feat(timeline): 交互式分支演出 + 从任意节点开始 + 时间轴分面板/自适应
- 交互分支:播到选择/战斗/随机节点暂停,在镜头下方弹按钮手选,点完接对应分支续演 - 从任意节点开始:单击节点选中→「从选中处开始」或双击节点,立即从该处播放; 起始位置按从开头到该节点途中的走位重放算出(角色站在应有位置),已离线验证 - 布局分两块(上舞台/下时间轴),时间轴 playhead 仅播放时居中、暂停可自由滚 - 时间轴自适应宽度按钮(整条压进可视区)+鼠标滚轮横向滚动,解决长时间轴够不着节点 - 演示事件 QY_TLDEMO 扩充两条分支(和解→随机夜晚/拔剑→战斗胜败),去掉对焦NP1
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@ -1,161 +1,205 @@
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// 演出预览/配置:把事件的演出节点铺成时间线(每节点按时长占一段),并在 2D 俯视白模舞台上随
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// playhead 播放——走位插值、对话打字机、镜头可视区域框。战斗/选择/随机只在「剧情」轨标点,不模拟。
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// P1:消费现有 IR(线性顺序铺轴,无并行偏移);沿首出口走一条主路径预览。
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// 渲染挂载到任意 host 容器(演出配置页内嵌),不再用弹窗。
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// 演出预览/配置:2D 俯视白模舞台 + 时间轴 playhead 播放。
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// 走位插值 / 对话打字机 / 镜头可视框 / 动画标记;战斗·随机仅标点。
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// 交互式分支:播到「选择/战斗」节点暂停,在舞台底部(镜头下方)弹出选项浮层,点击后接对应分支续演。
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// 布局:上=演出舞台面板(含选项浮层),下=独立时间轴面板(横向滚、playhead 居中)。
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// 暴露 window.Timeline = { show(host, ir, dict, pointsets), stop() }。
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(function () {
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// ---- 时长模型(前端估算;与未来编译器口径对齐时再统一)----
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const CHAR_TIME = 0.07; // 打字机:秒/字
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const TAIL_PAUSE = 0.9; // 对话读完停顿
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const MIN_DLG = 1.2; // 对话最短时长
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const MOVE_SPEED = 3.0; // 默认走位速度(点位单位/秒)
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const ANIM_DUR = 1.0; // 动画缺省时长(Web 不知 clip 真长,P3 引擎回填)
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const PXPSEC = 80; // 时间轴每秒像素
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const ROW_H = 30; // 轨道行高
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const CAM_W = 14, CAM_H = 9; // 镜头可视区域(世界单位,俯视示意)
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// ---- 时长模型 ----
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const CHAR_TIME = 0.07, TAIL_PAUSE = 0.9, MIN_DLG = 1.2;
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const MOVE_SPEED = 3.0, ANIM_DUR = 1.0;
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const PXMAX = 80, ROW_H = 30; // PXMAX=每秒最大像素;实际用动态 PX(可适应宽度)
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const CAM_W = 14, CAM_H = 9;
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function dlgDur(text) { return Math.max(MIN_DLG, (text || "").length * CHAR_TIME + TAIL_PAUSE); }
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function esc(s) { return String(s == null ? "" : s).replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">"); }
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function anchorXZ(anchors, name) {
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const a = (anchors || []).find(x => x.name === name);
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return a ? { x: a.pos[0], z: a.pos[2] } : null;
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}
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function anchorXZ(anchors, name) { const a = (anchors || []).find(x => x.name === name); return a ? { x: a.pos[0], z: a.pos[2] } : null; }
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// ---- 线性化:从入度0起步,沿首出口走一条主路径;分支/结局标点不展开 ----
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function firstNode(IR) {
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const indeg = {}; (IR.nodes || []).forEach(n => indeg[n.id] = 0);
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(IR.nodes || []).forEach(n => {
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const outs = [n.next].concat((n.options || []).map(o => o.goto), (n.branches || []).map(b => b.goto),
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n.kind === "fight" ? [n.win, n.lose] : []);
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outs.forEach(t => { if (t in indeg) indeg[t]++; });
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[n.next].concat((n.options || []).map(o => o.goto), (n.branches || []).map(b => b.goto), n.kind === "fight" ? [n.win, n.lose] : [])
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.forEach(t => { if (t in indeg) indeg[t]++; });
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});
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const roots = (IR.nodes || []).filter(n => indeg[n.id] === 0);
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return (roots[0] || (IR.nodes || [])[0] || {}).id;
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}
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function linearize(IR) {
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const nodes = {}; (IR.nodes || []).forEach(n => nodes[n.id] = n);
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const endings = {}; (IR.endings || []).forEach(e => endings[e.id] = e);
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const seqMap = {}; (IR.sequences || []).forEach(s => seqMap[s.id] = s);
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const out = [];
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let id = firstNode(IR), guard = 0; const seen = new Set();
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while (id && guard++ < 500) {
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if (seen.has(id)) { out.push({ stop: "循环中断" }); break; }
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seen.add(id);
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const n = nodes[id];
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if (!n) { if (endings[id]) out.push({ ending: endings[id] }); break; }
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const k = n.kind;
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if (k === "choice" || k === "choice_once") { out.push({ branch: "choice", node: n }); const o = n.options || []; id = o.length ? o[0].goto : null; }
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else if (k === "random") { out.push({ branch: "random", node: n }); const b = n.branches || []; id = b.length ? b[0].goto : null; }
