id]=0);
|
||||||
|
let changed=true, guard=0;
|
||||||
|
while(changed && guard++<999){ changed=false;
|
||||||
|
edges.forEach(e => { if(layer[e.v] < layer[e.u]+1){ layer[e.v]=layer[e.u]+1; changed=true; } });
|
||||||
|
}
|
||||||
|
const byLayer={};
|
||||||
|
Object.keys(nodes).forEach(id => { (byLayer[layer[id]]=byLayer[layer[id]]||[]).push(id); });
|
||||||
|
|
||||||
|
// ---- 节点摘要 ----
|
||||||
|
function summary(n){
|
||||||
|
if(n.kind==="narration") return ["旁白", (n.text||"").slice(0,28)];
|
||||||
|
if(n.kind==="dialogue") return ["对话 · "+nameOf(n.speaker), (n.text||"").slice(0,24)];
|
||||||
|
if(n.kind==="choice") return ["选择 ("+(n.options||[]).length+"项)", (n.options||[]).map(o=>o.text).join(" / ").slice(0,30)];
|
||||||
|
if(n.kind==="choice_once")return ["一次性选择", (n.options||[]).map(o=>o.text).join(" / ").slice(0,30)];
|
||||||
|
if(n.kind==="random") return ["随机分支", (n.branches||[]).length+" 路"];
|
||||||
|
if(n.kind==="fight") return ["战斗", "vs "+(n.camp2||[]).map(nameOf).join("、")];
|
||||||
|
if(n.kind==="move") return ["走位 · "+nameOf(n.actor), "→ "+(n.to||"")];
|
||||||
|
if(n.kind==="anim") return ["动画 · "+nameOf(n.actor), n.ani||""];
|
||||||
|
if(n.kind==="reward") return ["奖励结算", ""];
|
||||||
|
if(n.kind==="ending") return ["★ 结局", n.summary||""];
|
||||||
|
return [n.kind, ""];
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 树布局:x 由子树决定(父居中于子),y 由最长路径层级决定 ----
|
||||||
|
const layersDiv=document.getElementById("layers");
|
||||||
|
const ROW=150, SP=232, NW=188;
|
||||||
|
const childMap={}; Object.keys(nodes).forEach(id=>childMap[id]=[]);
|
||||||
|
const indeg={}; Object.keys(nodes).forEach(id=>indeg[id]=0);
|
||||||
|
const seenE=new Set();
|
||||||
|
edges.forEach(e=>{ const k=e.u+">"+e.v; if(!seenE.has(k)){ seenE.add(k); childMap[e.u].push(e.v); indeg[e.v]++; } });
|
||||||
|
let roots=Object.keys(nodes).filter(id=>indeg[id]===0);
|
||||||
|
if(!roots.length) roots=[Object.keys(nodes)[0]];
|
||||||
|
const xpos={}; let nextX=0; const vis=new Set();
|
||||||
|
function assignX(id){
|
||||||
|
if(vis.has(id)) return; vis.add(id);
|
||||||
|
if(childMap[id].length===0){ xpos[id]=nextX; nextX+=SP; return; } // 叶子(结局)从左到右排开
|
||||||
|
childMap[id].forEach(assignX); // 已访问的会直接 return,但 xpos 已在
|
||||||
|
const placed=childMap[id].map(c=>xpos[c]).filter(v=>v!==undefined); // 父居中于其全部子节点
|
||||||
|
xpos[id]= placed.length ? (Math.min(...placed)+Math.max(...placed))/2 : (nextX+=SP, nextX-SP);
|
||||||
|
}
|
||||||
|
roots.forEach(assignX);
|
||||||
|
Object.keys(nodes).forEach(id=>{ if(xpos[id]===undefined){ xpos[id]=nextX; nextX+=SP; } });
|
||||||
|
|
||||||
|
let maxX=0, maxL=0;
|
||||||
|
Object.keys(nodes).forEach(id=>{
|
||||||
|
const n=nodes[id], [k,t]=summary(n);
|
||||||
|
const d=document.createElement("div");
|
||||||
|
d.className="node kind-"+n.kind; d.id="node-"+id;
|
||||||
|
let inner='<div class="k">'+k+'</div><div class="t">'+(t||id)+'</div>';
|
||||||
|
if(n.kind==="ending"){ const g=(n.grants&&n.grants.length)?n.grants.map(grantStr).join(","):"无奖励"; inner+='<div class="rw">'+g+'</div>'; }
|
||||||
|
d.innerHTML=inner;
|
||||||
|
d.style.position="absolute"; d.style.left=xpos[id]+"px"; d.style.top=(layer[id]*ROW)+"px";
|
||||||
|
d.onclick=()=>select(id);
|
||||||
|
layersDiv.appendChild(d);
|
||||||
|
maxX=Math.max(maxX,xpos[id]); maxL=Math.max(maxL,layer[id]);
|
||||||
|
});
|
||||||
|
layersDiv.style.width=(maxX+NW+40)+"px";
|
||||||
|
layersDiv.style.height=(maxL*ROW+180)+"px";
|
||||||
|
|
||||||
|
// ---- 画连线 ----
|
||||||
|
const svg=document.getElementById("svg");
|
||||||
|
const COLOR={next:"#6a6256",option:"#7aa0d8",random:"#a07ad8",win:"#7ac88a",lose:"#d87878"};
|
||||||
|
function draw(){
|
||||||
|
const g=document.getElementById("graph"), gb=g.getBoundingClientRect();
|
||||||
|
svg.setAttribute("width", g.scrollWidth); svg.setAttribute("height", g.scrollHeight);
|
||||||
|
let h='<defs>';
|
||||||
|
Object.entries(COLOR).forEach(([k,c])=>{ h+='<marker id="ar-'+k+'" markerWidth="9" markerHeight="9" refX="7" refY="3" orient="auto"><path d="M0,0 L7,3 L0,6 Z" fill="'+c+'"/></marker>'; });
|
||||||
|
h+='</defs>';
|
||||||
|
edges.forEach(e=>{
|
||||||
|
const a=document.getElementById("node-"+e.u), b=document.getElementById("node-"+e.v);
|
||||||
|
if(!a||!b) return;
|
||||||
|
const ra=a.getBoundingClientRect(), rb=b.getBoundingClientRect();
|
||||||
|
const x1=ra.left-gb.left+g.scrollLeft+ra.width/2, y1=ra.bottom-gb.top+g.scrollTop;
|
||||||
|
const x2=rb.left-gb.left+g.scrollLeft+rb.width/2, y2=rb.top-gb.top+g.scrollTop;
|
||||||
|
const c=COLOR[e.type]||"#6a6256", my=(y1+y2)/2;
|
||||||
|
h+='<path d="M'+x1+','+y1+' C'+x1+','+my+' '+x2+','+my+' '+x2+','+y2+'" stroke="'+c+'" stroke-width="2.2" fill="none" opacity="0.92" marker-end="url(#ar-'+e.type+')"'+(e.type==="option"?' stroke-dasharray="7,4"':'')+'/>';
|
||||||
|
if(e.label){
|
||||||
|
// 标签放在靠近目标节点处(t=0.8),多条同源边自然分散到各自目标上方,避免重叠
|
||||||
|
const t=0.8, mt=1-t;
|
||||||
|
const lx=mt*mt*mt*x1 + 3*mt*mt*t*x1 + 3*mt*t*t*x2 + t*t*t*x2;
|
||||||
|
const ly=mt*mt*mt*y1 + 3*mt*mt*t*my + 3*mt*t*t*my + t*t*t*y2;
|
||||||
|
h+='<text x="'+lx+'" y="'+ly+'" fill="'+c+'" font-size="11.5" text-anchor="middle" stroke="#161310" stroke-width="3.5" paint-order="stroke" style="font-weight:bold">'+e.label.slice(0,12)+'</text>';
|
||||||
|
}
|
||||||
|
});
|
||||||
|
svg.innerHTML=h;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 详情 ----
|
||||||
|
function grantStr(gr){
|
||||||
|
if(gr.kind==="银两") return "银两 "+(gr.value>0?"+":"")+gr.value;
|
||||||
|
if(gr.kind==="道具") return "道具 "+gr.item+" ×"+gr.value;
|
||||||
|
if(gr.kind==="友好度") return nameOf(gr.target)+" 友好度+"+gr.value;
|
||||||
|
if(gr.kind==="入门") return nameOf(gr.target)+" 加入门派";
|
||||||
|
return JSON.stringify(gr);
|
||||||
|
}
|
||||||
|
function condStr(c){ return c ? (c.kind+c.op+c.value) : ""; }
|
||||||
|
function select(id){
|
||||||
|
document.querySelectorAll(".node").forEach(x=>x.classList.remove("sel"));
|
||||||
|
document.getElementById("node-"+id).classList.add("sel");
|
||||||
|
const n=nodes[id]; let h='<h3>'+(summary(n)[0])+' <span style="color:#6a6256;font-size:12px">#'+id+'</span></h3>';
|
||||||
|
if(n.speaker) h+='<div class="row"><span class="lab">角色:</span>'+nameOf(n.speaker)+'</div>';
|
||||||
|
if(n.actor) h+='<div class="row"><span class="lab">角色:</span>'+nameOf(n.actor)+'</div>';
|
||||||
|
if(n.text) h+='<div class="row quote">'+n.text+'</div>';
|
||||||
|
if(n.kind==="fight"){
|
||||||
|
h+='<div class="row"><span class="lab">类型:</span>'+(n.fight_type===1?"击倒":"死斗")+'</div>';
|
||||||
|
h+='<div class="row"><span class="lab">敌方:</span>'+(n.camp2||[]).map(nameOf).join("、")+'</div>';
|
||||||
|
h+='<div class="row"><span class="lab">胜→</span>'+(n.win||"")+' <span class="lab">败→</span>'+(n.lose||"")+'</div>';
|
||||||
|
}
|
||||||
|
(n.options||[]).forEach(o=>{
|
||||||
|
h+='<div class="opt">'+o.text;
|
||||||
|
if(o.condition) h+=' <span class="lab">[条件:'+condStr(o.condition)+']</span>';
|
||||||
|
if(o.reward&&o.reward.grants) h+=' <span class="lab">{'+o.reward.grants.map(grantStr).join(",")+'}</span>';
|
||||||
|
h+=' <span class="arrow">→ '+o.goto+'</span></div>';
|
||||||
|
});
|
||||||
|
(n.branches||[]).forEach(b=>{ h+='<div class="opt">权重 '+b.weight+' <span class="arrow">→ '+b.goto+'</span></div>'; });
|
||||||
|
if(n.grants&&n.grants.length) h+='<div class="row"><span class="lab">奖励:</span>'+n.grants.map(grantStr).join(",")+'</div>';
|
||||||
|
if(n.grants&&!n.grants.length) h+='<div class="row"><span class="lab">奖励:</span>无</div>';
|
||||||
|
if(n.next) h+='<div class="row"><span class="lab">下一步 →</span> '+n.next+'</div>';
|
||||||
|
document.getElementById("detail").innerHTML=h;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 奖励总览 ----
|
||||||
|
(function(){
|
||||||
|
let h=""; const collect=[];
|
||||||
|
(IR.nodes||[]).forEach(n=>(n.options||[]).forEach(o=>{ if(o.reward&&o.reward.grants) collect.push(["选项「"+o.text+"」", o.reward.grants]); }));
|
||||||
|
(IR.endings||[]).forEach(e=>collect.push(["结局「"+(e.summary||e.id)+"」", e.grants||[]]));
|
||||||
|
collect.forEach(([k,gr])=>{ h+='<div class="rw"><b>'+k+'</b><br>'+(gr.length?gr.map(grantStr).join(","):"无")+'</div>'; });
|
||||||
|
document.getElementById("rewards").innerHTML=h||'<div class="empty">无奖励配置</div>';
|
||||||
|
})();
|
||||||
|
|
||||||
|
// ---- 头部 ----
|
||||||
|
document.getElementById("h-title").textContent=IR.title+" "+(IR.id?("〔"+IR.id+"〕"):"");
|
||||||
|
document.getElementById("h-meta").textContent=[IR.theme,IR.scale,(IR.stage&&("舞台:"+IR.stage.type+(IR.stage.reuse_hint?(" / 复用 "+IR.stage.reuse_hint):"")))].filter(Boolean).join(" · ");
|
||||||
|
document.getElementById("h-roles").innerHTML=(IR.roles||[]).map(r=>'<span class="role"><b>'+r.slot+'</b> '+r.name+' 〔'+r.archetype+'〕</span>').join("");
|
||||||
|
|
||||||
|
function exportIR(){
|
||||||
|
const blob=new Blob([JSON.stringify(IR,null,2)],{type:"application/json"});
|
||||||
|
const a=document.createElement("a"); a.href=URL.createObjectURL(blob);
|
||||||
|
a.download=(IR.id||"story")+".ir.json"; a.click();
|
||||||
|
}
|
||||||
|
|
||||||
|
window.addEventListener("load", ()=>{ draw(); });
|
||||||
|
window.addEventListener("resize", draw);
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
11
samples/yuye_koumen.i18n.tsv
Normal file
11
samples/yuye_koumen.i18n.tsv
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# 简体中文(key,勿改) 韩文(待译;繁体无需填,SGameText 自动转换)
|
||||||
|
暴雨倾盆,山门外的灯笼在风里摇晃。一阵急促的叩门声,盖过了雷声。
|
||||||
|
在下途经贵派,身负旧伤,恳请借宿一晚,天明即走。
|
||||||
|
(这位侠客腰间的铁牌……分明是近日劫掠商队的黑风寨样式。)
|
||||||
|
江湖救急,先收留他
|
||||||
|
不动声色,擒下他交予掌门
|
||||||
|
赠些盘缠,请他即刻离去
|
||||||
|
结义同盟
|
||||||
|
破财消灾
|
||||||
|
擒贼献掌门
|
||||||
|
技不如人
|
||||||
|
75
samples/yuye_koumen.ir.json
Normal file
75
samples/yuye_koumen.ir.json
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
{
|
||||||
|
"id": "QY_YYKM",
|
||||||
|
"title": "雨夜叩门",
|
||||||
|
"theme": "正统武侠·道德抉择",
|
||||||
|
"scale": "标准奇遇",
|
||||||
|
"roles": [
|
||||||
|
{ "slot": "P1", "name": "值夜弟子", "archetype": "玩家", "camp": 1 },
|
||||||
|
{ "slot": "NP1", "name": "神秘剑客", "archetype": "负伤外门高手", "camp": 0 },
|
||||||
|
{ "slot": "NP2", "name": "掌门", "archetype": "本门掌门", "camp": 0 }
|
||||||
|
],
|
||||||
|
"stage": { "type": "门派入口·夜", "reuse_hint": "K3_A" },
|
||||||
|
"nodes": [
|
||||||
|
{
|
||||||
|
"id": "n1", "kind": "narration",
|
||||||
|
"text": "暴雨倾盆,山门外的灯笼在风里摇晃。一阵急促的叩门声,盖过了雷声。",
|
||||||
|
"next": "n2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "n2", "kind": "dialogue", "speaker": "NP1", "camera": "NP1",
|
||||||
|
"text": "在下途经贵派,身负旧伤,恳请借宿一晚,天明即走。",
|
||||||
|
"next": "n3"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "n3", "kind": "dialogue", "speaker": "P1",
|
||||||
|
"text": "(这位侠客腰间的铁牌……分明是近日劫掠商队的黑风寨样式。)",
|
||||||
|
"next": "n4"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "n4", "kind": "choice",
|
||||||
|
"options": [
|
||||||
|
{ "text": "江湖救急,先收留他", "goto": "end_ally" },
|
||||||
|
{ "text": "不动声色,擒下他交予掌门", "goto": "fight1" },
|
||||||
|
{
|
||||||
|
"text": "赠些盘缠,请他即刻离去",
|
||||||
|
"condition": { "kind": "银两", "op": ">=", "value": 500 },
|
||||||
|
"reward": { "grants": [ { "kind": "银两", "value": -500 } ] },
|
||||||
|
"goto": "end_pay"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "fight1", "kind": "fight",
|
||||||
|
"fight_type": 1,
|
||||||
|
"camp1": [ "P1" ],
|
||||||
|
"camp2": [ "NP1" ],
|
||||||
|
"win": "end_subdue",
|
||||||
|
"lose": "end_lose"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"endings": [
|
||||||
|
{
|
||||||
|
"id": "end_ally", "summary": "结义同盟",
|
||||||
|
"grants": [
|
||||||
|
{ "kind": "友好度", "target": "NP1", "value": 30 },
|
||||||
|
{ "kind": "入门", "target": "NP1" }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "end_pay", "summary": "破财消灾",
|
||||||
|
"grants": [ { "kind": "友好度", "target": "NP1", "value": 10 } ]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "end_subdue", "summary": "擒贼献掌门",
|
||||||
|
"grants": [
|
||||||
|
{ "kind": "银两", "value": 200 },
|
||||||
|
{ "kind": "道具", "item": "P6", "value": 1 }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "end_lose", "summary": "技不如人",
|
||||||
|
"grants": [],
|
||||||
|
"result": "fail"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
BIN
samples/yuye_koumen.preview.png
Normal file
BIN
samples/yuye_koumen.preview.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 101 KiB |
11
web/.dockerignore
Normal file
11
web/.dockerignore
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# 构建上下文 = tools/event_authoring;只需 ir_core / ir_dictionary.json / web。
