feat(perform): 演出配置页(模式切换) + 镜头可视框始终可见
P1 反馈两处修改: - 顶部加「海选审核 / 演出配置」模式切换;演出配置=独立页,左列仅已确认事件, 选中即内嵌白模预览(弃用原弹窗),为 P2 在此配置演出细节打底 - 修镜头框只在 dialogue 显式带 camera 时才画的 bug:改为镜头可视区域框始终可见, 显式镜头点优先→跟随说话人→跟玩家→场景中心,框尺寸按世界单位随舞台缩放+焦点十字 - timeline.js 从弹窗固定ID重构为挂载到任意容器 Timeline.show(host,...); 离线模型测试复跑两样张全过,重构未破坏逻辑
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@ -1,7 +1,8 @@
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// 演出预览:把事件的演出节点铺成时间线(每节点按时长占一段),并在 2D 俯视白模舞台上随
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// playhead 播放——走位插值、对话打字机、镜头俯视框示意。战斗/选择/随机只在「剧情」轨标点,不模拟。
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// 演出预览/配置:把事件的演出节点铺成时间线(每节点按时长占一段),并在 2D 俯视白模舞台上随
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// playhead 播放——走位插值、对话打字机、镜头可视区域框。战斗/选择/随机只在「剧情」轨标点,不模拟。
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// P1:消费现有 IR(线性顺序铺轴,无并行偏移);沿首出口走一条主路径预览。
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// 暴露 window.Timeline = { open(ir, dict, pointsets) }。
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// 渲染挂载到任意 host 容器(演出配置页内嵌),不再用弹窗。
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// 暴露 window.Timeline = { show(host, ir, dict, pointsets), stop() }。
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(function () {
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// ---- 时长模型(前端估算;与未来编译器口径对齐时再统一)----
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@ -12,11 +13,10 @@
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const ANIM_DUR = 1.0; // 动画缺省时长(Web 不知 clip 真长,P3 引擎回填)
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const PXPSEC = 80; // 时间轴每秒像素
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const ROW_H = 30; // 轨道行高
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const CAM_W = 14, CAM_H = 9; // 镜头可视区域(世界单位,俯视示意)
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function dlgDur(text) { return Math.max(MIN_DLG, (text || "").length * CHAR_TIME + TAIL_PAUSE); }
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function esc(s) { return String(s == null ? "" : s).replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">"); }
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// ---- 取点坐标(xz 平面;y 是高度,俯视图忽略)----
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function anchorXZ(anchors, name) {
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const a = (anchors || []).find(x => x.name === name);
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return a ? { x: a.pos[0], z: a.pos[2] } : null;
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@ -141,43 +141,69 @@
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function activeAnim(model, actor, tau) {
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return model.clips.find(c => c.kind === "anim" && c.actor === actor && tau >= c.start && tau < c.start + c.dur) || null;
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}
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function focusAt(model, tau) {
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let f = null;
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model.clips.filter(c => c.kind === "camera").forEach(c => { if (tau >= c.start) f = c.focus; });
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return f;
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// 镜头世界焦点:显式 camera clip 优先 → 否则跟随当前说话人 → 否则玩家 → 否则场景中心。
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// 这样镜头可视框「始终可见」并跟着戏走,而不是只在配了 camera 的对话上才出现。
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function focusWorldAt(model, tau) {
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let fp = null;
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model.clips.filter(c => c.kind === "camera").forEach(c => { if (tau >= c.start) fp = c.focus; });
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if (fp) { const p = anchorXZ(model.anchors, fp); if (p) return p; }
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const dlg = activeDialogue(model, tau);
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if (dlg && dlg.actor) return actorPosAt(model, dlg.actor, tau);
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if (actorsIn(model).includes("P1")) return actorPosAt(model, "P1", tau);
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const b = model.bounds; return { x: (b.minX + b.maxX) / 2, z: (b.minZ + b.maxZ) / 2 };
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}
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// ---- 演员名单(出现在演出里的 actor slot)----
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function actorsIn(model) {
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const s = []; model.rows.forEach(r => { if (r.startsWith("演员:")) s.push(r.slice(3)); });
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return s;
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}
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// ===================== 渲染 =====================
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let model, playT = 0, playing = false, rafId = 0, lastTs = 0, stageCv, stageCtx;
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// ===================== 状态 & 挂载 =====================
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let model, playT = 0, playing = false, rafId = 0, lastTs = 0, stageCv, stageCtx, els = {};
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function open(IR, DICT, POINTSETS) {
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const TEMPLATE =
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'<div class="tl-mapinfo"></div>' +
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'<div class="tl-stagewrap"><canvas class="tl-stage" width="780" height="380"></canvas></div>' +
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'<div class="tl-controls">' +