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else if (k === "fight") { out.push({ branch: "fight", node: n }); id = n.win || n.lose || null; }
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else if (k === "out_ref") {
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const sq = seqMap[n.ref];
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if (sq && (sq.nodes || []).length) {
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const sm = {}; sq.nodes.forEach(x => sm[x.id] = x);
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let sid = sq.nodes[0].id, sg = 0;
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while (sid && sg++ < 100) { const sn = sm[sid]; if (!sn) break; out.push({ node: sn, kind: sn.kind }); sid = sn.next; }
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}
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id = n.next;
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}
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else { out.push({ node: n, kind: k }); id = n.next; }
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}
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// 注:结局已在循环顶部 `!n` 分支里 push 过(endings 不在 nodes 里),此处不再重复推。
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return out;
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// ===================== 会话准备(静态:位置/范围/映射)=====================
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function collectAllRefs(IR) {
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const refs = [], add = n => { if (n && !refs.includes(n)) refs.push(n); };
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add("P1"); (IR.roles || []).forEach(r => add(r.slot));
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const scan = arr => (arr || []).forEach(n => { add(n.speaker); add(n.actor); if (n.kind === "move") add(n.to); if (n.camera) add(n.camera); });
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scan(IR.nodes); (IR.sequences || []).forEach(s => scan(s.nodes));
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return refs;
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}
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// ---- 构建演出模型:clips + rows + total ----
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function buildModel(IR, anchors) {
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const seq = linearize(IR);
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function prepare(IR, anchors) {
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const roleName = {}; (IR.roles || []).forEach(r => roleName[r.slot] = r.name);
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const nm = s => s === "P1" ? "玩家" : (roleName[s] || s);
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// 位置来源:真实锚点优先;点位集没挂/缺坐标时,把引用到的点位在圆周上**合成布局**,
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// 保证走位预览不空(线上未挂点位集卷的常见情形 + 尚未取点的事件)。
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const refs = [];
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const addRef = n => { if (n && !refs.includes(n)) refs.push(n); };
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addRef("P1"); (IR.roles || []).forEach(r => addRef(r.slot));
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seq.forEach(item => {
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const n = item.node; if (!n) return;
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addRef(n.speaker); addRef(n.actor);
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if (n.kind === "move") addRef(n.to);
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if (n.camera) addRef(n.camera);
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});
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const refs = collectAllRefs(IR);
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const realPos = {}; (anchors || []).forEach(a => realPos[a.name] = { x: a.pos[0], z: a.pos[2] });
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const hasReal = Object.keys(realPos).length > 0;
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const posMap = {};
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const missing = refs.filter(r => !realPos[r]);
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const R = 6;
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const posMap = {}; const missing = refs.filter(r => !realPos[r]); const R = 6;
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missing.forEach((name, i) => {
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const ang = (i / Math.max(1, missing.length)) * Math.PI * 2 - Math.PI / 2;
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posMap[name] = { x: +(Math.cos(ang) * R).toFixed(2), z: +(Math.sin(ang) * R).toFixed(2) };
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});
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Object.assign(posMap, realPos); // 真实坐标覆盖合成
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Object.assign(posMap, realPos);
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const synthetic = !hasReal;
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const initPos = {}; refs.forEach(r => { if (posMap[r]) initPos[r] = posMap[r]; });
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const curPos = {};
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const posOf = a => curPos[a] || initPos[a] || { x: 0, z: 0 };
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let t = 0; const clips = []; const rowSet = [];
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const useRow = r => { if (!rowSet.includes(r)) rowSet.push(r); };
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seq.forEach(item => {
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if (item.stop) { clips.push({ row: "剧情", kind: "stop", start: t, dur: 0.4, label: item.stop }); useRow("剧情"); t += 0.4; return; }
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if (item.branch) {
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const n = item.node;
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const lbl = item.branch === "choice" ? "选择:" + (n.options || []).map(o => o.text).join(" / ")
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: item.branch === "random" ? "随机分支(预览取首路)"
