server: port: 8090 log_level: info # debug, info, warn, error;留空默认 info tls_cert: "" # TLS 证书路径(留空则以 HTTP 启动;生产由 Caddy 终结 TLS) tls_key: "" # timezone: "Asia/Shanghai" # 可选 IANA 时区,决定看板"按日"统计边界与前端时间显示;留空默认 Asia/Shanghai # 后台自身库(admins 表)。默认部署与 game_db 同一 MySQL 实例、不同 schema。 admin_db: host: 127.0.0.1 port: 3306 database: sgame_admin username: sgame password: "change-me" max_open_conns: 10 max_idle_conns: 5 # 游戏数据库(feedbacks / events / devices / daily_active,由玩家上报 API 写入) game_db: host: 127.0.0.1 port: 3306 database: sgame_game username: sgame password: "change-me" max_open_conns: 10 max_idle_conns: 5 redis: addr: 127.0.0.1:6379 password: "" db: 0 pool_size: 10 jwt: secret: "admin-secret-change-in-production" expire_hours: 24 # 首次启动时若 admins 表为空,用以下信息创建超级管理员(纯密码登录,必须设置 password) init_admin: name: "超级管理员" phone: "13800000000" password: "" # 玩家侧公开上报 API(/api/v1/events|heartbeat|feedback) ingest: app_key: "" # 客户端内置的 X-App-Key;留空 = 关闭上报路由(503) upload_dir: "data/uploads" # 反馈截图落盘目录(Docker 部署用 INGEST_UPLOAD_DIR=/data/uploads) max_screenshot_kb: 2048 # 单张截图上限 events_per_min: 10 # 按 IP 限流:事件批/分钟 feedback_per_10min: 5 # 按 IP 限流:反馈/10分钟 heartbeat_per_min: 2 # 按 IP 限流:心跳/分钟 events_retention_days: 90 # 原始事件保留天数(已汇总进 daily_stats 后批量清理;0=永久保留) # 所有字段均可被环境变量覆盖(Docker 部署用),见 internal/config/config.go envBindings: # SERVER_PORT TZ ADMIN_DB_HOST/PORT/DATABASE/USERNAME/PASSWORD # GAME_DB_HOST/PORT/DATABASE/USERNAME/PASSWORD REDIS_ADDR/PASSWORD/DB # JWT_SECRET INIT_ADMIN_NAME/PHONE/PASSWORD INGEST_APP_KEY INGEST_UPLOAD_DIR