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' <button class="tl-play primary">▶ 播放</button>' +
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' <button class="tl-restart mini">⏮ 重头</button>' +
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' <span class="tl-time">0.0 / 0.0s</span>' +
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' <span class="tip">点时间轴任意处跳转 · 战斗/选择/随机仅标点不模拟 · 预览沿首出口主路径</span>' +
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'</div>' +
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'<div class="tl-tracks"></div>';
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function show(host, IR, DICT, POINTSETS) {
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stopPlay();
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const psName = (IR.stage || {}).point_set || IR.id;
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const ps = (POINTSETS || {})[psName] || {};
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const anchors = ps.anchors || [];
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model = buildModel(IR, anchors);
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document.getElementById("tl-modal").classList.remove("hidden");
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document.getElementById("tl-mapinfo").textContent =
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"点位集:" + psName + (ps.mapId ? "(地图 " + ps.mapId + ")" : "") +
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host.innerHTML = TEMPLATE;
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els = {
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host,
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mapinfo: host.querySelector(".tl-mapinfo"),
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stage: host.querySelector(".tl-stage"),
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tracks: host.querySelector(".tl-tracks"),
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play: host.querySelector(".tl-play"),
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restart: host.querySelector(".tl-restart"),
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time: host.querySelector(".tl-time"),
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playhead: null,
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};
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els.mapinfo.textContent = "点位集:" + psName + (ps.mapId ? "(地图 " + ps.mapId + ")" : "") +
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(anchors.length ? "" : " ⚠ 无坐标,走位/俯视图将退化为示意");
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stageCv = document.getElementById("tl-stage");
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stageCtx = stageCv.getContext("2d");
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stageCv = els.stage; stageCtx = stageCv.getContext("2d");
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buildTracks();
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seek(0); stop();
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els.play.onclick = () => playing ? stopPlay() : play();
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els.restart.onclick = () => { stopPlay(); seek(0); };
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seek(0);
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}
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function buildTracks() {
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const host = document.getElementById("tl-tracks");
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host.innerHTML = "";
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const W = model.total * PXPSEC;
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function clear() { stopPlay(); if (els.host) els.host.innerHTML = ""; els = {}; model = null; }
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// 标尺
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function buildTracks() {
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const host = els.tracks; host.innerHTML = ""; host.style.position = "relative";
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const W = model.total * PXPSEC;
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const ruler = document.createElement("div"); ruler.className = "tl-ruler"; ruler.style.width = W + "px";
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for (let s = 0; s <= Math.ceil(model.total); s++) {
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const tick = document.createElement("div"); tick.className = "tl-tick"; tick.style.left = (s * PXPSEC) + "px";
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@ -185,10 +211,8 @@
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}
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host.appendChild(ruler);
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// 轨道
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model.rows.forEach(r => {
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const lane = document.createElement("div"); lane.className = "tl-lane"; lane.style.width = W + "px"; lane.style.height = ROW_H + "px";
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lane.dataset.row = r;
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const label = r.startsWith("演员:") ? model.nm(r.slice(3)) : r;
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lane.appendChild(Object.assign(document.createElement("div"), { className: "tl-lane-label", textContent: label }));
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model.clips.filter(c => c.row === r).forEach(c => {
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@ -205,30 +229,22 @@
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host.appendChild(lane);
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});
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// playhead