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: "战斗 vs " + (n.camp2 || []).map(nm).join("、") + "(预览取胜路)";
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clips.push({ row: "剧情", kind: "branch", start: t, dur: 0.6, label: lbl }); useRow("剧情"); t += 0.6; return;
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}
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if (item.ending) { clips.push({ row: "剧情", kind: "ending", start: t, dur: 0.8, label: "★ " + (item.ending.summary || item.ending.id) }); useRow("剧情"); t += 0.8; return; }
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const n = item.node, k = item.kind;
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if (k === "dialogue" || k === "narration") {
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const sp = n.speaker || "P1", dur = dlgDur(n.text);
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clips.push({ row: "演员:" + sp, kind: "dialogue", start: t, dur, label: esc(n.text || ""), actor: sp, text: n.text || "" });
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useRow("演员:" + sp);
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if (n.camera) { clips.push({ row: "镜头", kind: "camera", start: t, dur, label: "对焦 " + n.camera, focus: n.camera }); useRow("镜头"); }
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t += dur;
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} else if (k === "move") {
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const sp = n.actor || "P1", from = posOf(sp), to = posMap[n.to] || from;
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const speed = n.speed || MOVE_SPEED, dist = Math.hypot(to.x - from.x, to.z - from.z), dur = Math.max(0.3, dist / speed);
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clips.push({ row: "演员:" + sp, kind: "move", start: t, dur, label: "→ " + (n.to || ""), actor: sp, from, to });
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useRow("演员:" + sp); curPos[sp] = { x: to.x, z: to.z }; t += dur;
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} else if (k === "anim") {
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const sp = n.actor || "P1";
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clips.push({ row: "演员:" + sp, kind: "anim", start: t, dur: ANIM_DUR, label: "动画 " + (n.ani || ""), actor: sp });
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useRow("演员:" + sp); t += ANIM_DUR;
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} else if (k === "reward") {
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clips.push({ row: "剧情", kind: "reward", start: t, dur: 0.4, label: "奖励结算" }); useRow("剧情"); t += 0.4;
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}
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});
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// 行排序:演员(按 roles 顺序,P1 优先)→ 镜头 → 剧情
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const order = [];
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if (rowSet.includes("演员:P1")) order.push("演员:P1");
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(IR.roles || []).forEach(r => { const k = "演员:" + r.slot; if (k !== "演员:P1" && rowSet.includes(k)) order.push(k); });
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rowSet.forEach(r => { if (r.startsWith("演员:") && !order.includes(r)) order.push(r); });
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["镜头", "剧情"].forEach(r => { if (rowSet.includes(r)) order.push(r); });
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// 舞台要画的锚点:有真实坐标用真实;否则用合成布局(含点位名,作背景参照)
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const displayAnchors = hasReal ? (anchors || [])
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: refs.filter(r => posMap[r]).map(r => ({ name: r, pos: [posMap[r].x, 0, posMap[r].z] }));
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// 世界坐标范围(含锚点 + 所有走位终点),用于俯视舞台适配
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const xs = [], zs = [];
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displayAnchors.forEach(a => { xs.push(a.pos[0]); zs.push(a.pos[2]); });
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clips.forEach(c => { if (c.from) { xs.push(c.from.x); zs.push(c.from.z); } if (c.to) { xs.push(c.to.x); zs.push(c.to.z); } });
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Object.values(posMap).forEach(p => { xs.push(p.x); zs.push(p.z); });
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const bounds = xs.length ? { minX: Math.min(...xs), maxX: Math.max(...xs), minZ: Math.min(...zs), maxZ: Math.max(...zs) }
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: { minX: 0, maxX: 1, minZ: 0, maxZ: 1 };
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return { clips, rows: order, total: Math.max(t, 0.1), anchors: displayAnchors, initPos, nm, roleName, bounds, synthetic };
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const initPos = {}; refs.forEach(r => { if (posMap[r]) initPos[r] = posMap[r]; });
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const S = {
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IR, nm, roleName, posMap, anchors: displayAnchors, bounds, synthetic, initPos,
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nodes: {}, endings: {}, seqMap: {},
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clips: [], rows: [], total: 0.1,
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_t: 0, curPos: {}, entryPos: {}, visited: new Set(),
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};
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(IR.nodes || []).forEach(n => S.nodes[n.id] = n);
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(IR.endings || []).forEach(e => S.endings[e.id] = e);
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(IR.sequences || []).forEach(s => S.seqMap[s.id] = s);
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// 在场角色:全事件里当过 speaker/actor 的 slot(含 P1)。舞台始终按位置画出他们,
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// 这样从中途节点开始也能看到各角色"在该处应有的位置"。
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const used = [], addU = s => { if (s && !used.includes(s)) used.push(s); };
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const scanU = arr => (arr || []).forEach(n => { addU(n.speaker); addU(n.actor); });
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scanU(IR.nodes); (IR.sequences || []).forEach(s => scanU(s.nodes));