|
||||||
|
web/data
|
||||||
|
web/story_events.db
|
||||||
|
web/__pycache__
|
||||||
|
**/__pycache__
|
||||||
|
*.pyc
|
||||||
|
samples
|
||||||
|
*.html
|
||||||
|
ir_to_html.py
|
||||||
|
ir_compile.py
|
||||||
|
IR_SCHEMA.md
|
||||||
4
web/.gitignore
vendored
Normal file
4
web/.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
story_events.db
|
||||||
|
data/
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
33
web/Dockerfile
Normal file
33
web/Dockerfile
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
# Story 事件协作 Web 编辑器(M6 部署)。
|
||||||
|
# 构建上下文 = tools/event_authoring (需含 ir_core / ir_dictionary.json / web)。
|
||||||
|
# docker build -f web/Dockerfile -t story-event-web .
|
||||||
|
# 或用 web/docker-compose.yml 一键起。
|
||||||
|
FROM python:3.12-slim
|
||||||
|
|
||||||
|
WORKDIR /app
|
||||||
|
|
||||||
|
# 仅装后端运行依赖(编译器是纯 Python 标准库,无需额外包)
|
||||||
|
# PIP_INDEX_URL 默认官方源(可移植);国内构建可 --build-arg 指向清华等镜像加速。
|
||||||
|
ARG PIP_INDEX_URL=https://pypi.org/simple
|
||||||
|
COPY web/requirements.txt ./web/requirements.txt
|
||||||
|
RUN pip install --no-cache-dir --index-url ${PIP_INDEX_URL} -r web/requirements.txt
|
||||||
|
|
||||||
|
# 编译/校验内核 + 外置词典 + 后端 + 前端
|
||||||
|
COPY ir_core ./ir_core
|
||||||
|
COPY ir_dictionary.json ./ir_dictionary.json
|
||||||
|
COPY web ./web
|
||||||
|
|
||||||
|
# SQLite 持久化目录(挂卷到此);点位集挂载到 /pointsets(只读)
|
||||||
|
ENV STORY_DB_PATH=/data/story_events.db \
|
||||||
|
STORY_POINTSETS_DIR=/pointsets \
|
||||||
|
STORY_WEB_PASSWORD=story
|
||||||
|
RUN mkdir -p /data /pointsets
|
||||||
|
|
||||||
|
EXPOSE 8787
|
||||||
|
WORKDIR /app/web
|
||||||
|
|
||||||
|
# 探测首页(静态,恒 200):/api/* 无凭证会 401 且 urlopen 会抛异常,故改打 / 。
|
||||||
|
HEALTHCHECK --interval=30s --timeout=4s --start-period=8s --retries=3 \
|
||||||
|
CMD python -c "import urllib.request,sys; sys.exit(0 if urllib.request.urlopen('http://127.0.0.1:8787/',timeout=3).status==200 else 1)"
|
||||||
|
|
||||||
|
CMD ["uvicorn", "app:app", "--host", "0.0.0.0", "--port", "8787"]
|
||||||
70
web/README.md
Normal file
70
web/README.md
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
# Story 事件协作 Web 编辑器(M5)
|
||||||
|
|
||||||
|
设计:`docs/plans/2026-06-06-story-event-pipeline-design.md`(§5.1/§6, D1–D4/D8)
|
||||||
|
计划:`docs/plans/2026-06-08-story-event-M5-web-editor-plan.md`
|
||||||
|
|
||||||
|
少数人凭共享口令在网页里审校/编辑剧情事件 → 静态校验 + 剧本试走(零引擎)→ 一键编译
|
||||||
|
所有 confirmed 事件成 `.events.json` + `.i18n.tsv` 打包下载。校验/编译走 `ir_core`,与 CLI
|
||||||
|
(`ir_compile.py`)逐字节同口径。
|
||||||
|
|
||||||
|
## 起服务
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd tools/event_authoring/web
|
||||||
|
pip install -r requirements.txt
|
||||||
|
# Windows PowerShell: $env:STORY_WEB_PASSWORD="your-pass"
|
||||||
|
set STORY_WEB_PASSWORD=your-pass # 默认 story
|
||||||
|
uvicorn app:app --host 0.0.0.0 --port 8787
|
||||||
|
```
|
||||||
|
|
||||||
|
浏览器打开 `http://<host>:8787`,输入共享口令进入。
|
||||||
|
|
||||||
|
## 用法
|
||||||
|
|
||||||
|
1. **导入 IR**:右上「导入 IR」,粘贴单个或数组形式的 IR JSON(同 `samples/*.ir.json`)。
|
||||||
|
2. **审校/编辑**:左栏选事件 → 中栏分支树 → 点节点在右栏改文案/增删节点/下拉改分支/角色表/点位下拉。
|
||||||
|
3. **校验**:与 CLI 同口径(断链、选项无兜底、未登记 kind、未声明角色、点位缺失、out_ref 失效…)。
|
||||||
|
4. **试走**:从首节点走,点选项/掷随机/手选战斗胜负,实时累计银两/道具/友好度账面与结局。
|
||||||
|
5. **确认/丢弃**:改事件状态(pending/confirmed/discarded)。
|
||||||
|
6. **导出 confirmed**:编译所有 confirmed → `story_export.zip`;任一 confirmed 校验不过则整体拒绝。
|
||||||
|
|
||||||
|
导出后把 `{group}.events.json` 放进 `Assets/StreamingAssets/Story/Config/`(或 `Qiyu/` 子目录),
|
||||||
|
`{group}.i18n.tsv` 的韩文翻译合并进 `Assets/StreamingAssets/i18n/ko.tsv`。
|
||||||
|
|
||||||
|
## 数据
|
||||||
|
|
||||||
|
- 事件存 SQLite `story_events.db`(本目录,已 gitignore;末次写入生效,不做锁)。
|
||||||
|
- 词典 `../ir_dictionary.json`、点位集 `Assets/StreamingAssets/Story/PointSets/*.points.json` 只读引用。
|
||||||
|
|
||||||
|
## Docker 部署(M6)
|
||||||
|
|
||||||
|
单容器(FastAPI + 静态前端 + SQLite + 纯 Python 编译器)。构建上下文是
|
||||||
|
`tools/event_authoring`(需含 `ir_core`/`ir_dictionary.json`/`web`)。
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd tools/event_authoring/web
|
||||||
|
STORY_WEB_PASSWORD=your-pass docker compose up -d --build
|
||||||
|
# 或不用 compose:
|
||||||
|
# docker build -f web/Dockerfile -t story-event-web ..
|
||||||
|
# docker run -d -p 8787:8787 -e STORY_WEB_PASSWORD=your-pass \
|
||||||
|
# -v "$PWD/web/data:/data" \
|
||||||
|
# -v "$PWD/Assets/StreamingAssets/Story/PointSets:/pointsets:ro" story-event-web
|
||||||
|
```
|
||||||
|
|
||||||
|
- **卷**:`./data:/data`(SQLite 持久化,容器重建不丢事件,**勿删**);
|
||||||
|
`…/PointSets:/pointsets:ro`(开发侧点位集只读;缺失时坐标校验降级为警告)。
|
||||||
|
- **环境变量**:`STORY_WEB_PASSWORD`(口令)、`STORY_WEB_PORT`(宿主端口,默认 8787)、
|
||||||
|
`STORY_DB_PATH`(默认 `/data/story_events.db`)、`STORY_POINTSETS_DIR`(默认 `/pointsets`)、
|
||||||
|
可选 `TZ=Asia/Shanghai`(否则 `updated_at` 按 UTC 显示)。
|
||||||
|
- **NAS + VPS**:NAS 跑容器,VPS 用反代/frp/Cloudflare Tunnel 把 8787 映射出去。点位集更新只需
|
||||||
|
同步文件到 NAS 的 `/pointsets` 卷路径,**无需重建镜像**。备份=拷 `data/story_events.db`。
|
||||||
|
|
||||||
|
## API(鉴权后)
|
||||||
|
|
||||||
|
`POST /api/login` · `GET /api/dictionary` · `GET /api/pointsets` · `POST /api/import` ·
|
||||||
|
`GET /api/events?status=` · `GET /api/events/{group}` · `PUT /api/events/{group}` ·
|
||||||
|
`POST /api/events/{group}/status` · `POST /api/validate` · `POST /api/export`
|
||||||
|
|
||||||
|
## 非目标(见设计)
|
||||||
|
|
||||||
|
容器化部署(M6)、多人账号/并发锁、手拖画布、引擎侧新语义、把坐标嵌进 events.json。
|
||||||
209
web/app.py
Normal file
209
web/app.py
Normal file
@ -0,0 +1,209 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""M5 协作 Web 编辑器后端(FastAPI 单文件)。
|
||||||
|
|
||||||
|
少数人 + 共享口令;事件存 SQLite;校验/编译走 ir_core(与 CLI 同口径)。
|
||||||
|
起服务:
|
||||||
|
pip install -r requirements.txt
|
||||||
|
set STORY_WEB_PASSWORD=your-pass (默认 story)
|
||||||
|
uvicorn app:app --host 0.0.0.0 --port 8787
|
||||||
|
浏览器打开 http://<host>:8787 。
|
||||||
|
"""
|
||||||
|
import datetime
|
||||||
|
import io
|
||||||
|
import json
|
||||||
|
import os
|
||||||
|
import sys
|
||||||
|
import zipfile
|
||||||
|
|
||||||
|
from fastapi import FastAPI, Request, Response
|
||||||
|
from fastapi.responses import JSONResponse, FileResponse, StreamingResponse
|
||||||
|
from fastapi.staticfiles import StaticFiles
|
||||||
|
|
||||||
|
_HERE = os.path.dirname(os.path.abspath(__file__))
|
||||||
|
_AUTHORING = os.path.dirname(_HERE) # tools/event_authoring
|
||||||
|
_PROJ = os.path.dirname(os.path.dirname(_AUTHORING)) # 项目根
|
||||||
|
sys.path.insert(0, _AUTHORING)
|
||||||
|
|
||||||
|
import ir_core # noqa: E402 (tools/event_authoring/ir_core)
|
||||||
|
import db # noqa: E402
|
||||||
|
|
||||||
|
_DICT_PATH = os.path.join(_AUTHORING, "ir_dictionary.json")
|
||||||
|
# 点位集目录:容器内用 STORY_POINTSETS_DIR 指向挂载卷;本地默认指向项目 Assets。
|
||||||
|
_POINTSETS_DIR = os.environ.get("STORY_POINTSETS_DIR") or \
|
||||||
|
os.path.join(_PROJ, "Assets", "StreamingAssets", "Story", "PointSets")
|
||||||
|
_STATIC_DIR = os.path.join(_HERE, "static")
|
||||||
|
|
||||||
|
PASSWORD = os.environ.get("STORY_WEB_PASSWORD", "story")
|
||||||
|
COOKIE = "story_auth"
|
||||||
|
|
||||||
|
db.init_db()
|
||||||
|
app = FastAPI(title="Story Event Web Editor (M5)")
|
||||||
|
|
||||||
|
|
||||||
|
def _now():
|
||||||
|
return datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 鉴权中间件 ----------
|
||||||
|
@app.middleware("http")
|
||||||
|
async def auth_guard(request: Request, call_next):
|
||||||
|
path = request.url.path
|
||||||
|
# 放行登录、静态资源、根
|
||||||
|
if path.startswith("/api/") and path != "/api/login":
|
||||||
|
if request.cookies.get(COOKIE) != PASSWORD:
|
||||||
|
return JSONResponse({"error": "未授权"}, status_code=401)
|
||||||
|
return await call_next(request)
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 鉴权 ----------
|
||||||
|
@app.post("/api/login")
|
||||||
|
async def login(request: Request):
|
||||||
|
body = await request.json()
|
||||||
|
if body.get("password") != PASSWORD:
|
||||||
|
return JSONResponse({"error": "口令错误"}, status_code=403)
|
||||||
|
resp = JSONResponse({"ok": True})
|
||||||
|
resp.set_cookie(COOKIE, PASSWORD, httponly=True, samesite="lax", max_age=30 * 86400)
|
||||||
|
return resp
|
||||||
|
|
||||||
|
|
||||||
|
@app.post("/api/logout")
|
||||||
|
async def logout():
|
||||||
|
resp = JSONResponse({"ok": True})
|
||||||
|
resp.delete_cookie(COOKIE)
|
||||||
|
return resp
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 词典 / 点位集(驱动前端下拉与试走) ----------
|
||||||
|
@app.get("/api/dictionary")
|
||||||
|
async def dictionary():
|
||||||
|
with open(_DICT_PATH, encoding="utf-8") as f:
|
||||||
|
return json.load(f)
|
||||||
|
|
||||||
|
|
||||||
|
@app.get("/api/pointsets")
|
||||||
|
async def pointsets():
|
||||||
|
out = {}
|
||||||
|
if os.path.isdir(_POINTSETS_DIR):
|
||||||
|
for fn in os.listdir(_POINTSETS_DIR):
|
||||||
|
if fn.endswith(".points.json"):
|
||||||
|
name = fn[: -len(".points.json")]
|
||||||
|
try:
|
||||||
|
with open(os.path.join(_POINTSETS_DIR, fn), encoding="utf-8") as f:
|
||||||
|
ps = json.load(f)
|
||||||
|
out[name] = {
|
||||||
|
"mapId": ps.get("mapId", ""),
|
||||||
|
"points": [p.get("name") for p in ps.get("points", [])],
|
||||||
|
}
|
||||||
|
except Exception as e:
|
||||||
|
out[name] = {"error": str(e)}
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 事件 CRUD ----------
|
||||||
|
@app.get("/api/events")
|
||||||
|
async def events(status: str = "all"):
|
||||||
|
return db.list_events(status)
|
||||||
|
|
||||||
|
|
||||||
|
@app.get("/api/events/{group}")
|
||||||
|
async def event_detail(group: str):
|
||||||
|
d = db.get_event(group)
|
||||||
|
if not d:
|
||||||
|
return JSONResponse({"error": "不存在"}, status_code=404)
|
||||||
|
return d
|
||||||
|
|
||||||
|
|
||||||
|
@app.post("/api/import")
|
||||||
|
async def import_events(request: Request):
|
||||||
|
body = await request.json()
|
||||||
|
by = body.get("by", "匿名")
|
||||||
|
items = body.get("events", [])
|
||||||
|
if isinstance(items, dict): # 容错:单个 IR
|
||||||
|
items = [items]
|
||||||
|
saved, errors = [], []
|
||||||
|
for ir in items:
|
||||||
|
if not isinstance(ir, dict) or "id" not in ir:
|
||||||
|
errors.append("缺少 id 字段的条目已跳过")
|
||||||
|
continue
|
||||||
|
db.upsert_event(ir, by, _now())
|
||||||
|
saved.append(ir["id"])
|
||||||
|
return {"saved": saved, "errors": errors}
|
||||||
|
|
||||||
|
|
||||||
|
@app.put("/api/events/{group}")
|
||||||
|
async def update_event(group: str, request: Request):
|
||||||
|
body = await request.json()
|
||||||
|
ir = body.get("ir")
|
||||||
|
if not ir or ir.get("id") != group:
|
||||||
|
return JSONResponse({"error": "ir.id 与 group 不一致"}, status_code=400)
|
||||||
|
db.upsert_event(ir, body.get("by", "匿名"), _now(), notes=body.get("notes"))
|
||||||
|
return {"ok": True, "updated_at": _now()}
|
||||||
|
|
||||||
|
|
||||||
|
@app.post("/api/events/{group}/status")
|
||||||
|
async def change_status(group: str, request: Request):
|
||||||
|
body = await request.json()
|
||||||
|
ok = db.set_status(group, body.get("status"), body.get("by", "匿名"), _now())
|
||||||
|
if not ok:
|
||||||
|
return JSONResponse({"error": "事件不存在"}, status_code=404)
|
||||||
|
return {"ok": True}
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 校验 ----------
|
||||||
|
@app.post("/api/validate")
|
||||||
|
async def validate(request: Request):
|
||||||
|
body = await request.json()
|
||||||
|
ir = body.get("ir")
|
||||||
|
if not ir:
|
||||||
|
return JSONResponse({"error": "缺少 ir"}, status_code=400)
|
||||||
|
dic = ir_core.load_dictionary(_DICT_PATH)
|
||||||
|
try:
|
||||||
|
errs, warns = ir_core.validate(ir, dic, points_dir=_POINTSETS_DIR)
|
||||||
|
except Exception as e:
|
||||||
|
return {"errors": ["[校验异常] %s" % e], "warnings": []}
|
||||||
|
return {"errors": errs, "warnings": warns}
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 导出(编译所有 confirmed -> zip) ----------
|
||||||
|
@app.post("/api/export")
|
||||||
|
async def export_zip():
|
||||||
|
dic = ir_core.load_dictionary(_DICT_PATH)
|
||||||
|
confirmed = db.confirmed_events()
|
||||||
|
if not confirmed:
|
||||||
|
return JSONResponse({"error": "没有 confirmed 事件可导出"}, status_code=422)
|
||||||
|
|
||||||
|
# 校验门:任一 confirmed 有 error 即整体拒绝
|
||||||
|
report = {}
|
||||||
|
blocked = False
|
||||||
|
for group, ir in confirmed:
|
||||||
|
errs, warns = ir_core.validate(ir, dic, points_dir=_POINTSETS_DIR)
|