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const ph = document.createElement("div"); ph.className = "tl-playhead"; ph.id = "tl-playhead";
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host.appendChild(ph);
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// 点击轴体跳转
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const ph = document.createElement("div"); ph.className = "tl-playhead"; host.appendChild(ph);
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els.playhead = ph;
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host.onclick = e => {
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const rect = host.getBoundingClientRect();
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const x = e.clientX - rect.left + host.scrollLeft;
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seek(Math.max(0, Math.min(model.total, x / PXPSEC)));
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};
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host.style.position = "relative";
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}
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function worldToStage(p) {
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const b = model.bounds, pad = 36;
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const b = model.bounds, pad = 40;
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const w = stageCv.width, h = stageCv.height;
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const dx = (b.maxX - b.minX) || 1, dz = (b.maxZ - b.minZ) || 1;
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const sc = Math.min((w - pad * 2) / dx, (h - pad * 2) / dz);
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const cx = (b.minX + b.maxX) / 2, cz = (b.minZ + b.maxZ) / 2;
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return {
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x: w / 2 + (p.x - cx) * sc,
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y: h / 2 - (p.z - cz) * sc, // z 越大越靠上
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sc,
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};
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return { x: w / 2 + (p.x - cx) * sc, y: h / 2 - (p.z - cz) * sc, sc };
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}
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const ACTOR_COLORS = ["#e6c878", "#7ec8e3", "#e38f7e", "#9ee37e", "#c89ee3", "#e3c87e", "#7ee3c8"];
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@ -253,18 +269,16 @@
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ctx.fillText(a.name, p.x, p.y - 8);
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});
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// 镜头俯视框(示意)
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const fc = focusAt(model, tau);
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if (fc) {
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const fp0 = anchorXZ(model.anchors, fc);
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if (fp0) {
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const fp = worldToStage(fp0), bw = 150, bh = 100;
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ctx.strokeStyle = "rgba(230,200,120,.8)"; ctx.lineWidth = 1.5; ctx.setLineDash([6, 4]);
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ctx.strokeRect(fp.x - bw / 2, fp.y - bh / 2, bw, bh); ctx.setLineDash([]);
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ctx.fillStyle = "rgba(230,200,120,.85)"; ctx.font = "10px sans-serif"; ctx.textAlign = "left";
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ctx.fillText("镜头", fp.x - bw / 2 + 3, fp.y - bh / 2 + 12);
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}
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}
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// 镜头可视区域框(始终可见,跟随焦点)
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const fw = focusWorldAt(model, tau), fp = worldToStage(fw);
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const bw = CAM_W * fp.sc, bh = CAM_H * fp.sc;
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ctx.strokeStyle = "rgba(230,200,120,.85)"; ctx.lineWidth = 1.5; ctx.setLineDash([7, 5]);
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ctx.strokeRect(fp.x - bw / 2, fp.y - bh / 2, bw, bh); ctx.setLineDash([]);
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ctx.fillStyle = "rgba(230,200,120,.9)"; ctx.font = "10px sans-serif"; ctx.textAlign = "left";
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ctx.fillText("镜头", fp.x - bw / 2 + 4, fp.y - bh / 2 + 13);
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// 焦点十字
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ctx.strokeStyle = "rgba(230,200,120,.5)"; ctx.beginPath();
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ctx.moveTo(fp.x - 6, fp.y); ctx.lineTo(fp.x + 6, fp.y); ctx.moveTo(fp.x, fp.y - 6); ctx.lineTo(fp.x, fp.y + 6); ctx.stroke();
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// 演员
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const dlg = activeDialogue(model, tau);
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@ -276,12 +290,10 @@
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ctx.strokeStyle = "#000"; ctx.lineWidth = 1; ctx.stroke();
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ctx.fillStyle = "#1a1710"; ctx.font = "bold 9px sans-serif"; ctx.textAlign = "center";
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ctx.fillText(actor, p.x, p.y + 3);
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// 名字
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ctx.fillStyle = "#d8cda0"; ctx.font = "11px sans-serif";
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ctx.fillText(model.nm(actor), p.x, p.y + 22);
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if (moving) { ctx.fillStyle = col; ctx.font = "9px sans-serif"; ctx.fillText("…走位", p.x, p.y - 12); }