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const ordU = [];
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if (used.includes("P1")) ordU.push("P1");
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(IR.roles || []).forEach(r => { if (r.slot !== "P1" && used.includes(r.slot)) ordU.push(r.slot); });
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used.forEach(u => { if (!ordU.includes(u)) ordU.push(u); });
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S.usedActors = ordU;
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return S;
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}
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// ---- 播放期查询 ----
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function actorPosAt(model, actor, tau) {
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let pos = model.initPos[actor] || { x: 0, z: 0 };
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const moves = model.clips.filter(c => c.actor === actor && c.kind === "move").sort((a, b) => a.start - b.start);
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function resetAccum(S) { S.clips = []; S.rows = []; S._t = 0; S.curPos = Object.assign({}, S.entryPos || {}); S.visited = new Set(); S.total = 0.1; }
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// 找一条从开头到 targetId 的路径(BFS),用于重放途中走位算"进入位置"。
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function pathTo(S, targetId) {
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const start = firstNode(S.IR);
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if (!targetId || targetId === start) return [];
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const adj = id => {
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const n = S.nodes[id]; if (!n) return [];
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if (n.kind === "choice" || n.kind === "choice_once") return (n.options || []).map(o => o.goto);
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if (n.kind === "random") return (n.branches || []).map(b => b.goto);
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if (n.kind === "fight") return [n.win, n.lose];
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return [n.next];
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};
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const prev = {}, q = [start], seen = new Set([start]);
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while (q.length) {
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const u = q.shift();
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for (const v of adj(u)) {
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if (v && !seen.has(v) && S.nodes[v]) {
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seen.add(v); prev[v] = u;
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if (v === targetId) { const path = []; let c = v; while (c !== undefined) { path.unshift(c); c = prev[c]; } return path; }
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q.push(v);
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}
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}
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}
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return null;
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}
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// 沿路径(不含目标节点本身)重放所有走位,得到进入目标节点时各角色的位置。
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function replayPositions(S, path) {
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const cur = {};
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const applyMove = n => { if (n.kind === "move") { const to = S.posMap[n.to]; if (to) cur[n.actor || "P1"] = { x: to.x, z: to.z }; } };
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for (let i = 0; i < path.length - 1; i++) {
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const n = S.nodes[path[i]]; if (!n) continue;
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if (n.kind === "out_ref") {
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const sq = S.seqMap[n.ref];
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if (sq) { const sm = {}; (sq.nodes || []).forEach(x => sm[x.id] = x); let sid = (sq.nodes[0] || {}).id, g = 0; while (sid && g++ < 100) { const sn = sm[sid]; if (!sn) break; applyMove(sn); sid = sn.next; } }
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} else applyMove(n);
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}
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return cur;
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}
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// ===================== 分段构建(增量追加)=====================
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function useRow(S, r) { if (!S.rows.includes(r)) S.rows.push(r); }
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function posOf(S, a) { return S.curPos[a] || S.initPos[a] || { x: 0, z: 0 }; }
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function appendPlainNode(S, n) {
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const k = n.kind, nid = (S.nodes[n.id] === n) ? n.id : null; // 仅顶层节点可作起点(子序列节点不可)
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if (k === "dialogue" || k === "narration") {
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const sp = n.speaker || "P1", dur = dlgDur(n.text);
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S.clips.push({ row: "演员:" + sp, kind: "dialogue", start: S._t, dur, label: esc(n.text || ""), actor: sp, text: n.text || "", nodeId: nid });
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useRow(S, "演员:" + sp);
|
||||
if (n.camera) { S.clips.push({ row: "镜头", kind: "camera", start: S._t, dur, label: "对焦 " + n.camera, focus: n.camera, nodeId: nid }); useRow(S, "镜头"); }
|
||||
S._t += dur;
|
||||
} else if (k === "move") {
|
||||
const sp = n.actor || "P1", from = posOf(S, sp), to = S.posMap[n.to] || from;
|
||||
const speed = n.speed || MOVE_SPEED, dist = Math.hypot(to.x - from.x, to.z - from.z), dur = Math.max(0.3, dist / speed);
|
||||
S.clips.push({ row: "演员:" + sp, kind: "move", start: S._t, dur, label: "→ " + (n.to || ""), actor: sp, from, to, nodeId: nid });
|
||||
useRow(S, "演员:" + sp); S.curPos[sp] = { x: to.x, z: to.z }; S._t += dur;
|
||||
} else if (k === "anim") {
|
||||