||||||
|
report[group] = {"errors": errs, "warnings": warns}
|
||||||
|
if errs:
|
||||||
|
blocked = True
|
||||||
|
if blocked:
|
||||||
|
return JSONResponse({"error": "存在校验失败的 confirmed 事件,已拒绝导出",
|
||||||
|
"report": report}, status_code=422)
|
||||||
|
|
||||||
|
buf = io.BytesIO()
|
||||||
|
with zipfile.ZipFile(buf, "w", zipfile.ZIP_DEFLATED) as z:
|
||||||
|
for group, ir in confirmed:
|
||||||
|
rows = ir_core.compile_ir(ir, dic)
|
||||||
|
z.writestr(group + ".events.json",
|
||||||
|
json.dumps(rows, ensure_ascii=False, indent=2))
|
||||||
|
texts = ir_core.extract_texts(ir)
|
||||||
|
tsv = ["# 简体中文(key,勿改)\t韩文(待译;繁体无需填,SGameText 自动转换)"]
|
||||||
|
tsv += ["%s\t" % t for t in texts]
|
||||||
|
z.writestr(group + ".i18n.tsv", "\n".join(tsv))
|
||||||
|
buf.seek(0)
|
||||||
|
return StreamingResponse(
|
||||||
|
buf, media_type="application/zip",
|
||||||
|
headers={"Content-Disposition": 'attachment; filename="story_export.zip"'})
|
||||||
|
|
||||||
|
|
||||||
|
# ---------- 静态前端 ----------
|
||||||
|
@app.get("/")
|
||||||
|
async def index():
|
||||||
|
return FileResponse(os.path.join(_STATIC_DIR, "index.html"))
|
||||||
|
|
||||||
|
|
||||||
|
app.mount("/", StaticFiles(directory=_STATIC_DIR), name="static")
|
||||||
108
web/db.py
Normal file
108
web/db.py
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
# -*- coding: utf-8 -*-
|
||||||
|
"""M5 Web 编辑器的 SQLite 存储层。
|
||||||
|
|
||||||
|
单表 events:group(PK)/title/theme/status/ir_json/updated_at/updated_by/notes。
|
||||||
|
末次写入生效(设计接受),不做锁。
|
||||||
|
"""
|
||||||
|
import json
|
||||||
|
import os
|
||||||
|
import sqlite3
|
||||||
|
|
||||||
|
# DB 路径:容器内用 STORY_DB_PATH 指向挂载卷(持久化);本地默认同目录。
|
||||||
|
_DB_PATH = os.environ.get("STORY_DB_PATH") or \
|
||||||
|
os.path.join(os.path.dirname(os.path.abspath(__file__)), "story_events.db")
|
||||||
|
|
||||||
|
STATUSES = ("pending", "confirmed", "discarded")
|
||||||
|
|
||||||
|
|
||||||
|
def _conn(path=None):
|
||||||
|
c = sqlite3.connect(path or _DB_PATH)
|
||||||
|
c.row_factory = sqlite3.Row
|
||||||
|
return c
|
||||||
|
|
||||||
|
|
||||||
|
def init_db(path=None):
|
||||||
|
d = os.path.dirname(path or _DB_PATH)
|
||||||
|
if d and not os.path.isdir(d):
|
||||||
|
os.makedirs(d, exist_ok=True)
|
||||||
|
with _conn(path) as c:
|
||||||
|
c.execute(
|
||||||
|
"""CREATE TABLE IF NOT EXISTS events (
|
||||||
|
"group" TEXT PRIMARY KEY,
|
||||||
|
title TEXT,
|
||||||
|
theme TEXT,
|
||||||
|
status TEXT NOT NULL DEFAULT 'pending',
|
||||||
|
ir_json TEXT NOT NULL,
|
||||||
|
updated_at TEXT,
|
||||||
|
updated_by TEXT,
|
||||||
|
notes TEXT
|
||||||
|
)"""
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def list_events(status=None, path=None):
|
||||||
|
"""列表(不含 ir_json,轻量)。"""
|
||||||
|
sql = ('SELECT "group", title, theme, status, updated_at, updated_by, notes '
|
||||||
|
"FROM events")
|
||||||
|
args = []
|
||||||
|
if status and status != "all":
|
||||||
|
sql += " WHERE status = ?"
|
||||||
|
args.append(status)
|
||||||
|
sql += " ORDER BY updated_at DESC"
|
||||||
|
with _conn(path) as c:
|
||||||
|
return [dict(r) for r in c.execute(sql, args).fetchall()]
|
||||||
|
|
||||||
|
|
||||||
|
def get_event(group, path=None):
|
||||||
|
with _conn(path) as c:
|
||||||
|
r = c.execute('SELECT * FROM events WHERE "group" = ?', (group,)).fetchone()
|
||||||
|
if not r:
|
||||||
|
return None
|
||||||
|
d = dict(r)
|
||||||
|
d["ir"] = json.loads(d.pop("ir_json"))
|
||||||
|
return d
|
||||||
|
|
||||||
|
|
||||||
|
def upsert_event(ir, by, now, notes=None, keep_status=True, path=None):
|
||||||
|
"""插入或更新。已存在时默认保留状态(仅刷新 ir/title/theme/元信息)。"""
|
||||||
|
group = ir["id"]
|
||||||
|
title = ir.get("title", "")
|
||||||
|
theme = ir.get("theme", "")
|
||||||
|
ir_str = json.dumps(ir, ensure_ascii=False)
|
||||||
|
with _conn(path) as c:
|
||||||
|
exists = c.execute('SELECT status FROM events WHERE "group" = ?',
|
||||||
|
(group,)).fetchone()
|
||||||
|
if exists:
|
||||||
|
c.execute(
|
||||||
|
'UPDATE events SET title=?, theme=?, ir_json=?, updated_at=?, '
|
||||||
|
'updated_by=?, notes=COALESCE(?, notes) WHERE "group"=?',
|
||||||
|
(title, theme, ir_str, now, by, notes, group),
|
||||||
|
)
|
||||||
|
else:
|
||||||
|
c.execute(
|
||||||
|
'INSERT INTO events ("group", title, theme, status, ir_json, '
|
||||||
|
"updated_at, updated_by, notes) VALUES (?,?,?,?,?,?,?,?)",
|
||||||
|
(group, title, theme, "pending", ir_str, now, by, notes or ""),
|
||||||
|
)
|
||||||
|
return group
|
||||||
|
|
||||||
|
|
||||||
|
def set_status(group, status, by, now, path=None):
|
||||||
|
if status not in STATUSES:
|
||||||
|
raise ValueError("非法状态: %r" % status)
|
||||||
|
with _conn(path) as c:
|
||||||
|
cur = c.execute(
|
||||||
|
'UPDATE events SET status=?, updated_at=?, updated_by=? WHERE "group"=?',
|
||||||
|
(status, now, by, group),
|
||||||
|
)
|
||||||
|
return cur.rowcount > 0
|
||||||
|
|
||||||
|
|
||||||
|
def confirmed_events(path=None):
|
||||||
|
"""所有 confirmed 事件的 (group, ir) 列表,供导出编译。"""
|
||||||
|
with _conn(path) as c:
|
||||||
|
rows = c.execute(
|
||||||
|
'SELECT "group", ir_json FROM events WHERE status=? ORDER BY "group"',
|
||||||
|
("confirmed",),
|
||||||
|
).fetchall()
|
||||||
|
return [(r["group"], json.loads(r["ir_json"])) for r in rows]
|
||||||
21
web/docker-compose.nas.yml
Normal file
21
web/docker-compose.nas.yml
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
# 极空间(x86/amd64) 部署用:导入 story-event-web.tar 后直接引用镜像起服务(不构建)。
|
||||||
|
# 在极空间 Docker 的「Compose」里新建项目,粘贴本文件内容即可。
|
||||||
|
# 改两处:STORY_WEB_PASSWORD(口令)、按需放开点位集卷。
|
||||||
|
services:
|
||||||
|
story-web:
|
||||||
|
image: story-event-web:latest # 由 docker save 导出的 tar 导入而来
|
||||||
|
container_name: story-event-web
|
||||||
|
ports:
|
||||||
|
- "8787:8787" # 宿主8787 -> 容器8787;frpc/反代再对外
|
||||||
|
environment:
|
||||||
|
STORY_WEB_PASSWORD: "change-me" # ← 改成你的共享口令
|
||||||
|
TZ: "Asia/Shanghai" # 否则 updated_at 按 UTC 显示
|
||||||
|
volumes:
|
||||||
|
- ./data:/data # SQLite 持久化(事件数据,勿删)
|
||||||
|
# 前端静态文件热挂载(可选但推荐):把仓库 tools/event_authoring/web/static
|
||||||
|
# 同步到 NAS 某目录后取消下一行注释并改成实际路径,之后改前端只需同步+刷新,无需重新导入镜像:
|
||||||
|
# - /vol1/docker/story/static:/app/web/static:ro
|
||||||
|
# 点位集(可选):先不挂 = 坐标校验降级为警告,能正常用。
|
||||||
|
# 把 Assets/StreamingAssets/Story/PointSets 同步到 NAS 某目录后取消下一行注释并改成实际路径:
|
||||||
|
# - /vol1/docker/story/pointsets:/pointsets:ro
|
||||||
|
restart: unless-stopped
|
||||||
26
web/docker-compose.yml
Normal file
26
web/docker-compose.yml
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
# Story 事件协作 Web 编辑器(M6)。NAS 跑容器,VPS 端口映射到此。
|
||||||
|
# cd tools/event_authoring/web
|
||||||
|
# STORY_WEB_PASSWORD=your-pass docker compose up -d --build
|
||||||
|
services:
|
||||||
|
story-web:
|
||||||
|
build:
|
||||||
|
context: .. # = tools/event_authoring
|
||||||
|
dockerfile: web/Dockerfile
|
||||||
|
args:
|
||||||
|
# 默认官方源;国内构建用环境变量覆盖,如
|
||||||
|
# PIP_INDEX_URL=https://pypi.tuna.tsinghua.edu.cn/simple docker compose build
|
||||||
|
PIP_INDEX_URL: "${PIP_INDEX_URL:-https://pypi.org/simple}"
|
||||||
|
image: story-event-web:latest
|
||||||
|
container_name: story-event-web
|
||||||
|
ports:
|
||||||
|
- "${STORY_WEB_PORT:-8787}:8787"
|
||||||
|
environment:
|
||||||
|
STORY_WEB_PASSWORD: "${STORY_WEB_PASSWORD:-story}"
|
||||||
|
volumes:
|
||||||
|
# SQLite 持久化(事件数据;勿删)
|
||||||
|
- ./data:/data
|
||||||
|
# 点位集(开发侧产出,只读引用;缺失时坐标校验降级为警告)
|
||||||
|
- ../../../Assets/StreamingAssets/Story/PointSets:/pointsets:ro
|
||||||
|
# 前端静态文件热挂载:改 static/* 后刷新浏览器即生效,无需重建镜像
|
||||||
|
- ./static:/app/web/static:ro
|
||||||
|
restart: unless-stopped
|
||||||
2
web/requirements.txt
Normal file
2
web/requirements.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fastapi>=0.110
|
||||||
|
uvicorn[standard]>=0.27
|
||||||
252
web/static/app.js
Normal file
252
web/static/app.js
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
// 主控:鉴权 / 事件列表 / 加载保存 / 校验 / 状态 / 导入导出 / 试走。
|
||||||
|
(function () {
|
||||||
|
const App = {
|
||||||
|
dict: { conditions: {}, grants: {} },
|
||||||
|
pointsets: {}, // name -> {mapId, points:[]}
|
||||||
|
events: [],
|
||||||
|
current: null, // 当前 group
|
||||||
|
ir: null, // 工作副本
|
||||||
|
status: null,
|
||||||
|
selectedNode: null,
|
||||||
|
dirty: false,
|
||||||
|
by: localStorage.getItem("story_by") || "匿名",
|
||||||
|
};
|
||||||
|
window.App = App;
|
||||||
|
|
||||||
|
const $ = id => document.getElementById(id);
|
||||||
|
async function api(path, opts) {
|
||||||
|
const r = await fetch(path, Object.assign({ headers: { "Content-Type": "application/json" } }, opts));
|
||||||
|
if (r.status === 401) { showLogin(); throw new Error("未授权"); }
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- 鉴权 ----------
|
||||||
|
function showLogin() { $("login").classList.remove("hidden"); $("login").style.display = "flex"; }
|
||||||
|
function hideLogin() { $("login").style.display = "none"; }
|
||||||
|
|
||||||
|
$("login-btn").onclick = async () => {
|
||||||
|
const pass = $("login-pass").value, name = $("login-name").value.trim();
|
||||||
|
const r = await fetch("/api/login", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ password: pass }) });
|
||||||
|
if (!r.ok) { $("login-err").textContent = "口令错误"; return; }
|
||||||
|
if (name) { App.by = name; localStorage.setItem("story_by", name); }
|
||||||
|
hideLogin(); init();
|
||||||
|
};
|
||||||
|
$("login-pass").onkeydown = e => { if (e.key === "Enter") $("login-btn").click(); };
|
||||||
|
|
||||||
|
// ---------- 初始化 ----------
|
||||||
|
async function init() {
|
||||||
|
$("who").textContent = "你:" + App.by;
|
||||||
|
try {
|
||||||
|
App.dict = await (await api("/api/dictionary")).json();
|
||||||
|
App.pointsets = await (await api("/api/pointsets")).json();
|
||||||
|
} catch (e) { return; }
|
||||||
|
await loadList();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- 列表 ----------
|
||||||
|
async function loadList() {
|
||||||
|
const status = $("filter-status").value;
|
||||||
|
const r = await api("/api/events?status=" + encodeURIComponent(status));
|
||||||
|
App.events = await r.json();
|
||||||
|
renderList();
|
||||||
|
}
|
||||||
|
function renderList() {
|
||||||
|
const q = $("search").value.trim().toLowerCase();
|
||||||
|
const host = $("event-list"); host.innerHTML = "";
|
||||||
|
const badge = { pending: ["b-pending", "待审"], confirmed: ["b-confirmed", "已确认"], discarded: ["b-discarded", "已丢弃"] };
|
||||||
|
App.events
|
||||||
|
.filter(e => !q || (e.title || "").toLowerCase().includes(q) || (e.group || "").toLowerCase().includes(q))
|
||||||
|
.forEach(e => {
|
||||||
|
const b = badge[e.status] || ["b-pending", e.status];
|
||||||
|
const d = document.createElement("div");
|
||||||
|
d.className = "ev" + (e.group === App.current ? " sel" : "");
|
||||||
|
d.innerHTML = '<span class="badge ' + b[0] + '">' + b[1] + '</span>'
|
||||||
|
+ '<div class="t">' + esc(e.title || e.group) + '</div>'
|
||||||
|
+ '<div class="g">' + esc(e.group) + ' · ' + esc(e.updated_by || "") + ' ' + esc((e.updated_at || "").slice(5, 16)) + '</div>';
|
||||||
|
d.onclick = () => selectEvent(e.group);
|
||||||
|
host.appendChild(d);
|
||||||
|
});
|
||||||
|
if (!host.children.length) host.innerHTML = '<div class="empty" style="padding:14px">无事件,点「导入 IR」</div>';
|
||||||
|
}
|
||||||
|
$("filter-status").onchange = loadList;
|
||||||
|
$("search").oninput = renderList;
|
||||||
|
|
||||||
|
// ---------- 选中事件 ----------
|
||||||
|
async function selectEvent(group) {
|
||||||
|
if (App.dirty && !confirm("当前事件有未保存修改,放弃并切换?")) return;
|
||||||
|
const r = await api("/api/events/" + encodeURIComponent(group));
|
||||||
|
const d = await r.json();
|
||||||
|
App.current = group; App.ir = JSON.parse(JSON.stringify(d.ir));
|
||||||
|
App.status = d.status; App.selectedNode = null; App.dirty = false;
|
||||||
|
$("graph-empty").style.display = "none";
|
||||||
|
["btn-save", "btn-validate", "btn-playtest", "btn-confirm", "btn-discard", "btn-addnode"].forEach(b => $(b).disabled = false);
|
||||||
|
renderAll(true);
|
||||||
|
renderList();
|
||||||
|
updateDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
const ctx = () => ({
|
||||||
|
dict: App.dict,
|
||||||
|
pointNames: (App.pointsets[(App.ir.stage || {}).point_set || App.ir.id] || {}).points || [],
|
||||||
|
