feat(timeline): P2 并行编排——scene 多轨编辑器 + 白模重叠预览
剧情 Timeline P2 前端 + 共享内核(与 SGame 源真同步): - ir_core/IR_SCHEMA/样张:scene v0.3 + scene 校验 + 导出 gate(D3),与 SGame 仓逐字一致 - timeline.js:appendScene 按 authored start 铺多轨 clip(自然重叠预览),move from 同 actor 跨轨续连(D4); drawStage 改逐 actor 查对话→多人气泡同时计时;导出 _clipDur 纯函数;show() 加 startId 参;常量加 CAMERA_DUR - scene_edit.js(新):演出段编辑模态——拖 clip 改 start(吸附 0.1s)、拖右缘改 dur、增删 clip/轨道、 选中属性条精确编辑、客户端轻量 lint(镜像 validate.py)、▶ 预览此段(复用播放核) - graph.js:scene 节点(KIND_CN/summary/nodeInner 列轨道)+双击进编辑模态 - form.js:右栏 renderScene 精确数值编辑(轨道/clip 的 start/dur/kind/目标)+打开编辑器按钮 - app.py export:捕获 CompileError 并入 report(scene 被拦时不再 500) - test_scene.js:离线 10 断言全过(重叠确凿/晚 1.5s 起步/from 续连);gitignore 忽略本地 _localdemo.db 待浏览器目测拖拽编辑落 IR + 白模重叠演出。
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@ -236,6 +236,11 @@ def compile_ir(ir, dic):
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r["resultRewardIds"] = rid_str
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if rac:
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r["roleActionCode"] = rac
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elif kind == "scene":
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# 导出 gate(P2 决策 D3):scene 多轨演出段需 P3 引擎(StoryTimelineData/Director)支持,
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# P2 阶段只编排+白模预览,不做会被 P3 替换的临时降级器。拦在 zip 导出前。
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raise CompileError("节点 %s 是 scene 演出段:scene 暂需 P3 引擎支持,未上线前勿用于导出"
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"(可继续编排+白模预览,但含 scene 的事件无法编译成 game_event_data)" % tid)
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else:
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raise CompileError("未知节点 kind: %r (节点 %s)" % (kind, tid))
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@ -260,6 +265,11 @@ def extract_texts(ir):
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add(n.get("text"))
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for o in n.get("options", []):
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add(o.get("text"))
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if n.get("kind") == "scene": # P2:补抽 scene 内 dialogue/narration 文本
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for tk in n.get("tracks", []) or []:
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for clip in tk.get("clips", []) or []:
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if clip.get("kind") in ("dialogue", "narration"):
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add(clip.get("text"))
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walk_nodes(ir.get("nodes", []))
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for s in ir.get("sequences", []):
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@ -12,6 +12,12 @@ from .dictionary import CompileError
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ITEM_RE = re.compile(r"^[VP]\d+$")
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# 时长/打字速度常量(与白模预览 timeline.js 顶部共享,避免漂移)。P2 scene move 重叠校验用。
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MOVE_SPEED = 3.0
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CHAR_TIME, TAIL_PAUSE, MIN_DLG = 0.07, 0.9, 1.2
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ANIM_DUR, CAMERA_DUR = 1.0, 2.0
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_SCENE_CLIP_KINDS = {"move", "dialogue", "narration", "anim", "camera", "wait"}
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# 点位集位置:本文件在 SGame/tools/event_authoring/ir_core/ -> 上溯 4 级到项目根
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_POINTS_DIR = os.path.join(
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os.path.dirname(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))),
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@ -47,13 +53,15 @@ def validate(ir, dic, points_dir=None, strict_points=False):
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endings = {e["id"]: e for e in ir.get("endings", [])}
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all_ids = set(nodes) | set(endings)
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slots = {r["slot"] for r in ir.get("roles", [])}
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anchors = _load_anchors(ir, points_dir) # {点位名:(x,z)};无点位集时为空(move 重叠检跳过)
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def check_target(src, tid, field):
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if tid not in all_ids:
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errs.append("[跳转失效] 节点 %s 的 %s 指向不存在的目标 %r" % (src, field, tid))
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def check_slot(src, s, field):
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if s and s not in slots:
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# P1 是固定玩家 slot,系统隐式合法(与 collect_point_refs/编译器/前端表单一致),不需在 roles 声明
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if s and s != "P1" and s not in slots:
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errs.append("[未声明角色] 节点 %s 的 %s 引用了未在 roles 声明的 slot %r" % (src, field, s))
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def check_grants(src, grants):
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@ -125,6 +133,8 @@ def validate(ir, dic, points_dir=None, strict_points=False):
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check_slot(nid, n.get("actor"), "move.actor")
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if kind == "reward":
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check_grants(nid, n.get("grants"))
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if kind == "scene":
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_check_scene(nid, n, slots, anchors, errs)
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for e in ir.get("endings", []):
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check_grants(e["id"], e.get("grants"))
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@ -157,9 +167,111 @@ def collect_point_refs(ir):
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for s in (n.get("camp1") or []) + (n.get("camp2") or []):
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if s and s != "P1":
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refs.add(s)
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if n.get("kind") == "scene":
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for tk in n.get("tracks", []) or []:
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a = tk.get("actor")
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if a and a != "P1":
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refs.add(a)
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for clip in tk.get("clips", []) or []:
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if clip.get("kind") == "move" and clip.get("to") and clip["to"] != "P1":
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refs.add(clip["to"])
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if clip.get("kind") == "camera" and clip.get("focus"):
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refs.add(clip["focus"])
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return refs
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def _load_anchors(ir, points_dir):
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"""加载点位集坐标 {点位名:(x,z)};缺失/损坏返回 {}(scene move 重叠检会因此跳过)。"""
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import json
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name = (ir.get("stage") or {}).get("point_set") or ir["id"]
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base = points_dir or _POINTS_DIR
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path = os.path.join(base, name + ".points.json")