const sp = n.actor || "P1";
|
||||
S.clips.push({ row: "演员:" + sp, kind: "anim", start: S._t, dur: ANIM_DUR, label: "动画 " + (n.ani || ""), actor: sp, nodeId: nid });
|
||||
useRow(S, "演员:" + sp); S._t += ANIM_DUR;
|
||||
} else if (k === "reward") {
|
||||
S.clips.push({ row: "剧情", kind: "reward", start: S._t, dur: 0.4, label: "奖励结算", nodeId: nid }); useRow(S, "剧情"); S._t += 0.4;
|
||||
}
|
||||
}
|
||||
|
||||
// 从 startId 走一段线性演出,遇分支/结局/断头停下。返回 {kind, node}。
|
||||
function extendSegment(S, startId) {
|
||||
let id = startId, guard = 0;
|
||||
while (id && guard++ < 500) {
|
||||
if (S.visited.has(id)) { S.clips.push({ row: "剧情", kind: "stop", start: S._t, dur: 0.4, label: "循环中断" }); useRow(S, "剧情"); S._t += 0.4; return { kind: "end" }; }
|
||||
S.visited.add(id);
|
||||
const end = S.endings[id];
|
||||
if (end) { S.clips.push({ row: "剧情", kind: "ending", start: S._t, dur: 0.8, label: "★ " + (end.summary || end.id) }); useRow(S, "剧情"); S._t += 0.8; return { kind: "ending", node: end }; }
|
||||
const n = S.nodes[id];
|
||||
if (!n) return { kind: "end" };
|
||||
const k = n.kind;
|
||||
if (k === "choice" || k === "choice_once" || k === "random" || k === "fight") {
|
||||
const lbl = (k === "fight") ? "战斗 vs " + (n.camp2 || []).map(S.nm).join("、")
|
||||
: (k === "random") ? "随机分支" : "选择";
|
||||
S.clips.push({ row: "剧情", kind: (k === "fight" ? "fight" : "branch"), start: S._t, dur: 0.6, label: lbl, nodeId: id }); useRow(S, "剧情"); S._t += 0.6;
|
||||
return { kind: k, node: n };
|
||||
}
|
||||
if (k === "out_ref") {
|
||||
const sq = S.seqMap[n.ref];
|
||||
if (sq && (sq.nodes || []).length) {
|
||||
const sm = {}; sq.nodes.forEach(x => sm[x.id] = x);
|
||||
let sid = sq.nodes[0].id, sg = 0;
|
||||
while (sid && sg++ < 100) { const sn = sm[sid]; if (!sn) break; appendPlainNode(S, sn); sid = sn.next; }
|
||||
}
|
||||
id = n.next; continue;
|
||||
}
|
||||
appendPlainNode(S, n); id = n.next;
|
||||
}
|
||||
return { kind: "end" };
|
||||
}
|
||||
|
||||
// 走一段,停在下一个需要选的点(choice/fight/random)或结束。
|
||||
function runUntilPause(S, startId) {
|
||||
const r = extendSegment(S, startId);
|
||||
S.total = Math.max(S._t, 0.1);
|
||||
return r;
|
||||
}
|
||||
|
||||
function orderRows(S) {
|
||||
const order = [];
|
||||
if (S.rows.includes("演员:P1")) order.push("演员:P1");
|
||||
(S.IR.roles || []).forEach(r => { const k = "演员:" + r.slot; if (k !== "演员:P1" && S.rows.includes(k)) order.push(k); });
|
||||
S.rows.forEach(r => { if (r.startsWith("演员:") && !order.includes(r)) order.push(r); });
|
||||
["镜头", "剧情"].forEach(r => { if (S.rows.includes(r)) order.push(r); });
|
||||
S.rows = order;
|
||||
}
|
||||
|
||||
// ===================== 播放期查询 =====================
|
||||
function actorsIn(M) { return M.usedActors || []; }
|
||||
function actorPosAt(M, actor, tau) {
|
||||
let pos = (M.entryPos && M.entryPos[actor]) || M.initPos[actor] || { x: 0, z: 0 };
|
||||
const moves = M.clips.filter(c => c.actor === actor && c.kind === "move").sort((a, b) => a.start - b.start);
|
||||
for (const m of moves) {
|
||||
if (tau >= m.start + m.dur) pos = m.to;
|
||||
else if (tau >= m.start) { const f = (tau - m.start) / m.dur; return { x: m.from.x + (m.to.x - m.from.x) * f, z: m.from.z + (m.to.z - m.from.z) * f }; }
|
||||
@ -163,82 +207,121 @@
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
function activeDialogue(model, tau) {
|
||||
return model.clips.find(c => c.kind === "dialogue" && tau >= c.start && tau < c.start + c.dur) || null;
|
||||
}
|
||||
function activeAnim(model, actor, tau) {
|
||||
return model.clips.find(c => c.kind === "anim" && c.actor === actor && tau >= c.start && tau < c.start + c.dur) || null;
|
||||
}
|
||||
// 镜头世界焦点:显式 camera clip 优先 → 否则跟随当前说话人 → 否则玩家 → 否则场景中心。
|
||||
// 这样镜头可视框「始终可见」并跟着戏走,而不是只在配了 camera 的对话上才出现。
|
||||
function focusWorldAt(model, tau) {
|
||||
function activeDialogue(M, tau) { return M.clips.find(c => c.kind === "dialogue" && tau >= c.start && tau < c.start + c.dur) || null; }
|
||||
function activeAnim(M, actor, tau) { return M.clips.find(c => c.kind === "anim" && c.actor === actor && tau >= c.start && tau < c.start + c.dur) || null; }
|
||||
function focusWorldAt(M, tau) {
|
||||
let fp = null;
|
||||
model.clips.filter(c => c.kind === "camera").forEach(c => { if (tau >= c.start) fp = c.focus; });
|
||||
if (fp) { const p = anchorXZ(model.anchors, fp); if (p) return p; }
|
||||
const dlg = activeDialogue(model, tau);
|
||||
if (dlg && dlg.actor) return actorPosAt(model, dlg.actor, tau);
|
||||
if (actorsIn(model).includes("P1")) return actorPosAt(model, "P1", tau);
|
||||
const b = model.bounds; return { x: (b.minX + b.maxX) / 2, z: (b.minZ + b.maxZ) / 2 };
|
||||
}
|
||||
function actorsIn(model) {
|
||||
const s = []; model.rows.forEach(r => { if (r.startsWith("演员:")) s.push(r.slice(3)); });
|
||||
return s;
|
||||
M.clips.filter(c => c.kind === "camera").forEach(c => { if (tau >= c.start) fp = c.focus; });
|
||||
if (fp) { const p = anchorXZ(M.anchors, fp); if (p) return p; }
|
||||
const dlg = activeDialogue(M, tau);
|
||||
if (dlg && dlg.actor) return actorPosAt(M, dlg.actor, tau);
|
||||
if (actorsIn(M).includes("P1")) return actorPosAt(M, "P1", tau);
|
||||
const b = M.bounds; return { x: (b.minX + b.maxX) / 2, z: (b.minZ + b.maxZ) / 2 };
|
||||
}
|
||||
|
||||
// ===================== 状态 & 挂载 =====================
|
||||
let model, playT = 0, playing = false, rafId = 0, lastTs = 0, stageCv, stageCtx, els = {};
|
||||
let S, model, playT = 0, playing = false, rafId = 0, lastTs = 0, stageCv, stageCtx, els = {}, pending = null, selNode = null, PX = 80, fitMode = false;
|
||||
|
||||
const TEMPLATE =
|
||||
'<div class="tl-mapinfo"></div>' +
|
||||
'<div class="tl-stagewrap"><canvas class="tl-stage" width="780" height="380"></canvas></div>' +
|
||||
'<div class="tl-controls">' +
|
||||
' <button class="tl-play primary">▶ 播放</button>' +
|
||||
' <button class="tl-restart mini">⏮ 重头</button>' +
|
||||
' <span class="tl-time">0.0 / 0.0s</span>' +
|
||||
' <span class="tip">点时间轴任意处跳转 · 战斗/选择/随机仅标点不模拟 · 预览沿首出口主路径</span>' +
|
||||
'<div class="tl-stagepanel">' +
|
||||
' <div class="tl-mapinfo"></div>' +
|
||||
' <div class="tl-stagewrap"><canvas class="tl-stage" width="780" height="380"></canvas><div class="tl-choices hidden"></div></div>' +
|
||||
' <div class="tl-controls">' +
|
||||
' <button class="tl-play primary">▶ 播放</button>' +