onChange: structural => { App.dirty = true; updateDirty(); drawTree(); if (structural) { FormUI.renderMeta(App.ir, ctx()); FormUI.renderNode(App.ir, App.selectedNode, ctx()); } },
|
||||||
|
selectNode: id => { App.selectedNode = id; },
|
||||||
|
});
|
||||||
|
|
||||||
|
function drawTree() {
|
||||||
|
if (App.ir) renderTree(App.ir, {
|
||||||
|
selected: App.selectedNode, onSelect: selectNode,
|
||||||
|
onAddNext: addSuccessor, onDelete: deleteNode,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
function selectNode(id) { App.selectedNode = id; drawTree(); FormUI.renderNode(App.ir, id, ctx()); }
|
||||||
|
|
||||||
|
// 节点快捷按钮:加后继 / 删除
|
||||||
|
function addSuccessor(id) {
|
||||||
|
const r = FormUI.addSuccessor(App.ir, id);
|
||||||
|
if (!r) return;
|
||||||
|
if (!r.linked) alert("该战斗节点的「胜→win」「败→lose」出口都已占用,\n新节点已创建但未自动接线——请在右栏把胜或败指向它(id: " + r.id + ")。");
|
||||||
|
App.dirty = true; selectNode(r.id); FormUI.renderMeta(App.ir, ctx()); updateDirty();
|
||||||
|
}
|
||||||
|
function deleteNode(id) {
|
||||||
|
const isEnding = (App.ir.endings || []).some(e => e.id === id);
|
||||||
|
if (!confirm("删除" + (isEnding ? "结局" : "节点") + " " + id + "?指向它的跳转需手动修复(校验会提示)。")) return;
|
||||||
|
if (isEnding) App.ir.endings = (App.ir.endings || []).filter(e => e.id !== id);
|
||||||
|
else App.ir.nodes = (App.ir.nodes || []).filter(n => n.id !== id);
|
||||||
|
if (App.selectedNode === id) App.selectedNode = null;
|
||||||
|
App.dirty = true; drawTree(); FormUI.renderMeta(App.ir, ctx());
|
||||||
|
FormUI.renderNode(App.ir, App.selectedNode, ctx()); updateDirty();
|
||||||
|
}
|
||||||
|
function renderAll() { drawTree(); FormUI.renderMeta(App.ir, ctx()); FormUI.renderNode(App.ir, App.selectedNode, ctx()); }
|
||||||
|
|
||||||
|
function updateDirty() {
|
||||||
|
$("btn-save").textContent = App.dirty ? "保存 *" : "保存";
|
||||||
|
$("who").textContent = "你:" + App.by + (App.current ? (" | " + App.current + "(" + (App.status || "") + ")") : "");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- 增节点 ----------
|
||||||
|
$("btn-addnode").onclick = () => {
|
||||||
|
if (!App.ir) return;
|
||||||
|
const id = FormUI.newNode(App.ir);
|
||||||
|
App.dirty = true; selectNode(id); FormUI.renderMeta(App.ir, ctx()); updateDirty();
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------- 保存 ----------
|
||||||
|
$("btn-save").onclick = async () => {
|
||||||
|
if (!App.ir) return;
|
||||||
|
const r = await api("/api/events/" + encodeURIComponent(App.current), { method: "PUT", body: JSON.stringify({ ir: App.ir, by: App.by }) });
|
||||||
|
if (r.ok) { App.dirty = false; updateDirty(); await loadList(); }
|
||||||
|
else alert("保存失败:" + (await r.text()));
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------- 校验 ----------
|
||||||
|
$("btn-validate").onclick = async () => {
|
||||||
|
const r = await api("/api/validate", { method: "POST", body: JSON.stringify({ ir: App.ir }) });
|
||||||
|
const d = await r.json();
|
||||||
|
showValidate(d.errors || [], d.warnings || []);
|
||||||
|
};
|
||||||
|
function showValidate(errs, warns) {
|
||||||
|
let h = "";
|
||||||
|
if (!errs.length && !warns.length) h = '<div class="v-ok">✓ 校验通过,无错误无警告</div>';
|
||||||
|
errs.forEach(e => h += '<div class="v-err">✗ ' + esc(e) + '</div>');
|
||||||
|
warns.forEach(w => h += '<div class="v-warn">⚠ ' + esc(w) + '</div>');
|
||||||
|
$("validate-body").innerHTML = h;
|
||||||
|
$("validate-modal").classList.remove("hidden");
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- 状态 ----------
|
||||||
|
async function setStatus(s) {
|
||||||
|
const r = await api("/api/events/" + encodeURIComponent(App.current) + "/status", { method: "POST", body: JSON.stringify({ status: s, by: App.by }) });
|
||||||
|
if (r.ok) { App.status = s; updateDirty(); await loadList(); }
|
||||||
|
}
|
||||||
|
$("btn-confirm").onclick = () => setStatus("confirmed");
|
||||||
|
$("btn-discard").onclick = () => setStatus("discarded");
|
||||||
|
|
||||||
|
// ---------- 试走 ----------
|
||||||
|
$("btn-playtest").onclick = () => Playtest.open(App.ir, App.dict);
|
||||||
|
|
||||||
|
// ---------- 导入 ----------
|
||||||
|
let importFiles = []; // 当前已选文件
|
||||||
|
function renderImportFiles() {
|
||||||
|
const host = $("import-files"); host.innerHTML = "";
|
||||||
|
importFiles.forEach((f, i) => {
|
||||||
|
const d = document.createElement("div");
|
||||||
|
d.className = "fileitem";
|
||||||
|
d.innerHTML = '<span class="fn">' + esc(f.name) + '</span><span class="fsz">' + (f.size > 1024 ? (f.size / 1024).toFixed(1) + " KB" : f.size + " B") + '</span><button class="rm" title="移除">✕</button>';
|
||||||
|
d.querySelector(".rm").onclick = () => { importFiles.splice(i, 1); renderImportFiles(); };
|
||||||
|
host.appendChild(d);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
function addImportFiles(fileList) {
|
||||||
|
for (const f of fileList) if (!importFiles.some(x => x.name === f.name && x.size === f.size)) importFiles.push(f);
|
||||||
|
renderImportFiles();
|
||||||
|
}
|
||||||
|
$("btn-import").onclick = () => {
|
||||||
|
importFiles = []; renderImportFiles();
|
||||||
|
$("import-text").value = ""; $("import-result").textContent = "";
|
||||||
|
$("import-modal").classList.remove("hidden");
|
||||||
|
};
|
||||||
|
$("import-drop").onclick = () => $("import-file").click();
|
||||||
|
$("import-file").onchange = e => { addImportFiles(e.target.files); e.target.value = ""; };
|
||||||
|
const drop = $("import-drop");
|
||||||
|
["dragenter", "dragover"].forEach(ev => drop.addEventListener(ev, e => { e.preventDefault(); drop.classList.add("over"); }));
|
||||||
|
["dragleave", "drop"].forEach(ev => drop.addEventListener(ev, e => { e.preventDefault(); drop.classList.remove("over"); }));
|
||||||
|
drop.addEventListener("drop", e => { addImportFiles(e.dataTransfer.files); });
|
||||||
|
|
||||||
|
async function collectImportEvents() {
|
||||||
|
const events = [];
|
||||||
|
for (const f of importFiles) {
|
||||||
|
let text;
|
||||||
|
try { text = await f.text(); } catch (e) { throw new Error(f.name + ":读取失败"); }
|
||||||
|
let data;
|
||||||
|
try { data = JSON.parse(text); } catch (e) { throw new Error(f.name + ":JSON 解析失败 " + e.message); }
|
||||||
|
(Array.isArray(data) ? data : [data]).forEach(x => events.push(x));
|
||||||
|
}
|
||||||
|
const pasted = $("import-text").value.trim();
|
||||||
|
if (pasted) {
|
||||||
|
let data;
|
||||||
|
try { data = JSON.parse(pasted); } catch (e) { throw new Error("粘贴文本:JSON 解析失败 " + e.message); }
|
||||||
|
(Array.isArray(data) ? data : [data]).forEach(x => events.push(x));
|
||||||
|
}
|
||||||
|
return events;
|
||||||
|
}
|
||||||
|
|
||||||
|
$("import-do").onclick = async () => {
|
||||||
|
$("import-result").classList.add("err"); $("import-result").style.color = "";
|
||||||
|
let events;
|
||||||
|
try { events = await collectImportEvents(); } catch (e) { $("import-result").textContent = e.message; return; }
|
||||||
|
if (!events.length) { $("import-result").textContent = "请先选择文件或粘贴 JSON"; return; }
|
||||||
|
const r = await api("/api/import", { method: "POST", body: JSON.stringify({ events, by: App.by }) });
|
||||||
|
const d = await r.json();
|
||||||
|
$("import-result").textContent = "已导入 " + (d.saved || []).length + " 个" + ((d.errors || []).length ? "," + d.errors.join(";") : "");
|
||||||
|
importFiles = []; renderImportFiles(); $("import-text").value = "";
|
||||||
|
await loadList();
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------- 导出 ----------
|
||||||
|
$("btn-export").onclick = async () => {
|
||||||
|
const r = await api("/api/export", { method: "POST", body: JSON.stringify({}) });
|
||||||
|
if (r.ok) {
|
||||||
|
const blob = await r.blob();
|
||||||
|
const a = document.createElement("a"); a.href = URL.createObjectURL(blob);
|
||||||
|
a.download = "story_export.zip"; a.click();
|
||||||
|
} else {
|
||||||
|
const d = await r.json().catch(() => ({}));
|
||||||
|
let msg = d.error || "导出失败";
|
||||||
|
if (d.report) { for (const g in d.report) { const e = d.report[g].errors; if (e.length) msg += "\n[" + g + "] " + e.join(";"); } }
|
||||||
|
alert(msg);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// ---------- 遮罩关闭 ----------
|
||||||
|
document.querySelectorAll(".modal-close").forEach(b => b.onclick = () => b.closest(".overlay").classList.add("hidden"));
|
||||||
|
|
||||||
|
// ---------- 工具 ----------
|
||||||
|
function esc(s) { return String(s == null ? "" : s).replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">"); }
|
||||||
|
window.addEventListener("resize", drawTree);
|
||||||
|
|
||||||
|
// ---------- 启动 ----------
|
||||||
|
(async function () {
|
||||||
|
try { const r = await fetch("/api/events?status=all"); if (r.status === 401) { showLogin(); return; } hideLogin(); init(); }
|
||||||
|
catch (e) { showLogin(); }
|
||||||
|
})();
|
||||||
|
})();
|
||||||
324
web/static/form.js
Normal file
324
web/static/form.js
Normal file
@ -0,0 +1,324 @@
|
|||||||
|
// 右栏表单编辑:元信息 + 角色表 + 按 kind 的节点表单 + grant/condition 编辑器。
|
||||||
|
// ctx = { dict, pointNames:[], onChange(structural), selectNode(id) }
|
||||||
|
// onChange(true) -> 结构变化(增删节点/选项、改 kind):调用方重画树 + 重渲表单
|
||||||
|
// onChange(false) -> 仅字段值变化:调用方重画树(更新标签)
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
const NODE_KINDS = ["narration", "dialogue", "choice", "choice_once", "random",
|
||||||
|
"fight", "move", "anim", "reward", "out_ref"];
|
||||||
|
|
||||||
|
// ---- DOM 小工具 ----
|
||||||
|
function el(tag, attrs, kids) {
|
||||||
|
const e = document.createElement(tag);
|
||||||
|
if (attrs) for (const k in attrs) {
|
||||||
|
if (k === "class") e.className = attrs[k];
|
||||||
|
else if (k.startsWith("on")) e[k] = attrs[k];
|
||||||
|
else if (attrs[k] != null) e.setAttribute(k, attrs[k]);
|
||||||
|
}
|
||||||
|
(kids || []).forEach(c => e.appendChild(typeof c === "string" ? document.createTextNode(c) : c));
|
||||||
|
return e;
|
||||||
|
}
|
||||||
|
function field(label, input) { return el("div", { class: "fld" }, [el("label", {}, [label]), input]); }
|
||||||
|
function txt(val, oninput) { const i = el("input", { type: "text", value: val == null ? "" : val }); i.oninput = () => oninput(i.value); return i; }
|
||||||
|
function area(val, oninput) { const t = el("textarea", {}, [val || ""]); t.oninput = () => oninput(t.value); return t; }
|
||||||
|
function num(val, oninput) { const i = el("input", { type: "number", value: val == null ? "" : val }); i.oninput = () => oninput(i.value === "" ? null : Number(i.value)); return i; }
|
||||||
|
function sel(val, opts, onchange) {
|
||||||
|
const s = el("select");
|
||||||
|
opts.forEach(o => { const op = el("option", { value: o.value }, [o.label]); if (String(o.value) === String(val)) op.selected = true; s.appendChild(op); });
|
||||||
|
s.onchange = () => onchange(s.value);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 选项来源 ----
|
||||||
|
function targets(ir) {
|
||||||
|
const ids = (ir.nodes || []).map(n => n.id).concat((ir.endings || []).map(e => e.id));
|
||||||
|
return [{ value: "", label: "(无 / 留空)" }].concat(ids.map(i => ({ value: i, label: i })));
|
||||||
|
}
|
||||||
|
function slots(ir, withPlayer) {
|
||||||
|
const list = (ir.roles || []).map(r => ({ value: r.slot, label: r.slot + " " + r.name }));
|
||||||
|
return (withPlayer ? [] : []).concat(list);
|
||||||
|
}
|
||||||
|
function pointOpts(ir, ctx, cur) {
|
||||||
|
const set = new Set((ctx.pointNames || []).concat((ir.roles || []).map(r => r.slot)));
|
||||||
|
if (cur) set.add(cur);
|
||||||
|
return [{ value: "", label: "(无)" }].concat([...set].map(p => ({ value: p, label: p })));
|
||||||
|
}
|
||||||
|
function grantKinds(ctx) { return Object.keys((ctx.dict || {}).grants || {}); }
|
||||||
|
function condKinds(ctx) { return Object.keys((ctx.dict || {}).conditions || {}); }
|
||||||
|
|
||||||
|
// ---- grant 编辑器 ----
|
||||||
|
function grantsEditor(ir, ctx, grants, onMut) {
|
||||||
|
grants = grants || [];
|
||||||
|
const box = el("div", { class: "subbox" });
|
||||||
|
box.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["奖励 grants"]),
|
||||||
|
el("button", { class: "mini", onclick: () => { grants.push({ kind: grantKinds(ctx)[0], value: 0 }); onMut(grants); } }, ["+"]),
|
||||||
|
]));
|
||||||
|
grants.forEach((g, i) => {
|
||||||
|