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if (anim) { ctx.fillStyle = col; ctx.font = "9px sans-serif"; ctx.fillText("♪" + (anim.label || ""), p.x, p.y - 12); }
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// 对话气泡(打字机)
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if (dlg && dlg.actor === actor) {
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const typed = (dlg.text || "").slice(0, Math.floor((tau - dlg.start) / CHAR_TIME));
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drawBubble(ctx, p.x, p.y - 26, model.nm(actor) + ":" + typed);
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@ -318,18 +330,14 @@
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// ---- 帧/控制 ----
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function renderFrame() {
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if (!model) return;
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drawStage(playT);
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const ph = document.getElementById("tl-playhead");
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if (ph) ph.style.left = (playT * PXPSEC) + "px";
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document.getElementById("tl-time").textContent = playT.toFixed(1) + " / " + model.total.toFixed(1) + "s";
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// 高亮当前 clip
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document.querySelectorAll("#tl-tracks .tl-clip").forEach(el => {
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const on = playT >= +el.dataset.start && playT < +el.dataset.end;
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el.classList.toggle("active", on);
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if (els.playhead) els.playhead.style.left = (playT * PXPSEC) + "px";
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if (els.time) els.time.textContent = playT.toFixed(1) + " / " + model.total.toFixed(1) + "s";
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els.tracks.querySelectorAll(".tl-clip").forEach(el => {
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el.classList.toggle("active", playT >= +el.dataset.start && playT < +el.dataset.end);
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});
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// 自动横向滚动跟随 playhead
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const host = document.getElementById("tl-tracks");
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const phx = playT * PXPSEC;
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const host = els.tracks, phx = playT * PXPSEC;
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if (phx < host.scrollLeft + 60 || phx > host.scrollLeft + host.clientWidth - 60)
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host.scrollLeft = phx - host.clientWidth / 2;
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}
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@ -341,21 +349,13 @@
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renderFrame();
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if (playing) rafId = requestAnimationFrame(tick);
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}
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function play() { if (playT >= model.total) playT = 0; playing = true; lastTs = 0; updateBtn(); rafId = requestAnimationFrame(tick); }
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function stop() { playing = false; cancelAnimationFrame(rafId); updateBtn(); }
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function seek(t) { playT = t; if (!playing) renderFrame(); else { lastTs = 0; } renderFrame(); }
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function updateBtn() { const b = document.getElementById("tl-play"); if (b) b.textContent = playing ? "⏸ 暂停" : "▶ 播放"; }
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// ---- 控件接线(一次性)----
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function wire() {
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document.getElementById("tl-play").onclick = () => playing ? stop() : play();
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document.getElementById("tl-restart").onclick = () => { stop(); seek(0); };
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document.querySelector("#tl-modal .modal-close").onclick = () => { stop(); document.getElementById("tl-modal").classList.add("hidden"); };
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}
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function play() { if (!model) return; if (playT >= model.total) playT = 0; playing = true; lastTs = 0; updateBtn(); rafId = requestAnimationFrame(tick); }
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function stopPlay() { playing = false; if (rafId) cancelAnimationFrame(rafId); rafId = 0; updateBtn(); }
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function seek(t) { playT = t; lastTs = 0; renderFrame(); }
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function updateBtn() { if (els.play) els.play.textContent = playing ? "⏸ 暂停" : "▶ 播放"; }
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window.Timeline = {
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open(ir, dict, pointsets) { if (!Timeline._wired) { wire(); Timeline._wired = true; } open(ir, dict, pointsets); },
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_wired: false,
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show, stop: stopPlay, clear,
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// 仅供离线测试(node)调用的纯逻辑,无 DOM 依赖:
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_buildModel: buildModel, _linearize: linearize, _dlgDur: dlgDur,
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};
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