|
||||
' <button class="tl-restart mini">⏮ 重头</button>' +
|
||||
' <button class="tl-startbtn mini" disabled>▶ 从选中处开始</button>' +
|
||||
' <button class="tl-fitbtn mini" title="整条时间轴压进可视宽度/恢复">⇔ 适应宽度</button>' +
|
||||
' <span class="tl-time">0.0 / 0.0s</span>' +
|
||||
' <span class="tip">单击节点选中→「从选中处开始」,或双击节点直接开始(位置按途中走位重放) · 遇选择/战斗/随机弹选项</span>' +
|
||||
' </div>' +
|
||||
'</div>' +
|
||||
'<div class="tl-tracks"></div>';
|
||||
'<div class="tl-timelinepanel"><div class="tl-tracks"></div></div>';
|
||||
|
||||
function show(host, IR, DICT, POINTSETS) {
|
||||
stopPlay();
|
||||
const psName = (IR.stage || {}).point_set || IR.id;
|
||||
const ps = (POINTSETS || {})[psName] || {};
|
||||
const anchors = ps.anchors || [];
|
||||
model = buildModel(IR, anchors);
|
||||
S = prepare(IR, ps.anchors || []); model = S;
|
||||
|
||||
host.innerHTML = TEMPLATE;
|
||||
els = {
|
||||
host,
|
||||
mapinfo: host.querySelector(".tl-mapinfo"),
|
||||
stage: host.querySelector(".tl-stage"),
|
||||
choices: host.querySelector(".tl-choices"),
|
||||
tracks: host.querySelector(".tl-tracks"),
|
||||
play: host.querySelector(".tl-play"),
|
||||
restart: host.querySelector(".tl-restart"),
|
||||
startbtn: host.querySelector(".tl-startbtn"),
|
||||
fitbtn: host.querySelector(".tl-fitbtn"),
|
||||
time: host.querySelector(".tl-time"),
|
||||
playhead: null,
|
||||
};
|
||||
els.mapinfo.textContent = "点位集:" + psName + (ps.mapId ? "(地图 " + ps.mapId + ")" : "") +
|
||||
(model.synthetic ? " · ⚠ 未取到真实坐标,按示意布局自动铺开(走位仍可预览)" : " · 真实坐标");
|
||||
(S.synthetic ? " · ⚠ 未取到真实坐标,按示意布局自动铺开(走位仍可预览)" : " · 真实坐标");
|
||||
stageCv = els.stage; stageCtx = stageCv.getContext("2d");
|
||||
|
||||
buildTracks();
|
||||
els.play.onclick = () => playing ? stopPlay() : play();
|
||||
els.restart.onclick = () => { stopPlay(); seek(0); };
|
||||
seek(0);
|
||||
els.restart.onclick = () => restart();
|
||||
els.startbtn.onclick = () => { if (selNode) startFrom(selNode, true); };
|
||||
els.fitbtn.onclick = () => { fitMode = !fitMode; els.fitbtn.classList.toggle("on", fitMode); refreshTimeline(); renderFrame(); };
|
||||
|
||||
startFrom(firstNode(IR));
|
||||
}
|
||||
|
||||
function clear() { stopPlay(); if (els.host) els.host.innerHTML = ""; els = {}; model = null; }
|
||||
function selectClip(c, el) {
|
||||
els.tracks.querySelectorAll(".tl-clip.sel").forEach(x => x.classList.remove("sel"));
|
||||
const startable = c.nodeId && S.nodes[c.nodeId];
|
||||
if (el) el.classList.add("sel");
|
||||
selNode = startable ? c.nodeId : null;
|
||||
els.startbtn.disabled = !selNode;
|
||||
els.startbtn.textContent = selNode ? ("▶ 从「" + nodeLabel(S, S.nodes[selNode]).slice(0, 12) + "」开始") : "▶ 从选中处开始";
|
||||
}
|
||||
function clearSelection() { selNode = null; if (els.startbtn) { els.startbtn.disabled = true; els.startbtn.textContent = "▶ 从选中处开始"; } }
|
||||
|
||||
function nodeLabel(S, n) {
|
||||
const nm = S.nm, t = (n.text || "").slice(0, 12);
|
||||
if (n.kind === "narration") return "旁白·" + nm(n.speaker || "P1") + ":" + t;
|
||||
if (n.kind === "dialogue") return "对话·" + nm(n.speaker || "P1") + ":" + t;
|
||||
if (n.kind === "move") return "走位·" + nm(n.actor) + "→" + n.to;
|
||||
if (n.kind === "anim") return "动画·" + nm(n.actor) + " " + (n.ani || "");
|
||||
if (n.kind === "choice" || n.kind === "choice_once") return "【选择】" + (n.options || []).map(o => o.text).join(" / ").slice(0, 18);
|
||||
if (n.kind === "random") return "【随机】" + (n.branches || []).length + " 路";
|
||||
if (n.kind === "fight") return "【战斗】vs " + (n.camp2 || []).map(nm).join("、");
|
||||
if (n.kind === "reward") return "奖励结算";
|
||||
if (n.kind === "out_ref") return "引用·" + n.ref;
|
||||
return n.kind;
|
||||
}
|
||||
// 从指定节点开始:先重放途中走位算进入位置,再从该节点构建演出。
|
||||
function startFrom(targetId, autoplay) {
|
||||
stopPlay(); hideChoices(); clearSelection();
|
||||
const path = pathTo(S, targetId);
|
||||
S.entryPos = path ? replayPositions(S, path) : {};
|
||||
resetAccum(S);
|
||||
pending = runUntilPause(S, targetId);
|
||||
refreshTimeline();
|
||||
seek(0);
|
||||
if (autoplay) play(); // 用户双击/点「从此处开始」=立即播放;初始加载/重头则停在起点
|
||||
}
|
||||
function clear() { stopPlay(); if (els.host) els.host.innerHTML = ""; els = {}; model = S = null; }
|
||||
|
||||
function restart() { startFrom(firstNode(S.IR)); }
|
||||
|
||||
function refreshTimeline() { orderRows(S); buildTracks(); }
|
||||
|
||||
function buildTracks() {
|
||||
const host = els.tracks; host.innerHTML = ""; host.style.position = "relative";
|
||||
const W = model.total * PXPSEC;
|
||||
// 适应宽度:把整条时间轴压进可视宽度(留标签位);否则用固定 80px/s。
|
||||
PX = fitMode ? Math.max(6, ((host.clientWidth || 760) - 60) / Math.max(model.total, 0.1)) : PXMAX;
|
||||
// 鼠标滚轮 → 横向滚动(横向溢出时)
|
||||
host.onwheel = e => { if (host.scrollWidth > host.clientWidth + 1) { host.scrollLeft += (e.deltaY || 0) + (e.deltaX || 0); e.preventDefault(); } };
|
||||
const W = model.total * PX;
|
||||
const ruler = document.createElement("div"); ruler.className = "tl-ruler"; ruler.style.width = W + "px";
|
||||
for (let s = 0; s <= Math.ceil(model.total); s++) {
|
||||
const tick = document.createElement("div"); tick.className = "tl-tick"; tick.style.left = (s * PXPSEC) + "px";
|
||||
const tick = document.createElement("div"); tick.className = "tl-tick"; tick.style.left = (s * PX) + "px";
|
||||
tick.innerHTML = '<span>' + s + 's</span>'; ruler.appendChild(tick);
|
||||
}
|
||||
host.appendChild(ruler);
|
||||
|
||||
model.rows.forEach(r => {
|
||||
const lane = document.createElement("div"); lane.className = "tl-lane"; lane.style.width = W + "px"; lane.style.height = ROW_H + "px";
|
||||
const label = r.startsWith("演员:") ? model.nm(r.slice(3)) : r;
|
||||
@ -246,69 +329,53 @@
|
||||
model.clips.filter(c => c.row === r).forEach(c => {
|
||||
const el = document.createElement("div");
|
||||
el.className = "tl-clip k-" + c.kind;
|
||||
el.style.left = (c.start * PXPSEC) + "px";
|
||||
el.style.width = Math.max(8, c.dur * PXPSEC - 2) + "px";
|
||||
el.style.left = (c.start * PX) + "px";
|
||||
el.style.width = Math.max(8, c.dur * PX - 2) + "px";
|
||||
el.title = c.label + "(" + c.dur.toFixed(1) + "s)";
|
||||
el.textContent = c.label;
|
||||
el.dataset.start = c.start; el.dataset.end = c.start + c.dur;
|
||||
el.onclick = e => { e.stopPropagation(); seek(c.start + 0.001); };
|
||||
if (c.nodeId && S.nodes[c.nodeId]) el.classList.add("startable");