const row = el("div", { class: "fld" });
|
||||||
|
const head = el("div", { class: "row2" }, [
|
||||||
|
sel(g.kind, grantKinds(ctx).map(k => ({ value: k, label: k })), v => { grants[i] = { kind: v, value: 0 }; onMut(grants); }),
|
||||||
|
el("button", { class: "mini", onclick: () => { grants.splice(i, 1); onMut(grants); } }, ["删"]),
|
||||||
|
]);
|
||||||
|
row.appendChild(head);
|
||||||
|
const form = ((ctx.dict.grants[g.kind]) || {}).form;
|
||||||
|
const fields = el("div", { class: "row2" });
|
||||||
|
if (form === "money") fields.appendChild(field("数值(±)", num(g.value, v => { g.value = v; onMut(grants, true); })));
|
||||||
|
else if (form === "item") {
|
||||||
|
fields.appendChild(field("道具ID", txt(g.item, v => { g.item = v; onMut(grants, true); })));
|
||||||
|
fields.appendChild(field("数量", num(g.value, v => { g.value = v; onMut(grants, true); })));
|
||||||
|
} else if (form === "friend") {
|
||||||
|
fields.appendChild(field("对象", sel(g.target, slots(ir), v => { g.target = v; onMut(grants, true); })));
|
||||||
|
fields.appendChild(field("数值", num(g.value, v => { g.value = v; onMut(grants, true); })));
|
||||||
|
} else if (form === "join") {
|
||||||
|
fields.appendChild(field("门派(对象)", sel(g.target, slots(ir), v => { g.target = v; onMut(grants, true); })));
|
||||||
|
}
|
||||||
|
if (fields.children.length) row.appendChild(fields);
|
||||||
|
box.appendChild(row);
|
||||||
|
});
|
||||||
|
if (!grants.length) box.appendChild(el("div", { class: "empty" }, ["无"]));
|
||||||
|
return box;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- condition 编辑器 ----
|
||||||
|
function condEditor(ir, ctx, cond, setCond) {
|
||||||
|
const box = el("div", { class: "subbox" });
|
||||||
|
box.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["条件 condition"]),
|
||||||
|
el("button", { class: "mini", onclick: () => setCond(cond ? null : { kind: condKinds(ctx)[0], op: ">=", value: 0 }) }, [cond ? "移除" : "+"]),
|
||||||
|
]));
|
||||||
|
if (cond) {
|
||||||
|
const ops = Object.keys((ctx.dict.conditions[cond.kind] || {}).ops || { ">=": 1 });
|
||||||
|
box.appendChild(el("div", { class: "row2" }, [
|
||||||
|
sel(cond.kind, condKinds(ctx).map(k => ({ value: k, label: k })), v => { cond.kind = v; setCond(cond, true); }),
|
||||||
|
sel(cond.op, ops.map(o => ({ value: o, label: o })), v => { cond.op = v; setCond(cond, true); }),
|
||||||
|
num(cond.value, v => { cond.value = v; setCond(cond, true); }),
|
||||||
|
]));
|
||||||
|
}
|
||||||
|
return box;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========== 元信息 + 角色表 ==========
|
||||||
|
window.FormUI = window.FormUI || {};
|
||||||
|
FormUI.renderMeta = function (ir, ctx) {
|
||||||
|
const host = document.getElementById("meta-edit");
|
||||||
|
host.innerHTML = "";
|
||||||
|
const psHint = (ctx.pointNames && ctx.pointNames.length)
|
||||||
|
? ("点位集: " + ctx.pointNames.length + " 点") : "(无点位集,坐标校验降级警告)";
|
||||||
|
host.appendChild(field("标题", txt(ir.title, v => { ir.title = v; ctx.onChange(false); })));
|
||||||
|
host.appendChild(el("div", { class: "row2" }, [
|
||||||
|
field("主题", txt(ir.theme, v => { ir.theme = v; ctx.onChange(false); })),
|
||||||
|
field("规模", txt(ir.scale, v => { ir.scale = v; ctx.onChange(false); })),
|
||||||
|
]));
|
||||||
|
const stage = ir.stage || (ir.stage = {});
|
||||||
|
host.appendChild(field("舞台 / " + psHint, txt(stage.type, v => { stage.type = v; ctx.onChange(false); })));
|
||||||
|
|
||||||
|
// 角色表
|
||||||
|
const box = el("div", { class: "subbox" });
|
||||||
|
box.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["角色表 roles"]),
|
||||||
|
el("button", { class: "mini", onclick: () => {
|
||||||
|
const n = (ir.roles || []).length;
|
||||||
|
(ir.roles = ir.roles || []).push({ slot: "NP" + n, name: "新角色", archetype: "", camp: 0 });
|
||||||
|
ctx.onChange(true);
|
||||||
|
} }, ["+角色"]),
|
||||||
|
]));
|
||||||
|
(ir.roles || []).forEach((r, i) => {
|
||||||
|
const row = el("div", { class: "fld" }, [
|
||||||
|
el("div", { class: "row2" }, [
|
||||||
|
txt(r.slot, v => { r.slot = v; ctx.onChange(false); }),
|
||||||
|
txt(r.name, v => { r.name = v; ctx.onChange(false); }),
|
||||||
|
]),
|
||||||
|
el("div", { class: "row2" }, [
|
||||||
|
txt(r.archetype, v => { r.archetype = v; ctx.onChange(false); }),
|
||||||
|
sel(r.camp, [0, 1, 2].map(c => ({ value: c, label: "阵营" + c })), v => { r.camp = Number(v); ctx.onChange(false); }),
|
||||||
|
el("button", { class: "mini", onclick: () => { ir.roles.splice(i, 1); ctx.onChange(true); } }, ["删"]),
|
||||||
|
]),
|
||||||
|
]);
|
||||||
|
box.appendChild(row);
|
||||||
|
});
|
||||||
|
host.appendChild(box);
|
||||||
|
};
|
||||||
|
|
||||||
|
// ========== 节点表单 ==========
|
||||||
|
FormUI.renderNode = function (ir, id, ctx) {
|
||||||
|
const host = document.getElementById("node-edit");
|
||||||
|
host.innerHTML = "";
|
||||||
|
if (!id) { host.appendChild(el("div", { class: "empty" }, ["点击中间任意节点进行编辑"])); return; }
|
||||||
|
|
||||||
|
const isEnding = (ir.endings || []).some(e => e.id === id);
|
||||||
|
const node = isEnding ? (ir.endings.find(e => e.id === id))
|
||||||
|
: (ir.nodes.find(n => n.id === id));
|
||||||
|
if (!node) { host.appendChild(el("div", { class: "empty" }, ["节点已删除"])); return; }
|
||||||
|
|
||||||
|
const head = el("div", { class: "fld inline" }, [
|
||||||
|
el("span", { class: "node-id" }, ["#" + id]),
|
||||||
|
]);
|
||||||
|
host.appendChild(head);
|
||||||
|
|
||||||
|
if (isEnding) { renderEnding(host, ir, node, ctx); return; }
|
||||||
|
|
||||||
|
// kind 切换
|
||||||
|
host.appendChild(field("类型 kind", sel(node.kind, NODE_KINDS.map(k => ({ value: k, label: k })), v => {
|
||||||
|
node.kind = v; ctx.onChange(true);
|
||||||
|
})));
|
||||||
|
|
||||||
|
const mut = (s) => ctx.onChange(!!s ? false : true); // mut(true)=值改, 默认结构改
|
||||||
|
const tgt = targets(ir);
|
||||||
|
|
||||||
|
if (node.kind === "narration") {
|
||||||
|
host.appendChild(field("说话者(可选)", sel(node.speaker || "P1", [{ value: "P1", label: "P1 玩家" }].concat(slots(ir)), v => { node.speaker = v; mut(1); })));
|
||||||
|
host.appendChild(field("文本", area(node.text, v => { node.text = v; mut(1); })));
|
||||||
|
host.appendChild(field("下一步 next", sel(node.next, tgt, v => { node.next = v; ctx.onChange(false); })));
|
||||||
|
} else if (node.kind === "dialogue") {
|
||||||
|
host.appendChild(field("说话者 speaker", sel(node.speaker, [{ value: "P1", label: "P1 玩家" }].concat(slots(ir)), v => { node.speaker = v; mut(1); })));
|
||||||
|
host.appendChild(field("镜头 camera(点位,可选)", sel(node.camera, pointOpts(ir, ctx, node.camera), v => { node.camera = v || undefined; mut(1); })));
|
||||||
|
host.appendChild(field("文本", area(node.text, v => { node.text = v; mut(1); })));
|
||||||
|
host.appendChild(field("下一步 next", sel(node.next, tgt, v => { node.next = v; ctx.onChange(false); })));
|
||||||
|
} else if (node.kind === "choice" || node.kind === "choice_once") {
|
||||||
|
const box = el("div", { class: "subbox" });
|
||||||
|
box.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["选项 options"]),
|
||||||
|
el("button", { class: "mini", onclick: () => { (node.options = node.options || []).push({ text: "新选项", goto: "" }); ctx.onChange(true); } }, ["+选项"]),
|
||||||
|
]));
|
||||||
|
(node.options || []).forEach((o, i) => {
|
||||||
|
const ob = el("div", { class: "subbox" });
|
||||||
|
ob.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["选项 " + (i + 1)]),
|
||||||
|
el("button", { class: "mini", onclick: () => { node.options.splice(i, 1); ctx.onChange(true); } }, ["删"]),
|
||||||
|
]));
|
||||||
|
ob.appendChild(field("文本", txt(o.text, v => { o.text = v; ctx.onChange(false); })));
|
||||||
|
ob.appendChild(field("跳转 goto", sel(o.goto, tgt, v => { o.goto = v; ctx.onChange(false); })));
|
||||||
|
ob.appendChild(condEditor(ir, ctx, o.condition, (c, valOnly) => { if (c) o.condition = c; else delete o.condition; ctx.onChange(!valOnly); }));
|
||||||
|
ob.appendChild(grantsEditor(ir, ctx, (o.reward || {}).grants, (gr, valOnly) => { o.reward = { grants: gr }; ctx.onChange(!valOnly); }));
|
||||||
|
// skip
|
||||||
|
const skBox = el("div", { class: "subbox" });
|
||||||
|
skBox.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["押注跳过 skip"]),
|
||||||
|
el("button", { class: "mini", onclick: () => { if (o.skip) delete o.skip; else o.skip = { node: "", reward: { grants: [] } }; ctx.onChange(true); } }, [o.skip ? "移除" : "+"]),
|
||||||
|
]));
|
||||||
|
if (o.skip) {
|
||||||
|
skBox.appendChild(field("结算目标节点", sel(o.skip.node, tgt, v => { o.skip.node = v; ctx.onChange(false); })));
|
||||||
|
skBox.appendChild(grantsEditor(ir, ctx, (o.skip.reward || {}).grants, (gr, valOnly) => { o.skip.reward = { grants: gr }; ctx.onChange(!valOnly); }));
|
||||||
|
}
|
||||||
|
ob.appendChild(skBox);
|
||||||
|
box.appendChild(ob);
|
||||||
|
});
|
||||||
|
host.appendChild(box);
|
||||||
|
} else if (node.kind === "random") {
|
||||||
|
const box = el("div", { class: "subbox" });
|
||||||
|
box.appendChild(el("div", { class: "hd" }, [
|
||||||
|
el("span", {}, ["随机分支 branches"]),
|
||||||
|
el("button", { class: "mini", onclick: () => { (node.branches = node.branches || []).push({ weight: 1, goto: "" }); ctx.onChange(true); } }, ["+分支"]),
|
||||||
|
]));
|
||||||
|
(node.branches || []).forEach((b, i) => {
|
||||||
|
box.appendChild(el("div", { class: "row2" }, [
|
||||||
|
field("权重", num(b.weight, v => { b.weight = v; ctx.onChange(false); })),
|
||||||
|
field("跳转", sel(b.goto, tgt, v => { b.goto = v; ctx.onChange(false); })),
|
||||||
|
el("button", { class: "mini", onclick: () => { node.branches.splice(i, 1); ctx.onChange(true); } }, ["删"]),
|
||||||
|
]));
|
||||||
|
});
|
||||||
|
host.appendChild(box);
|
||||||
|
} else if (node.kind === "fight") {
|
||||||
|
host.appendChild(field("战斗类型", sel(node.fight_type, [{ value: 1, label: "1 击倒" }, { value: 2, label: "2 死斗" }], v => { node.fight_type = Number(v); ctx.onChange(false); })));
|
||||||
|
host.appendChild(campPicker("我方 camp1", ir, node, "camp1", ctx, true));
|
||||||
|
host.appendChild(campPicker("敌方 camp2", ir, node, "camp2", ctx, false));
|
||||||
|
host.appendChild(el("div", { class: "row2" }, [
|
||||||
|
field("胜 → win", sel(node.win, tgt, v => { node.win = v; ctx.onChange(false); })),
|
||||||
|
field("败 → lose", sel(node.lose, tgt, v => { node.lose = v; ctx.onChange(false); })),
|
||||||
|
]));
|
||||||
|
} else if (node.kind === "move") {
|
||||||
|
host.appendChild(field("移动者 actor", sel(node.actor, [{ value: "P1", label: "P1 玩家" }].concat(slots(ir)), v => { node.actor = v; mut(1); })));
|
||||||
|
host.appendChild(field("目标点 to", sel(node.to, pointOpts(ir, ctx, node.to), v => { node.to = v; ctx.onChange(false); })));
|
||||||
|
host.appendChild(field("模式 mode", sel(node.mode || "walk", [{ value: "walk", label: "walk 行走" }, { value: "teleport", label: "teleport 瞬移" }, { value: "remove", label: "remove 移除" }], v => { node.mode = v; ctx.onChange(true); })));
|
||||||
|
if ((node.mode || "walk") === "walk") {
|
||||||
|
host.appendChild(el("div", { class: "row2" }, [
|
||||||
|
field("速度 speed", num(node.speed == null ? 6 : node.speed, v => { node.speed = v; ctx.onChange(false); })),
|
||||||
|
field("动作 ani", txt(node.ani, v => { node.ani = v; ctx.onChange(false); })),
|
||||||
|
]));
|
||||||
|
}
|
||||||
|
host.appendChild(field("下一步 next", sel(node.next, tgt, v => { node.next = v; ctx.onChange(false); })));
|
||||||
|
} else if (node.kind === "anim") {
|
||||||
|
host.appendChild(field("角色 actor", sel(node.actor, [{ value: "P1", label: "P1 玩家" }].concat(slots(ir)), v => { node.actor = v; mut(1); })));
|
||||||
|
host.appendChild(el("div", { class: "row2" }, [
|
||||||
|
field("动画 ani", txt(node.ani, v => { node.ani = v; ctx.onChange(false); })),
|
||||||
|
field("朝向 angle(可选)", num(node.angle, v => { if (v == null) delete node.angle; else node.angle = v; ctx.onChange(false); })),
|
||||||
|
]));
|
||||||
|
host.appendChild(field("下一步 next", sel(node.next, tgt, v => { node.next = v; ctx.onChange(false); })));
|
||||||
|
} else if (node.kind === "reward") {
|
||||||
|
host.appendChild(grantsEditor(ir, ctx, node.grants, (gr, valOnly) => { node.grants = gr; ctx.onChange(!valOnly); }));
|
||||||
|
host.appendChild(field("下一步 next", sel(node.next, tgt, v => { node.next = v; ctx.onChange(false); })));
|
||||||
|