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if not os.path.exists(path):
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return {}
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try:
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with open(path, encoding="utf-8") as f:
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ps = json.load(f)
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except Exception:
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return {}
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out = {}
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for p in ps.get("points", []):
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pos = p.get("pos") or [0, 0, 0]
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if p.get("name"):
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out[p["name"]] = (pos[0], pos[2]) # 俯视用 x,z
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return out
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def _check_scene(nid, node, slots, anchors, errs):
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"""P2 scene 节点校验:轨道/clip 合法性 + 同 actor move 时间不重叠(D4)。
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点位存在性由 collect_point_refs + _check_point_set 统一校验,此处只查字段齐备与时序。
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"""
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tracks = node.get("tracks")
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if not isinstance(tracks, list) or not tracks:
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errs.append("[空演出段] scene 节点 %s 没有任何 track" % nid); return
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seen_clip = set()
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moves_by_actor = {} # actor -> [clip](含跨轨;同 actor move 不得重叠)
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for ti, tk in enumerate(tracks):
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is_cam = tk.get("role") == "camera"
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actor = tk.get("actor")
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if not is_cam:
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if not actor:
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errs.append("[轨道缺actor] scene %s 第%d条轨道既非镜头轨(role:camera)也未指定 actor" % (nid, ti + 1))
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elif actor != "P1" and actor not in slots:
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errs.append("[未声明角色] scene %s 轨道 actor %r 未在 roles 声明" % (nid, actor))
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for clip in tk.get("clips", []) or []:
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cid = clip.get("id")
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if cid:
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if cid in seen_clip:
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errs.append("[clip重复id] scene %s 内 clip id %r 重复(scene 内须唯一)" % (nid, cid))
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seen_clip.add(cid)
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k = clip.get("kind")
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if k not in _SCENE_CLIP_KINDS:
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errs.append("[非法clip] scene %s 的 clip %r 的 kind %r 不在允许集合 %s"
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% (nid, cid, k, sorted(_SCENE_CLIP_KINDS))); continue
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st = clip.get("start")
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if not isinstance(st, (int, float)) or st < 0:
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errs.append("[非法start] scene %s 的 clip %r 的 start %r 必须是 ≥0 的数字" % (nid, cid, st))
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d = clip.get("dur")
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if d is not None and (not isinstance(d, (int, float)) or d <= 0):
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errs.append("[非法dur] scene %s 的 clip %r 的 dur %r 必须为正数" % (nid, cid, d))
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if k in ("dialogue", "narration") and not str(clip.get("text") or "").strip():
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errs.append("[空文本] scene %s 的 %s clip %r 文本为空" % (nid, k, cid))
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if k == "move" and not clip.get("to"):
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errs.append("[move缺目标] scene %s 的 move clip %r 缺 to(目标点)" % (nid, cid))
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if k == "camera" and not clip.get("focus"):
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errs.append("[camera缺焦点] scene %s 的 camera clip %r 缺 focus(点位)" % (nid, cid))
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if k == "wait" and not isinstance(d, (int, float)):
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errs.append("[wait缺时长] scene %s 的 wait clip %r 必须显式 dur" % (nid, cid))
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if k == "move" and not is_cam and actor:
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moves_by_actor.setdefault(actor, []).append(clip)
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# 同 actor 的 move 时间不得重叠(一个人不能同时走两处);无坐标无法估时长则跳过该 actor
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for actor, mvs in moves_by_actor.items():
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prev_pos = anchors.get(actor)
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mvs_sorted = sorted(mvs, key=lambda c: c.get("start") or 0)
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timed, ok = [], True
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for c in mvs_sorted:
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st = c.get("start") or 0
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d = c.get("dur")
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if isinstance(d, (int, float)) and d > 0:
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prev_pos = anchors.get(c.get("to"), prev_pos)
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else:
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to = anchors.get(c.get("to"))
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if to is None or prev_pos is None:
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ok = False; break
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dist = ((to[0] - prev_pos[0]) ** 2 + (to[1] - prev_pos[1]) ** 2) ** 0.5
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d = max(0.3, dist / (c.get("speed") or MOVE_SPEED))
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prev_pos = to
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timed.append((st, st + d, c.get("id")))
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if not ok:
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continue
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timed.sort()
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for i in range(1, len(timed)):
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if timed[i - 1][1] > timed[i][0] + 1e-6:
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errs.append("[move重叠] scene %s 的 actor %s:move %r 尚未走完,move %r 又起步"
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"(同一人不能同时走两处)" % (nid, actor, timed[i - 1][2], timed[i][2]))
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def _check_point_set(ir, errs, warns, points_dir, strict_points):
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import json
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name = (ir.get("stage") or {}).get("point_set") or ir["id"]
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