|
||||
el.onclick = e => { e.stopPropagation(); selectClip(c, el); }; // 单击=选中(不跳时间,避免视图乱滚)
|
||||
el.ondblclick = e => { e.stopPropagation(); e.preventDefault(); if (c.nodeId && S.nodes[c.nodeId]) startFrom(c.nodeId, true); };
|
||||
lane.appendChild(el);
|
||||
});
|
||||
host.appendChild(lane);
|
||||
});
|
||||
|
||||
const ph = document.createElement("div"); ph.className = "tl-playhead"; host.appendChild(ph);
|
||||
els.playhead = ph;
|
||||
const ph = document.createElement("div"); ph.className = "tl-playhead"; host.appendChild(ph); els.playhead = ph;
|
||||
host.onclick = e => {
|
||||
const rect = host.getBoundingClientRect();
|
||||
const x = e.clientX - rect.left + host.scrollLeft;
|
||||
seek(Math.max(0, Math.min(model.total, x / PXPSEC)));
|
||||
seek(Math.max(0, Math.min(model.total, (e.clientX - rect.left + host.scrollLeft) / PX)));
|
||||
};
|
||||
}
|
||||
|
||||
function worldToStage(p) {
|
||||
const b = model.bounds, pad = 40;
|
||||
const w = stageCv.width, h = stageCv.height;
|
||||
const b = model.bounds, pad = 40, w = stageCv.width, h = stageCv.height;
|
||||
const dx = (b.maxX - b.minX) || 1, dz = (b.maxZ - b.minZ) || 1;
|
||||
const sc = Math.min((w - pad * 2) / dx, (h - pad * 2) / dz);
|
||||
const cx = (b.minX + b.maxX) / 2, cz = (b.minZ + b.maxZ) / 2;
|
||||
return { x: w / 2 + (p.x - cx) * sc, y: h / 2 - (p.z - cz) * sc, sc };
|
||||
}
|
||||
|
||||
const ACTOR_COLORS = ["#e6c878", "#7ec8e3", "#e38f7e", "#9ee37e", "#c89ee3", "#e3c87e", "#7ee3c8"];
|
||||
function colorOf(model, actor) {
|
||||
function colorOf(M, actor) {
|
||||
if (actor === "P1") return "#f0d890";
|
||||
const list = actorsIn(model).filter(a => a !== "P1");
|
||||
const i = list.indexOf(actor);
|
||||
const list = actorsIn(M).filter(a => a !== "P1"); const i = list.indexOf(actor);
|
||||
return ACTOR_COLORS[(i + 1) % ACTOR_COLORS.length];
|
||||
}
|
||||
|
||||
function drawStage(tau) {
|
||||
const ctx = stageCtx, w = stageCv.width, h = stageCv.height;
|
||||
ctx.clearRect(0, 0, w, h);
|
||||
ctx.fillStyle = "#15130d"; ctx.fillRect(0, 0, w, h);
|
||||
|
||||
// 锚点(淡)
|
||||
ctx.clearRect(0, 0, w, h); ctx.fillStyle = "#15130d"; ctx.fillRect(0, 0, w, h);
|
||||
(model.anchors || []).forEach(a => {
|
||||
const p = worldToStage({ x: a.pos[0], z: a.pos[2] });
|
||||
ctx.strokeStyle = "rgba(180,170,140,.35)"; ctx.lineWidth = 1;
|
||||
ctx.beginPath(); ctx.arc(p.x, p.y, 4, 0, Math.PI * 2); ctx.stroke();
|
||||
ctx.fillStyle = "rgba(180,170,140,.45)"; ctx.font = "10px sans-serif"; ctx.textAlign = "center";
|
||||
ctx.fillText(a.name, p.x, p.y - 8);
|
||||
ctx.strokeStyle = "rgba(180,170,140,.35)"; ctx.lineWidth = 1; ctx.beginPath(); ctx.arc(p.x, p.y, 4, 0, Math.PI * 2); ctx.stroke();
|
||||
ctx.fillStyle = "rgba(180,170,140,.45)"; ctx.font = "10px sans-serif"; ctx.textAlign = "center"; ctx.fillText(a.name, p.x, p.y - 8);
|
||||
});
|
||||
|
||||
// 镜头可视区域框(始终可见,跟随焦点)
|
||||
const fw = focusWorldAt(model, tau), fp = worldToStage(fw);
|
||||
const bw = CAM_W * fp.sc, bh = CAM_H * fp.sc;
|
||||
const fw = focusWorldAt(model, tau), fp = worldToStage(fw), bw = CAM_W * fp.sc, bh = CAM_H * fp.sc;
|
||||
ctx.strokeStyle = "rgba(230,200,120,.85)"; ctx.lineWidth = 1.5; ctx.setLineDash([7, 5]);
|
||||
ctx.strokeRect(fp.x - bw / 2, fp.y - bh / 2, bw, bh); ctx.setLineDash([]);
|
||||
ctx.fillStyle = "rgba(230,200,120,.9)"; ctx.font = "10px sans-serif"; ctx.textAlign = "left";
|
||||
ctx.fillText("镜头", fp.x - bw / 2 + 4, fp.y - bh / 2 + 13);
|
||||
// 焦点十字
|
||||
ctx.strokeStyle = "rgba(230,200,120,.5)"; ctx.beginPath();
|
||||
ctx.moveTo(fp.x - 6, fp.y); ctx.lineTo(fp.x + 6, fp.y); ctx.moveTo(fp.x, fp.y - 6); ctx.lineTo(fp.x, fp.y + 6); ctx.stroke();
|
||||
ctx.fillStyle = "rgba(230,200,120,.9)"; ctx.font = "10px sans-serif"; ctx.textAlign = "left"; ctx.fillText("镜头", fp.x - bw / 2 + 4, fp.y - bh / 2 + 13);
|
||||
ctx.strokeStyle = "rgba(230,200,120,.5)"; ctx.beginPath(); ctx.moveTo(fp.x - 6, fp.y); ctx.lineTo(fp.x + 6, fp.y); ctx.moveTo(fp.x, fp.y - 6); ctx.lineTo(fp.x, fp.y + 6); ctx.stroke();
|
||||
|
||||
// 演员
|
||||
const dlg = activeDialogue(model, tau);
|
||||
actorsIn(model).forEach(actor => {
|
||||
const wp = actorPosAt(model, actor, tau), p = worldToStage(wp), col = colorOf(model, actor);
|
||||
@ -316,10 +383,8 @@
|
||||
const anim = activeAnim(model, actor, tau);
|
||||
ctx.fillStyle = col; ctx.beginPath(); ctx.arc(p.x, p.y, moving ? 9 : 8, 0, Math.PI * 2); ctx.fill();
|
||||
ctx.strokeStyle = "#000"; ctx.lineWidth = 1; ctx.stroke();
|
||||
ctx.fillStyle = "#1a1710"; ctx.font = "bold 9px sans-serif"; ctx.textAlign = "center";
|
||||
ctx.fillText(actor, p.x, p.y + 3);
|
||||
ctx.fillStyle = "#d8cda0"; ctx.font = "11px sans-serif";
|
||||
ctx.fillText(model.nm(actor), p.x, p.y + 22);
|
||||
ctx.fillStyle = "#1a1710"; ctx.font = "bold 9px sans-serif"; ctx.textAlign = "center"; ctx.fillText(actor, p.x, p.y + 3);
|
||||
ctx.fillStyle = "#d8cda0"; ctx.font = "11px sans-serif"; ctx.fillText(model.nm(actor), p.x, p.y + 22);
|
||||
if (moving) { ctx.fillStyle = col; ctx.font = "9px sans-serif"; ctx.fillText("…走位", p.x, p.y - 12); }
|
||||
if (anim) { ctx.fillStyle = col; ctx.font = "9px sans-serif"; ctx.fillText("♪" + (anim.label || ""), p.x, p.y - 12); }
|
||||
if (dlg && dlg.actor === actor) {
|
||||
@ -328,63 +393,109 @@
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function drawBubble(ctx, cx, cy, text) {
|
||||
ctx.font = "12px sans-serif"; ctx.textAlign = "left";
|
||||
const maxW = 260, lines = wrap(ctx, text, maxW), lh = 16;
|
||||
const tw = Math.min(maxW, Math.max(...lines.map(l => ctx.measureText(l).width))) + 14;
|
||||
const th = lines.length * lh + 10;
|
||||
let x = cx - tw / 2, y = cy - th;
|
||||
x = Math.max(4, Math.min(stageCv.width - tw - 4, x)); y = Math.max(4, y);
|
||||
const tw = Math.min(maxW, Math.max(...lines.map(l => ctx.measureText(l).width))) + 14, th = lines.length * lh + 10;
|
||||
let x = cx - tw / 2, y = cy - th; x = Math.max(4, Math.min(stageCv.width - tw - 4, x)); y = Math.max(4, y);
|
||||
ctx.fillStyle = "rgba(20,18,12,.92)"; ctx.strokeStyle = "#e6c878"; ctx.lineWidth = 1;
|
||||
roundRect(ctx, x, y, tw, th, 5); ctx.fill(); ctx.stroke();
|
||||
ctx.fillStyle = "#f0e6c8";
|
||||
lines.forEach((l, i) => ctx.fillText(l, x + 7, y + 16 + i * lh));
|
||||
ctx.fillStyle = "#f0e6c8"; lines.forEach((l, i) => ctx.fillText(l, x + 7, y + 16 + i * lh));