} else if (node.kind === "out_ref") {
|
||||||
|
const seqs = (ir.sequences || []).map(s => ({ value: s.id, label: s.id }));
|
||||||
|
host.appendChild(field("引用子序列 ref", sel(node.ref, [{ value: "", label: "(无)" }].concat(seqs), v => { node.ref = v; ctx.onChange(false); })));
|
||||||
|
host.appendChild(field("出口接回 next", sel(node.next, tgt, v => { node.next = v; ctx.onChange(false); })));
|
||||||
|
}
|
||||||
|
|
||||||
|
// 删除节点
|
||||||
|
host.appendChild(el("div", { class: "fld" }, [
|
||||||
|
el("button", { class: "mini", onclick: () => {
|
||||||
|
if (!confirm("删除节点 " + id + "?指向它的跳转需手动修复(校验会提示)。")) return;
|
||||||
|
ir.nodes = ir.nodes.filter(n => n.id !== id);
|
||||||
|
ctx.selectNode(null); ctx.onChange(true);
|
||||||
|
} }, ["删除此节点"]),
|
||||||
|
]));
|
||||||
|
};
|
||||||
|
|
||||||
|
function renderEnding(host, ir, e, ctx) {
|
||||||
|
host.appendChild(field("结局摘要 summary", txt(e.summary, v => { e.summary = v; ctx.onChange(false); })));
|
||||||
|
host.appendChild(field("结果 result", sel(e.result || "success", [
|
||||||
|
{ value: "success", label: "success 成功" }, { value: "fail", label: "fail 失败" }, { value: "end", label: "end 中性" }], v => { e.result = v; ctx.onChange(false); })));
|
||||||
|
host.appendChild(grantsEditor(ir, ctx, e.grants, (gr, valOnly) => { e.grants = gr; ctx.onChange(!valOnly); }));
|
||||||
|
}
|
||||||
|
|
||||||
|
function campPicker(label, ir, node, key, ctx, withPlayer) {
|
||||||
|
const cur = new Set(node[key] || []);
|
||||||
|
const wrap = el("div", { class: "fld" }, [el("label", {}, [label])]);
|
||||||
|
const pick = el("div", { class: "tag-pick" });
|
||||||
|
const all = (withPlayer ? [{ slot: "P1", name: "玩家" }] : []).concat(ir.roles || []);
|
||||||
|
all.forEach(r => {
|
||||||
|
const cb = el("input", { type: "checkbox" }); cb.checked = cur.has(r.slot);
|
||||||
|
cb.onchange = () => {
|
||||||
|
const arr = new Set(node[key] || []);
|
||||||
|
if (cb.checked) arr.add(r.slot); else arr.delete(r.slot);
|
||||||
|
node[key] = [...arr]; ctx.onChange(false);
|
||||||
|
};
|
||||||
|
pick.appendChild(el("label", {}, [cb, r.slot]));
|
||||||
|
});
|
||||||
|
wrap.appendChild(pick);
|
||||||
|
return wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 新建节点:分配唯一 id
|
||||||
|
FormUI.newNode = function (ir) {
|
||||||
|
let i = (ir.nodes || []).length + 1, id;
|
||||||
|
do { id = "n" + i++; } while ((ir.nodes || []).some(n => n.id === id) || (ir.endings || []).some(e => e.id === id));
|
||||||
|
(ir.nodes = ir.nodes || []).push({ id, kind: "dialogue", speaker: "P1", text: "新对话", next: "" });
|
||||||
|
return id;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 在指定节点后追加一个新节点,并按其类型自动接线;返回新节点 id(结局/不存在返回 null)。
|
||||||
|
// 线性类型(next):插入到当前与原后继之间;choice/random:追加一个选项/分支;fight:填空缺的胜/败出口。
|
||||||
|
FormUI.addSuccessor = function (ir, id) {
|
||||||
|
const node = (ir.nodes || []).find(n => n.id === id);
|
||||||
|
if (!node) return null; // 结局节点等无后继
|
||||||
|
const nid = FormUI.newNode(ir);
|
||||||
|
const kind = node.kind;
|
||||||
|
let linked = true;
|
||||||
|
if (kind === "choice" || kind === "choice_once") {
|
||||||
|
(node.options = node.options || []).push({ text: "新选项", goto: nid });
|
||||||
|
} else if (kind === "random") {
|
||||||
|
(node.branches = node.branches || []).push({ weight: 1, goto: nid });
|
||||||
|
} else if (kind === "fight") {
|
||||||
|
if (!node.win) node.win = nid;
|
||||||
|
else if (!node.lose) node.lose = nid;
|
||||||
|
else linked = false; // 胜败出口都已占用:新节点孤立
|
||||||
|
} else {
|
||||||
|
// 线性 next 类型:插入到当前与原后继之间,不破坏原有链路
|
||||||
|
const fresh = ir.nodes.find(n => n.id === nid);
|
||||||
|
fresh.next = node.next || "";
|
||||||
|
node.next = nid;
|
||||||
|
}
|
||||||
|
return { id: nid, linked: linked };
|
||||||
|
};
|
||||||
|
})();
|
||||||
115
web/static/index.html
Normal file
115
web/static/index.html
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="zh">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<title>Story 协作编辑器 · M5</title>
|
||||||
|
<link rel="stylesheet" href="style.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
|
||||||
|
<!-- 登录遮罩 -->
|
||||||
|
<div id="login" class="overlay">
|
||||||
|
<div class="login-box">
|
||||||
|
<h2>剧情事件协作编辑器</h2>
|
||||||
|
<p class="hint">输入共享口令进入</p>
|
||||||
|
<input id="login-pass" type="password" placeholder="共享口令" autocomplete="off">
|
||||||
|
<input id="login-name" type="text" placeholder="你的昵称(用于记录改动者)">
|
||||||
|
<button id="login-btn">进入</button>
|
||||||
|
<div id="login-err" class="err"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<header>
|
||||||
|
<h1>剧情事件协作编辑器 <span class="ver">M5</span></h1>
|
||||||
|
<div class="toolbar">
|
||||||
|
<button id="btn-save" class="primary" disabled>保存</button>
|
||||||
|
<button id="btn-validate" disabled>校验</button>
|
||||||
|
<button id="btn-playtest" disabled>试走</button>
|
||||||
|
<span class="sep"></span>
|
||||||
|
<button id="btn-confirm" disabled>确认</button>
|
||||||
|
<button id="btn-discard" disabled>丢弃</button>
|
||||||
|
<span class="sep"></span>
|
||||||
|
<button id="btn-import">导入 IR</button>
|
||||||
|
<button id="btn-export">导出 confirmed</button>
|
||||||
|
<span class="who" id="who"></span>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
|
||||||
|
<div id="wrap">
|
||||||
|
<!-- 左:事件列表 -->
|
||||||
|
<aside id="list-pane">
|
||||||
|
<div class="filters">
|
||||||
|
<select id="filter-status">
|
||||||
|
<option value="all">全部</option>
|
||||||
|
<option value="pending">待审</option>
|
||||||
|
<option value="confirmed">已确认</option>
|
||||||
|
<option value="discarded">已丢弃</option>
|
||||||
|
</select>
|
||||||
|
<input id="search" type="text" placeholder="搜索标题/group">
|
||||||
|
</div>
|
||||||
|
<div id="event-list"></div>
|
||||||
|
</aside>
|
||||||
|
|
||||||
|
<!-- 中:分支树 -->
|
||||||
|
<main id="graph-pane">
|
||||||
|
<div id="graph"><svg id="svg"></svg><div id="layers"></div></div>
|
||||||
|
<div id="graph-empty" class="empty-center">从左侧选择一个事件</div>
|
||||||
|
</main>
|
||||||
|
|
||||||
|
<!-- 右:表单编辑 -->
|
||||||
|
<section id="edit-pane">
|
||||||
|
<div id="meta-edit"></div>
|
||||||
|
<div class="sec-title">节点编辑 <button id="btn-addnode" class="mini" disabled>+节点</button></div>
|
||||||
|
<div id="node-edit"><div class="empty">点击中间任意节点进行编辑</div></div>
|
||||||
|
</section>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- 校验结果遮罩 -->
|
||||||
|
<div id="validate-modal" class="overlay hidden">
|
||||||
|
<div class="modal">
|
||||||
|
<h3>校验结果</h3>
|
||||||
|
<div id="validate-body"></div>
|
||||||
|
<button class="modal-close">关闭</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- 导入遮罩 -->
|
||||||
|
<div id="import-modal" class="overlay hidden">
|
||||||
|
<div class="modal">
|
||||||
|
<h3>导入 IR(选择一个或多个 JSON 文件)</h3>
|
||||||
|
<div id="import-drop" class="drop">
|
||||||
|
<p>点击选择文件,或把 .json 文件拖到这里</p>
|
||||||
|
<p class="hint">每个文件可为单个事件对象,或事件数组;支持多选</p>
|
||||||
|
<input id="import-file" type="file" accept=".json,application/json" multiple hidden>
|
||||||
|
</div>
|
||||||
|
<div id="import-files" class="filelist"></div>
|
||||||
|
<details class="import-paste">
|
||||||
|
<summary>或粘贴 JSON 文本</summary>
|
||||||
|
<textarea id="import-text" placeholder='{"id":"QY_XXX", ...} 或 [ {...}, {...} ]'></textarea>
|
||||||
|
</details>
|
||||||
|
<div class="modal-actions">
|
||||||
|
<button id="import-do" class="primary">导入</button>
|
||||||
|
<button class="modal-close">取消</button>
|
||||||
|
</div>
|
||||||
|
<div id="import-result" class="err"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- 试走遮罩 -->
|
||||||
|
<div id="playtest-modal" class="overlay hidden">
|
||||||
|
<div class="modal wide">
|
||||||
|
<h3>剧本试走 <button class="modal-close" style="float:right">关闭</button></h3>
|
||||||
|
<div id="pt-layout">
|
||||||
|
<div id="pt-flow"></div>
|
||||||
|
<div id="pt-ledger"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="tree.js"></script>
|
||||||
|
<script src="form.js"></script>
|
||||||
|
<script src="playtest.js"></script>
|
||||||
|
<script src="app.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
171
web/static/playtest.js
Normal file
171
web/static/playtest.js
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
// 剧本试走:从首节点走,点选项/掷随机/手选战斗胜负,模拟银两/道具/友好度账面。
|
||||||
|
// out_ref 用返回栈进出子序列;skip 选项命中目标结局时按 skipReward 覆盖结算(对齐运行时)。
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
let IR, DICT, flow, ledger, state, retStack, pendingSkip;
|
||||||
|
|
||||||
|
function nameOf(s) { const r = (IR.roles || []).find(x => x.slot === s); return s === "P1" ? "玩家" : (r ? r.name : s); }
|
||||||
|
function grantForm(kind) { return ((DICT.grants || {})[kind] || {}).form; }
|
||||||
|
|
||||||
|
function seqMap() { const m = {}; (IR.sequences || []).forEach(s => m[s.id] = s); return m; }
|
||||||
|
function mainNode(id) { return (IR.nodes || []).find(n => n.id === id); }
|
||||||
|
function ending(id) { return (IR.endings || []).find(e => e.id === id); }
|
||||||
|
function nodeAt(loc) {
|
||||||
|
if (!loc) return null;
|
||||||
|
if (loc.seq) { const s = seqMap()[loc.seq]; return s && s.nodes.find(n => n.id === loc.id); }
|
||||||
|
return mainNode(loc.id) || ending(loc.id);
|
||||||
|
}
|
||||||
|
function seqHas(seqId, id) { const s = seqMap()[seqId]; return s && s.nodes.some(n => n.id === id); }
|
||||||
|
|
||||||
|
function advance(loc) {
|
||||||
|
const n = nodeAt(loc); const nx = n && n.next;
|
||||||
|
if (nx) {
|
||||||
|
if (loc.seq && seqHas(loc.seq, nx)) return { seq: loc.seq, id: nx };
|
||||||
|
return { seq: null, id: nx };
|
||||||
|
}
|
||||||
|
if (loc.seq) { const ex = retStack.pop(); return ex ? { seq: null, id: ex } : null; }
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
function enterSeq(seqId, exit) {
|
||||||
|
retStack.push(exit || "");
|
||||||
|
const s = seqMap()[seqId];
|
||||||
|
if (!s || !(s.nodes || []).length) return null;
|
||||||
|
return { seq: seqId, id: s.nodes[0].id };
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyGrants(grants, srcLabel) {
|
||||||
|
(grants || []).forEach(g => {
|
||||||
|
const f = grantForm(g.kind);
|
||||||
|
if (f === "money") state.银两 += (g.value || 0);
|
||||||
|
else if (f === "item") state.道具[g.item] = (state.道具[g.item] || 0) + (g.value || 0);
|
||||||
|
else if (f === "friend") state.友好度[g.target] = (state.友好度[g.target] || 0) + (g.value || 0);
|
||||||
|
else if (f === "join") state.入门.push(nameOf(g.target));
|
||||||
|
});
|
||||||
|
if (grants && grants.length) renderLedger();
|
||||||
|
}
|
||||||
|
|
||||||
|
function condMet(c) {
|
||||||
|
if (!c) return true;
|
||||||
|
if (c.kind === "银两") {
|
||||||
|
if (c.op === ">=") return state.银两 >= c.value;
|
||||||
|
if (c.op === ">") return state.银两 > c.value;
|
||||||
|
if (c.op === "<=") return state.银两 <= c.value;
|
||||||
|
if (c.op === "<") return state.银两 < c.value;
|
||||||
|
if (c.op === "==") return state.银两 === c.value;
|
||||||
|
}
|
||||||
|
return true; // 未知条件不拦
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---- 渲染 ----
|
||||||
|
function add(cls, html) { const d = document.createElement("div"); d.className = "pt-step " + cls; d.innerHTML = html; flow.appendChild(d); flow.scrollTop = flow.scrollHeight; return d; }
|
||||||
|
function esc(s) { return String(s == null ? "" : s).replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">"); }
|
||||||
|
|
||||||
|
function renderLedger() {
|
||||||
|
let h = "<h4>账面</h4>";
|
||||||
|
h += '<div class="lg">银两:<b>' + state.银两 + "</b></div>";
|
||||||
|
const items = Object.entries(state.道具).filter(([, v]) => v);
|
||||||
|
h += '<div class="lg">道具:' + (items.length ? items.map(([k, v]) => k + "×" + v).join(",") : "—") + "</div>";
|
||||||
|
const fr = Object.entries(state.友好度).filter(([, v]) => v);
|
||||||
|
h += '<div class="lg">友好度:' + (fr.length ? fr.map(([k, v]) => nameOf(k) + "+" + v).join(",") : "—") + "</div>";
|
||||||
|
if (state.入门.length) h += '<div class="lg">入门:' + state.入门.join(",") + "</div>";
|
||||||
|
ledger.innerHTML = h;
|
||||||
|
}
|
||||||
|
|
||||||
|
function walk(loc) {
|
||||||
|
let guard = 0;
|
||||||
|
while (loc && guard++ < 500) {
|
||||||
|
const n = nodeAt(loc);
|
||||||
|
if (!n) { add("sys", "⚠ 断链:目标节点不存在,流程中断"); return; }
|
||||||
|
const isEnd = !loc.seq && ending(loc.id);
|
||||||
|
if (isEnd) {
|
||||||
|
const e = n;
|
||||||
|
let grants = e.grants;
|
||||||
|
if (pendingSkip && pendingSkip.node === loc.id) { grants = pendingSkip.grants; add("sys", "(押注命中:结算改用 skip 彩头)"); }
|
||||||
|
applyGrants(grants, "结局");
|
||||||
|
const res = { success: "成功", fail: "失败", end: "中性" }[e.result || "success"];
|
||||||
|
add("end", "★ 结局:" + esc(e.summary || loc.id) + "(" + res + ")");
|
||||||
|
add("sys", "—— 试走结束 ——");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const k = n.kind;
|
||||||
|
if (k === "narration") { add("spk", "<b>" + esc(nameOf(n.speaker || "P1")) + "</b>:" + esc(n.text)); loc = advance(loc); }
|
||||||
|
else if (k === "dialogue") { add("spk", "<b>" + esc(nameOf(n.speaker)) + "</b>:" + esc(n.text)); loc = advance(loc); }
|
||||||
|
else if (k === "move") { add("sys", "〔走位〕" + nameOf(n.actor) + " → " + (n.to || "")); loc = advance(loc); }
|
||||||
|
else if (k === "anim") { add("sys", "〔动画〕" + nameOf(n.actor) + " " + (n.ani || "")); loc = advance(loc); }
|
||||||
|
else if (k === "reward") { applyGrants(n.grants, "结算"); add("sys", "〔奖励结算〕"); loc = advance(loc); }
|
||||||
|
else if (k === "out_ref") { add("sys", "〔进入子序列 " + n.ref + "〕"); loc = enterSeq(n.ref, n.next); }
|
||||||
|
else if (k === "choice" || k === "choice_once") { renderChoice(n); return; }
|
||||||
|
else if (k === "random") { renderRandom(n); return; }
|
||||||
|
else if (k === "fight") { renderFight(n); return; }
|
||||||
|
else { add("sys", "未知节点类型 " + k); loc = advance(loc); }
|
||||||
|
}
|
||||||
|
if (guard >= 500) add("sys", "⚠ 步数超限(疑似循环),中断");
|
||||||
|
}
|
||||||
|
|
||||||
|
function choices(prompt, list) {
|
||||||
|
const box = document.createElement("div"); box.className = "pt-step pt-choices";
|
||||||
|
box.appendChild(Object.assign(document.createElement("div"), { className: "pt-q", textContent: prompt }));
|
||||||
|
list.forEach(it => {
|
||||||
|
const b = document.createElement("button");
|
||||||
|
b.textContent = it.label; if (it.locked) b.className = "locked";
|
||||||
|
b.onclick = () => { box.querySelectorAll("button").forEach(x => x.disabled = true); b.style.borderColor = "#e6c878"; it.act(); };
|
||||||
|
box.appendChild(b);
|
||||||
|
});
|
||||||
|
flow.appendChild(box); flow.scrollTop = flow.scrollHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderChoice(n) {
|
||||||
|
choices("请选择:", (n.options || []).map(o => {
|
||||||
|
const ok = condMet(o.condition);
|
||||||
|
let label = o.text;
|
||||||
|
if (o.condition) label += " [需 " + o.condition.kind + o.condition.op + o.condition.value + (ok ? " ✓" : " ✗") + "]";
|
||||||
|
if (o.skip) label += " 〔押注跳过〕";
|
||||||
|
return {
|
||||||
|
label, locked: !ok, act: () => {
|
||||||
|
applyGrants((o.reward || {}).grants, "选项");
|
||||||
|
if (o.skip) pendingSkip = { node: o.skip.node, grants: (o.skip.reward || {}).grants || [] };
|
||||||
|
walk({ seq: null, id: o.goto });
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderRandom(n) {
|
||||||
|
const total = (n.branches || []).reduce((s, b) => s + (b.weight || 0), 0) || 1;
|
||||||
|
choices("随机分支(手选):", (n.branches || []).map((b, i) => ({
|
||||||
|
label: "分支" + (i + 1) + "(权重 " + b.weight + ",约 " + Math.round(b.weight / total * 100) + "%)→ " + b.goto,
|
||||||
|
act: () => walk({ seq: null, id: b.goto })
|
||||||
|
})));
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderFight(n) {
|
||||||
|
choices("战斗 vs " + (n.camp2 || []).map(nameOf).join("、") + " —— 手选结果:", [
|
||||||
|
{ label: "胜 → " + n.win, act: () => walk({ seq: null, id: n.win }) },
|
||||||
|
{ label: "败 → " + n.lose, act: () => walk({ seq: null, id: n.lose }) },
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
function firstNode() {
|
||||||
|
const indeg = {}; (IR.nodes || []).forEach(n => indeg[n.id] = 0);
|
||||||
|
(IR.nodes || []).forEach(n => {
|
||||||
|
const outs = [n.next].concat((n.options || []).map(o => o.goto), (n.branches || []).map(b => b.goto), n.kind === "fight" ? [n.win, n.lose] : []);
|
||||||
|
outs.forEach(t => { if (t in indeg) indeg[t]++; });
|
||||||
|
});
|
||||||
|
const roots = (IR.nodes || []).filter(n => indeg[n.id] === 0);
|
||||||
|
return (roots[0] || (IR.nodes || [])[0] || {}).id;
|
||||||
|
}
|
||||||
|
|
||||||
|
window.Playtest = {
|
||||||
|
open(ir, dict) {
|
||||||
|
IR = ir; DICT = dict;
|
||||||
|
flow = document.getElementById("pt-flow"); ledger = document.getElementById("pt-ledger");
|
||||||
|
flow.innerHTML = ""; state = { 银两: 0, 道具: {}, 友好度: {}, 入门: [] };
|
||||||
|
retStack = []; pendingSkip = null;
|
||||||
|
renderLedger();
|
||||||
|
document.getElementById("playtest-modal").classList.remove("hidden");
|
||||||
|
const start = firstNode();
|
||||||
|
if (!start) { add("sys", "没有可走的节点"); return; }
|
||||||
|
walk({ seq: null, id: start });
|
||||||
|
}
|
||||||
|
};
|
||||||
|
})();
|
||||||
156
web/static/style.css
Normal file
156
web/static/style.css
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
* { box-sizing: border-box; }
|
||||||
|
body { margin:0; font-family:"Microsoft YaHei","PingFang SC",sans-serif;
|
||||||
|
background:#161310; color:#e8e0d4; height:100vh; overflow:hidden;
|
||||||
|
display:flex; flex-direction:column; }
|
||||||
|
|
||||||
|
/* ---- header / toolbar ---- */
|
||||||
|
header { padding:10px 18px; background:#1f1a15; border-bottom:1px solid #3a322a;
|
||||||
|
display:flex; align-items:center; gap:18px; flex:none; }
|
||||||
|
header h1 { margin:0; font-size:18px; color:#e6c878; white-space:nowrap; }
|
||||||
|
header h1 .ver { font-size:12px; color:#9a8f7e; }
|
||||||
|
.toolbar { display:flex; align-items:center; gap:8px; flex-wrap:wrap; }
|
||||||
|
.toolbar .sep { width:1px; height:20px; background:#3a322a; margin:0 4px; }
|
||||||
|
.toolbar .who { margin-left:10px; font-size:12px; color:#9a8f7e; }
|
||||||
|
button { background:#3a3024; color:#e6c878; border:1px solid #5a4a32;
|
||||||
|
padding:6px 13px; border-radius:5px; cursor:pointer; font-size:13px; }
|
||||||
|
button:hover:not(:disabled) { background:#4a3d2c; }
|
||||||
|
button:disabled { opacity:.4; cursor:not-allowed; }
|
||||||
|
button.primary { background:#5a4a26; border-color:#8a7038; color:#f3dca0; }
|
||||||
|
button.mini { padding:2px 8px; font-size:12px; }
|
||||||
|
|
||||||
|
/* ---- layout ---- */
|
||||||
|
#wrap { display:flex; flex:1; min-height:0; }
|
||||||
|
#list-pane { width:250px; background:#19150f; border-right:1px solid #3a322a;
|
||||||
|
display:flex; flex-direction:column; flex:none; }
|
||||||
|
.filters { padding:10px; display:flex; gap:6px; border-bottom:1px solid #3a322a; }
|
||||||
|
.filters select, .filters input, #login input, #import-text {
|
||||||
|
background:#241f18; color:#e8e0d4; border:1px solid #4a4030; border-radius:4px;
|
||||||
|
padding:6px 8px; font-size:13px; }
|
||||||
|
.filters select { flex:none; }
|
||||||
|
.filters input { flex:1; min-width:0; }
|
||||||
|
#event-list { overflow:auto; flex:1; }
|
||||||
|
.ev { padding:9px 12px; border-bottom:1px solid #241f18; cursor:pointer; }
|
||||||
|
.ev:hover { background:#221d16; }
|
||||||
|
.ev.sel { background:#2a2316; border-left:3px solid #e6c878; padding-left:9px; }
|
||||||
|
.ev .t { font-size:13.5px; color:#ddd3c2; }
|
||||||
|
.ev .g { font-size:11px; color:#7a7264; margin-top:2px; }
|
||||||
|
.ev .badge { float:right; font-size:11px; padding:1px 7px; border-radius:9px; }
|
||||||
|
.b-pending { background:#3a3320; color:#d8c060; }
|
||||||
|
.b-confirmed{ background:#1f3a24; color:#7ad88a; }
|
||||||
|
.b-discarded{ background:#3a2020; color:#d88; }
|
||||||
|
|
||||||
|
#graph-pane { flex:1; position:relative; min-width:0; }
|
||||||
|
#graph { position:absolute; inset:0; overflow:auto; padding:30px; }
|
||||||
|
#svg { position:absolute; top:0; left:0; pointer-events:none; }
|
||||||
|
#layers { position:relative; z-index:2; }
|
||||||
|
.empty-center { position:absolute; inset:0; display:flex; align-items:center;
|
||||||
|
justify-content:center; color:#6a6256; font-size:15px; }
|
||||||
|
|
||||||
|
#edit-pane { width:370px; background:#1c1813; border-left:1px solid #3a322a;
|
||||||
|
overflow:auto; flex:none; }
|
||||||
|
.sec-title { padding:10px 14px; font-size:13px; color:#9a8f7e;
|
||||||
|
border-bottom:1px solid #3a322a; background:#19150f; letter-spacing:1px;
|
||||||
|
display:flex; justify-content:space-between; align-items:center; }
|
||||||
|
#meta-edit, #node-edit { padding:12px 14px; }
|
||||||
|
.empty { color:#6a6256; font-size:13px; padding:8px 0; }
|
||||||
|
|
||||||
|
/* ---- nodes (tree) ---- */
|
||||||
|
.node { background:#262019; border:1.5px solid #4a4030; border-radius:9px;
|
||||||
|
padding:9px 12px; width:188px; cursor:pointer; transition:.15s;
|
||||||
|
box-shadow:0 2px 6px rgba(0,0,0,.4); position:absolute; }
|
||||||
|
.node:hover { border-color:#e6c878; transform:translateY(-2px); }
|
||||||
|
.node.sel { border-color:#e6c878; box-shadow:0 0 0 2px rgba(230,200,120,.4); z-index:20; }
|
||||||
|
.node-acts { position:absolute; display:flex; gap:4px; z-index:30; transform:translateX(-100%); }
|
||||||
|
.nact { border:none; border-radius:5px; font-size:11px; line-height:1; padding:4px 6px;
|
||||||
|
cursor:pointer; color:#161310; font-weight:bold; box-shadow:0 1px 3px rgba(0,0,0,.5); }
|
||||||
|
.nact.add { background:#e6c878; }
|
||||||
|
.nact.add:hover { background:#f0d68a; }
|
||||||
|
.nact.del { background:#d87878; color:#fff; }
|
||||||
|
.nact.del:hover { background:#e89090; }
|
||||||
|
.node .k { font-size:11px; color:#b89a5a; font-weight:bold; }
|
||||||
|
.node .t { font-size:13px; margin-top:3px; line-height:1.4; color:#ddd3c2; }
|
||||||
|
.node.kind-ending { background:#3a2a17; border-color:#e0a850; }
|
||||||
|
.node.kind-ending .k { color:#f2c463; }
|
||||||
|
.node.kind-ending .rw { font-size:11.5px; color:#c9a86a; margin-top:4px;
|
||||||
|
border-top:1px dashed #6a5630; padding-top:4px; }
|
||||||
|
.node.kind-fight { border-color:#7a4a4a; background:#2a1c1c; }
|
||||||
|
.node.kind-fight .k { color:#d87878; }
|
||||||
|
.node.kind-out_ref { border-style:dashed; border-color:#7a7ad8; background:#1d1d2a; }
|
||||||
|
.node.kind-out_ref .k { color:#9e9ef0; }
|
||||||
|
.node.kind-choice, .node.kind-choice_once {
|
||||||
|
background:#1d2840; border:none; padding-left:26px; padding-right:26px;
|
||||||
|
clip-path: polygon(16px 0, calc(100% - 16px) 0, 100% 50%, calc(100% - 16px) 100%, 16px 100%, 0 50%); }
|
||||||
|
.node.kind-choice .k, .node.kind-choice_once .k { color:#9ec0f0; }
|
||||||
|
|
||||||
|
/* ---- form ---- */
|
||||||
|
.fld { margin:9px 0; }
|
||||||
|
.fld > label { display:block; font-size:12px; color:#9a8f7e; margin-bottom:3px; }
|
||||||
|
.fld input, .fld select, .fld textarea {
|
||||||
|
width:100%; background:#241f18; color:#e8e0d4; border:1px solid #4a4030;
|
||||||
|
border-radius:4px; padding:6px 8px; font-size:13px; }
|
||||||
|
.fld textarea { min-height:60px; resize:vertical; font-family:inherit; }
|
||||||
|
.fld.inline { display:flex; gap:6px; align-items:center; }
|
||||||
|
.fld.inline > label { margin:0; flex:none; }
|
||||||
|
.subbox { border:1px solid #3a322a; border-radius:6px; padding:8px; margin:8px 0;
|
||||||
|
background:#19150f; }
|
||||||
|
.subbox .hd { display:flex; justify-content:space-between; align-items:center;
|
||||||
|
font-size:12px; color:#b89a5a; margin-bottom:6px; }
|
||||||
|
.row2 { display:flex; gap:6px; }
|
||||||
|
.row2 > * { flex:1; }
|
||||||
|
.tag-pick { display:flex; flex-wrap:wrap; gap:5px; }
|
||||||
|
.tag-pick label { font-size:12px; background:#241f18; border:1px solid #4a4030;
|
||||||
|
padding:3px 8px; border-radius:11px; cursor:pointer; }
|
||||||
|
.tag-pick input { margin-right:4px; }
|
||||||
|
.node-id { color:#7a7264; font-size:11px; }
|
||||||
|
|
||||||
|
/* ---- overlays / modals ---- */
|
||||||
|
.overlay { position:fixed; inset:0; background:rgba(0,0,0,.72); z-index:100;
|
||||||
|
display:flex; align-items:center; justify-content:center; }
|
||||||
|
.overlay.hidden { display:none; }
|
||||||
|
.login-box, .modal { background:#221d16; border:1px solid #4a4030; border-radius:10px;
|
||||||
|
padding:24px; width:380px; box-shadow:0 8px 30px rgba(0,0,0,.6); }
|
||||||
|
.modal { width:520px; max-height:82vh; overflow:auto; }
|
||||||
|
.modal.wide { width:760px; }
|
||||||
|
.login-box h2, .modal h3 { margin:0 0 12px; color:#e6c878; }