|
||||
}
|
||||
function wrap(ctx, text, maxW) {
|
||||
const out = []; let cur = "";
|
||||
for (const ch of String(text)) {
|
||||
if (ctx.measureText(cur + ch).width > maxW || ch === "\n") { out.push(cur); cur = ch === "\n" ? "" : ch; }
|
||||
else cur += ch;
|
||||
}
|
||||
if (cur) out.push(cur);
|
||||
return out.length ? out : [""];
|
||||
for (const ch of String(text)) { if (ctx.measureText(cur + ch).width > maxW || ch === "\n") { out.push(cur); cur = ch === "\n" ? "" : ch; } else cur += ch; }
|
||||
if (cur) out.push(cur); return out.length ? out : [""];
|
||||
}
|
||||
function roundRect(ctx, x, y, w, h, r) {
|
||||
ctx.beginPath(); ctx.moveTo(x + r, y);
|
||||
ctx.arcTo(x + w, y, x + w, y + h, r); ctx.arcTo(x + w, y + h, x, y + h, r);
|
||||
ctx.beginPath(); ctx.moveTo(x + r, y); ctx.arcTo(x + w, y, x + w, y + h, r); ctx.arcTo(x + w, y + h, x, y + h, r);
|
||||
ctx.arcTo(x, y + h, x, y, r); ctx.arcTo(x, y, x + w, y, r); ctx.closePath();
|
||||
}
|
||||
|
||||
// ---- 选项浮层(镜头下方)----
|
||||
function showChoices(node, kind) {
|
||||
const box = els.choices; box.innerHTML = "";
|
||||
let q, opts;
|
||||
if (kind === "fight") {
|
||||
q = "战斗(预览任一结果):";
|
||||
opts = [{ label: "▶ 胜 → 继续", goto: node.win }, { label: "▷ 败 → 继续", goto: node.lose }];
|
||||
} else if (kind === "random") {
|
||||
q = "随机分支(手选预览任一):";
|
||||
opts = (node.branches || []).map((b, i) => ({ label: "分支 " + (i + 1) + "(权重 " + (b.weight != null ? b.weight : "?") + ")", goto: b.goto }));
|
||||
} else {
|
||||
q = "请选择:";
|
||||
opts = (node.options || []).map(o => ({
|
||||
label: o.text + (o.condition ? "(需 " + o.condition.kind + o.condition.op + o.condition.value + ")" : ""),
|
||||
goto: o.goto,
|
||||
}));
|
||||
}
|
||||
box.appendChild(Object.assign(document.createElement("div"), { className: "tl-choices-q", textContent: q }));
|
||||
opts.forEach(o => {
|
||||
const b = document.createElement("button"); b.className = "tl-choice-btn"; b.textContent = o.label;
|
||||
b.onclick = () => pick(o.goto);
|
||||
box.appendChild(b);
|
||||
});
|
||||
box.classList.remove("hidden");
|
||||
}
|
||||
function hideChoices() { if (els.choices) { els.choices.classList.add("hidden"); els.choices.innerHTML = ""; } }
|
||||
|
||||
function pick(goto) {
|
||||
hideChoices();
|
||||
if (!goto) { pending = { kind: "end" }; return; }
|
||||
pending = runUntilPause(S, goto);
|
||||
refreshTimeline();
|
||||
play(); // 从当前 playT(上一段末尾)继续
|
||||
}
|
||||
|
||||
// ---- 帧/控制 ----
|
||||
function renderFrame() {
|
||||
if (!model) return;
|
||||
drawStage(playT);
|
||||
if (els.playhead) els.playhead.style.left = (playT * PXPSEC) + "px";
|
||||
if (els.playhead) els.playhead.style.left = (playT * PX) + "px";
|
||||
if (els.time) els.time.textContent = playT.toFixed(1) + " / " + model.total.toFixed(1) + "s";
|
||||
els.tracks.querySelectorAll(".tl-clip").forEach(el => {
|
||||
el.classList.toggle("active", playT >= +el.dataset.start && playT < +el.dataset.end);
|
||||
});
|
||||
const host = els.tracks, phx = playT * PXPSEC;
|
||||
if (phx < host.scrollLeft + 60 || phx > host.scrollLeft + host.clientWidth - 60)
|
||||
host.scrollLeft = phx - host.clientWidth / 2;
|
||||
els.tracks.querySelectorAll(".tl-clip").forEach(el => el.classList.toggle("active", playT >= +el.dataset.start && playT < +el.dataset.end));
|
||||
// 仅播放时把 playhead 顶在中间;暂停时不动滚动条,让用户自由横向滚动找节点。
|
||||
if (playing) {
|
||||
const host = els.tracks, phx = playT * PX, maxScroll = host.scrollWidth - host.clientWidth;
|
||||
host.scrollLeft = Math.max(0, Math.min(Math.max(0, maxScroll), phx - host.clientWidth / 2));
|
||||
}
|
||||
}
|
||||
function onReachEnd() {
|
||||
if (pending && (pending.kind === "choice" || pending.kind === "choice_once" || pending.kind === "fight" || pending.kind === "random"))
|
||||
showChoices(pending.node, pending.kind);
|
||||
}
|
||||
function tick(ts) {
|
||||
if (!playing) return;
|
||||
if (!lastTs) lastTs = ts;
|
||||
playT += (ts - lastTs) / 1000; lastTs = ts;
|
||||
if (playT >= model.total) { playT = model.total; playing = false; updateBtn(); }
|
||||
if (playT >= model.total) { playT = model.total; playing = false; updateBtn(); renderFrame(); onReachEnd(); return; }
|
||||
renderFrame();
|
||||
if (playing) rafId = requestAnimationFrame(tick);
|
||||
}
|
||||
function play() { if (!model) return; if (playT >= model.total) playT = 0; playing = true; lastTs = 0; updateBtn(); rafId = requestAnimationFrame(tick); }
|
||||
function play() { if (!model) return; if (playT >= model.total && !(pending && pending.kind !== "end" && pending.kind !== "ending")) playT = 0; hideChoices(); playing = true; lastTs = 0; updateBtn(); rafId = requestAnimationFrame(tick); }
|
||||
function stopPlay() { playing = false; if (rafId) cancelAnimationFrame(rafId); rafId = 0; updateBtn(); }
|
||||
function seek(t) { playT = t; lastTs = 0; renderFrame(); }
|
||||
function seek(t) { playT = Math.max(0, Math.min(model ? model.total : 0, t)); lastTs = 0; if (playT < model.total) hideChoices(); renderFrame(); if (playT >= model.total) onReachEnd(); }
|
||||
function updateBtn() { if (els.play) els.play.textContent = playing ? "⏸ 暂停" : "▶ 播放"; }
|
||||
|
||||
// ---- 离线测试用:自动取首分支拍平整路径 ----
|
||||
function buildModelAuto(IR, anchors) {
|
||||
const s = prepare(IR, anchors);
|
||||
let r = extendSegment(s, firstNode(IR)), g = 0;
|
||||
while (r && g++ < 200) {
|
||||
if (r.kind === "choice" || r.kind === "choice_once") { const o = (r.node.options || [])[0]; if (!o) break; r = extendSegment(s, o.goto); }
|
||||
else if (r.kind === "random") { const b = (r.node.branches || [])[0]; if (!b) break; r = extendSegment(s, b.goto); }
|
||||
else if (r.kind === "fight") { r = extendSegment(s, r.node.win || r.node.lose); }
|
||||
else break;
|
||||
}
|
||||
s.total = Math.max(s._t, 0.1); orderRows(s);
|
||||
return s;
|
||||
}
|
||||
|
||||
window.Timeline = {
|
||||
show, stop: stopPlay, clear,
|
||||
// 仅供离线测试(node)调用的纯逻辑,无 DOM 依赖:
|
||||
_buildModel: buildModel, _linearize: linearize, _dlgDur: dlgDur,
|
||||
// 离线测试用:
|
||||
_buildModel: buildModelAuto, _dlgDur: dlgDur,
|
||||
_prepare: prepare, _extend: extendSegment, _runUntilPause: runUntilPause, _firstNode: firstNode, _orderRows: orderRows,
|
||||
_pathTo: pathTo, _replayPositions: replayPositions,
|
||||
};
|
||||
})();
|
||||
|
||||
Reference in New Issue
Block a user