|
||||||
|
.login-box .hint { color:#9a8f7e; font-size:13px; margin:0 0 14px; }
|
||||||
|
.login-box input { width:100%; margin-bottom:10px; }
|
||||||
|
.login-box button { width:100%; }
|
||||||
|
.err { color:#e08a7a; font-size:13px; margin-top:8px; min-height:18px; }
|
||||||
|
.modal textarea { width:100%; min-height:160px; background:#19150f; color:#e8e0d4;
|
||||||
|
border:1px solid #4a4030; border-radius:5px; padding:8px;
|
||||||
|
font-family:monospace; font-size:12px; }
|
||||||
|
.modal-actions { margin-top:10px; display:flex; gap:8px; }
|
||||||
|
.drop { border:1.5px dashed #4a4030; border-radius:8px; padding:22px 12px; text-align:center;
|
||||||
|
cursor:pointer; color:#bdb29c; transition:border-color .15s, background .15s; }
|
||||||
|
.drop:hover { border-color:#6a5d40; background:#1c1810; }
|
||||||
|
.drop.over { border-color:#e6c878; background:#241d10; color:#e6c878; }
|
||||||
|
.drop p { margin:0; }
|
||||||
|
.drop .hint { margin-top:6px; font-size:12px; color:#8a8068; }
|
||||||
|
.filelist { margin-top:8px; }
|
||||||
|
.fileitem { display:flex; align-items:center; gap:8px; padding:5px 8px; margin-top:5px;
|
||||||
|
background:#19150f; border:1px solid #3a3326; border-radius:5px; font-size:13px; }
|
||||||
|
.fileitem .fn { flex:1; color:#e8e0d4; overflow:hidden; text-overflow:ellipsis; white-space:nowrap; }
|
||||||
|
.fileitem .fsz { color:#8a8068; font-size:12px; }
|
||||||
|
.fileitem .rm { background:none; border:none; color:#e08a7a; cursor:pointer; font-size:13px; padding:0 4px; }
|
||||||
|
.import-paste { margin-top:10px; }
|
||||||
|
.import-paste summary { cursor:pointer; color:#bdb29c; font-size:13px; user-select:none; }
|
||||||
|
.import-paste textarea { margin-top:8px; min-height:110px; }
|
||||||
|
.v-err { color:#e08a7a; margin:4px 0; font-size:13px; }
|
||||||
|
.v-warn { color:#d8c060; margin:4px 0; font-size:13px; }
|
||||||
|
.v-ok { color:#7ad88a; font-size:14px; }
|
||||||
|
|
||||||
|
/* ---- playtest ---- */
|
||||||
|
#pt-layout { display:flex; gap:14px; }
|
||||||
|
#pt-flow { flex:1; max-height:62vh; overflow:auto; }
|
||||||
|
#pt-ledger { width:230px; flex:none; background:#19150f; border:1px solid #3a322a;
|
||||||
|
border-radius:6px; padding:10px; font-size:13px; align-self:flex-start; }
|
||||||
|
#pt-ledger h4 { margin:0 0 8px; color:#e6c878; font-size:13px; }
|
||||||
|
#pt-ledger .lg { margin:4px 0; }
|
||||||
|
.pt-step { background:#241f18; border-left:3px solid #4a4030; padding:7px 10px;
|
||||||
|
margin:7px 0; border-radius:4px; font-size:13px; }
|
||||||
|
.pt-step.spk { color:#cdddf0; }
|
||||||
|
.pt-step.sys { color:#9a8f7e; font-style:italic; }
|
||||||
|
.pt-step.end { border-left-color:#e0a850; color:#eccf95; }
|
||||||
|
.pt-choices button { display:block; width:100%; text-align:left; margin:5px 0; }
|
||||||
|
.pt-choices button.locked { opacity:.55; }
|
||||||
|
.pt-q { color:#b89a5a; font-size:12px; margin:8px 0 4px; }
|
||||||
157
web/static/tree.js
Normal file
157
web/static/tree.js
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
// 分支树渲染(从 ir_to_html.py 的 TEMPLATE 抽出,加 onSelect 回调供编辑)。
|
||||||
|
// 用法: renderTree(ir, { onSelect:id=>{}, selected:'n1' })
|
||||||
|
|
||||||
|
(function () {
|
||||||
|
const ROW = 150, SP = 232, NW = 188;
|
||||||
|
const COLOR = { next:"#6a6256", option:"#7aa0d8", random:"#a07ad8",
|
||||||
|
win:"#7ac88a", lose:"#d87878", ref:"#9e9ef0" };
|
||||||
|
|
||||||
|
function roleNames(ir) {
|
||||||
|
const m = {};
|
||||||
|
(ir.roles || []).forEach(r => m[r.slot] = r.name + (r.archetype ? ("〔" + r.archetype + "〕") : ""));
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
function nameOf(ir, names, s) { return (s === "P1" ? "玩家" : "") || names[s] || s; }
|
||||||
|
|
||||||
|
function grantStr(ir, names, gr) {
|
||||||
|
if (gr.kind === "银两") return "银两 " + (gr.value > 0 ? "+" : "") + gr.value;
|
||||||
|
if (gr.kind === "道具") return "道具 " + gr.item + " ×" + gr.value;
|
||||||
|
if (gr.kind === "友好度") return nameOf(ir, names, gr.target) + " 友好度+" + gr.value;
|
||||||
|
if (gr.kind === "入门") return nameOf(ir, names, gr.target) + " 加入门派";
|
||||||
|
return JSON.stringify(gr);
|
||||||
|
}
|
||||||
|
|
||||||
|
function summary(ir, names, n) {
|
||||||
|
if (n.kind === "narration") return ["旁白", (n.text || "").slice(0, 28)];
|
||||||
|
if (n.kind === "dialogue") return ["对话 · " + nameOf(ir, names, n.speaker), (n.text || "").slice(0, 24)];
|
||||||
|
if (n.kind === "choice") return ["选择 (" + (n.options || []).length + "项)", (n.options || []).map(o => o.text).join(" / ").slice(0, 30)];
|
||||||
|
if (n.kind === "choice_once") return ["一次性选择", (n.options || []).map(o => o.text).join(" / ").slice(0, 30)];
|
||||||
|
if (n.kind === "random") return ["随机分支", (n.branches || []).length + " 路"];
|
||||||
|
if (n.kind === "fight") return ["战斗", "vs " + (n.camp2 || []).map(s => nameOf(ir, names, s)).join("、")];
|
||||||
|
if (n.kind === "move") return ["走位 · " + nameOf(ir, names, n.actor), "→ " + (n.to || "")];
|
||||||
|
if (n.kind === "anim") return ["动画 · " + nameOf(ir, names, n.actor), n.ani || ""];
|
||||||
|
if (n.kind === "reward") return ["奖励结算", ""];
|
||||||
|
if (n.kind === "out_ref") return ["引用子序列", "→ " + (n.ref || "")];
|
||||||
|
if (n.kind === "ending") return ["★ 结局", n.summary || ""];
|
||||||
|
return [n.kind, ""];
|
||||||
|
}
|
||||||
|
|
||||||
|
window.renderTree = function (ir, opts) {
|
||||||
|
opts = opts || {};
|
||||||
|
const names = roleNames(ir);
|
||||||
|
const layersDiv = document.getElementById("layers");
|
||||||
|
const svg = document.getElementById("svg");
|
||||||
|
layersDiv.innerHTML = ""; svg.innerHTML = "";
|
||||||
|
|
||||||
|
// 节点 (含结局)
|
||||||
|
const nodes = {};
|
||||||
|
(ir.nodes || []).forEach(n => nodes[n.id] = Object.assign({ _end: false }, n));
|
||||||
|
(ir.endings || []).forEach(e => nodes[e.id] = Object.assign({ _end: true, kind: "ending" }, e));
|
||||||
|
|
||||||
|
// 边
|
||||||
|
const edges = [];
|
||||||
|
const add = (u, v, type, label) => { if (v && nodes[v]) edges.push({ u, v, type, label: label || "" }); };
|
||||||
|
(ir.nodes || []).forEach(n => {
|
||||||
|
if (n.next) add(n.id, n.next, n.kind === "out_ref" ? "ref" : "next");
|
||||||
|
(n.options || []).forEach(o => add(n.id, o.goto, "option", o.text));
|
||||||
|
(n.branches || []).forEach(b => add(n.id, b.goto, "random", "权重" + (b.weight != null ? b.weight : "")));
|
||||||
|
if (n.kind === "fight") { add(n.id, n.win, "win", "胜"); add(n.id, n.lose, "lose", "败"); }
|
||||||
|
});
|
||||||
|
|
||||||
|
// 最长路径分层
|
||||||
|
const layer = {}; Object.keys(nodes).forEach(id => layer[id] = 0);
|
||||||
|
let changed = true, guard = 0;
|
||||||
|
while (changed && guard++ < 999) {
|
||||||
|
changed = false;
|
||||||
|
edges.forEach(e => { if (layer[e.v] < layer[e.u] + 1) { layer[e.v] = layer[e.u] + 1; changed = true; } });
|
||||||
|
}
|
||||||
|
|
||||||
|
// 子树居中布局
|
||||||
|
const childMap = {}; Object.keys(nodes).forEach(id => childMap[id] = []);
|
||||||
|
const indeg = {}; Object.keys(nodes).forEach(id => indeg[id] = 0);
|
||||||
|
const seenE = new Set();
|
||||||
|
edges.forEach(e => { const k = e.u + ">" + e.v; if (!seenE.has(k)) { seenE.add(k); childMap[e.u].push(e.v); indeg[e.v]++; } });
|
||||||
|
let roots = Object.keys(nodes).filter(id => indeg[id] === 0);
|
||||||
|
if (!roots.length) roots = [Object.keys(nodes)[0]];
|
||||||
|
const xpos = {}; let nextX = 0; const vis = new Set();
|
||||||
|
function assignX(id) {
|
||||||
|
if (!id || vis.has(id)) return; vis.add(id);
|
||||||
|
if (childMap[id].length === 0) { xpos[id] = nextX; nextX += SP; return; }
|
||||||
|
childMap[id].forEach(assignX);
|
||||||
|
const placed = childMap[id].map(c => xpos[c]).filter(v => v !== undefined);
|
||||||
|
xpos[id] = placed.length ? (Math.min(...placed) + Math.max(...placed)) / 2 : (nextX += SP, nextX - SP);
|
||||||
|
}
|
||||||
|
roots.forEach(assignX);
|
||||||
|
Object.keys(nodes).forEach(id => { if (xpos[id] === undefined) { xpos[id] = nextX; nextX += SP; } });
|
||||||
|
|
||||||
|
let maxX = 0, maxL = 0;
|
||||||
|
Object.keys(nodes).forEach(id => {
|
||||||
|
const n = nodes[id], [k, t] = summary(ir, names, n);
|
||||||
|
const d = document.createElement("div");
|
||||||
|
d.className = "node kind-" + n.kind + (id === opts.selected ? " sel" : "");
|
||||||
|
d.id = "node-" + id;
|
||||||
|
let inner = '<div class="k">' + k + '</div><div class="t">' + esc(t || id) + '</div>';
|
||||||
|
if (n.kind === "ending") {
|
||||||
|
const g = (n.grants && n.grants.length) ? n.grants.map(gr => grantStr(ir, names, gr)).join(",") : "无奖励";
|
||||||
|
inner += '<div class="rw">' + esc(g) + '</div>';
|
||||||
|
}
|
||||||
|
d.innerHTML = inner;
|
||||||
|
d.style.left = xpos[id] + "px"; d.style.top = (layer[id] * ROW) + "px";
|
||||||
|
d.onclick = () => opts.onSelect && opts.onSelect(id);
|
||||||
|
layersDiv.appendChild(d);
|
||||||
|
// 选中节点:浮出快捷按钮。作为画布独立元素按坐标定位,避免被 choice 等节点的 clip-path 裁切。
|
||||||
|
if (id === opts.selected) {
|
||||||
|
const bar = document.createElement("div");
|
||||||
|
bar.className = "node-acts";
|
||||||
|
bar.style.left = (xpos[id] + NW + 2) + "px"; // 右缘对齐节点右上角
|
||||||
|
bar.style.top = (layer[id] * ROW - 13) + "px";
|
||||||
|
const mk = (cls, label, title, fn) => {
|
||||||
|
const b = document.createElement("button");
|
||||||
|
b.className = "nact " + cls; b.textContent = label; b.title = title;
|
||||||
|
b.onclick = e => { e.stopPropagation(); fn(id); };
|
||||||
|
return b;
|
||||||
|
};
|
||||||
|
if (opts.onAddNext && !n._end) bar.appendChild(mk("add", "+后继", "新建一个节点并自动接到这里", opts.onAddNext));
|
||||||
|
if (opts.onDelete) bar.appendChild(mk("del", "✕", n._end ? "删除此结局" : "删除此节点", opts.onDelete));
|
||||||
|
layersDiv.appendChild(bar);
|
||||||
|
}
|
||||||
|
maxX = Math.max(maxX, xpos[id]); maxL = Math.max(maxL, layer[id]);
|
||||||
|
});
|
||||||
|
layersDiv.style.width = (maxX + NW + 40) + "px";
|
||||||
|
layersDiv.style.height = (maxL * ROW + 180) + "px";
|
||||||
|
|
||||||
|
drawEdges(edges);
|
||||||
|
};
|
||||||
|
|
||||||
|
function drawEdges(edges) {
|
||||||
|
const g = document.getElementById("graph"), svg = document.getElementById("svg");
|
||||||
|
const gb = g.getBoundingClientRect();
|
||||||
|
svg.setAttribute("width", g.scrollWidth); svg.setAttribute("height", g.scrollHeight);
|
||||||
|
let h = '<defs>';
|
||||||
|
Object.entries(COLOR).forEach(([k, c]) => {
|
||||||
|
h += '<marker id="ar-' + k + '" markerWidth="9" markerHeight="9" refX="7" refY="3" orient="auto"><path d="M0,0 L7,3 L0,6 Z" fill="' + c + '"/></marker>';
|
||||||
|
});
|
||||||
|
h += '</defs>';
|
||||||
|
edges.forEach(e => {
|
||||||
|
const a = document.getElementById("node-" + e.u), b = document.getElementById("node-" + e.v);
|
||||||
|
if (!a || !b) return;
|
||||||
|
const ra = a.getBoundingClientRect(), rb = b.getBoundingClientRect();
|
||||||
|
const x1 = ra.left - gb.left + g.scrollLeft + ra.width / 2, y1 = ra.bottom - gb.top + g.scrollTop;
|
||||||
|
const x2 = rb.left - gb.left + g.scrollLeft + rb.width / 2, y2 = rb.top - gb.top + g.scrollTop;
|
||||||
|
const c = COLOR[e.type] || "#6a6256", my = (y1 + y2) / 2;
|
||||||
|
h += '<path d="M' + x1 + ',' + y1 + ' C' + x1 + ',' + my + ' ' + x2 + ',' + my + ' ' + x2 + ',' + y2 + '" stroke="' + c + '" stroke-width="2.2" fill="none" opacity="0.92" marker-end="url(#ar-' + e.type + ')"' + (e.type === "option" ? ' stroke-dasharray="7,4"' : '') + '/>';
|
||||||
|
if (e.label) {
|
||||||
|
const t = 0.8, mt = 1 - t;
|
||||||
|
const lx = mt * mt * mt * x1 + 3 * mt * mt * t * x1 + 3 * mt * t * t * x2 + t * t * t * x2;
|
||||||
|
const ly = mt * mt * mt * y1 + 3 * mt * mt * t * my + 3 * mt * t * t * my + t * t * t * y2;
|
||||||
|
h += '<text x="' + lx + '" y="' + ly + '" fill="' + c + '" font-size="11.5" text-anchor="middle" stroke="#161310" stroke-width="3.5" paint-order="stroke" style="font-weight:bold">' + esc(e.label.slice(0, 12)) + '</text>';
|
||||||
|
}
|
||||||
|
});
|
||||||
|
svg.innerHTML = h;
|
||||||
|
}
|
||||||
|
|
||||||
|
function esc(s) { return String(s).replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">"); }
|
||||||
|
window._treeGrantStr = grantStr;
|
||||||
|
window._treeNameOf = nameOf;
|
||||||
|
window._treeRoleNames = roleNames;
|
||||||
|
})();
|
||||||
Reference in New Issue
Block a user