ci deploy (src cf7b53d)
This commit is contained in:
1
.gitattributes
vendored
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.gitattributes
vendored
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* -text
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45
app-entry.sh
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app-entry.sh
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#!/bin/sh
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# sgame-admin-server 容器守护入口(alpine 容器内由 busybox sh 执行)。
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# /repo 是 gitsync 容器同步下来的部署仓(只读挂载),里面有:
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# server — linux/amd64 静态二进制(前端已 embed,时区已内嵌)
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# config.yaml — 基础配置(敏感项全部由环境变量覆盖)
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# app-entry.sh — 本脚本
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# 逻辑:启动 server → 每 10s 比对仓库里二进制的 md5 → 变了就杀进程重启。
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# 进程崩溃同样会回到循环顶部自动拉起。
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BIN=/repo/server
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RUN=/tmp/server.run
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echo "[entry] waiting for $BIN ..."
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while [ ! -f "$BIN" ]; do sleep 2; done
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while true; do
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# 等 gitsync 的 checkout 落定:两次校验和一致才启动
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SUM=$(md5sum "$BIN" | cut -d' ' -f1)
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sleep 1
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SUM2=$(md5sum "$BIN" | cut -d' ' -f1)
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if [ "$SUM" != "$SUM2" ]; then
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continue
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fi
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# 跑 /tmp 副本而不是 /repo 原件,避免 git reset 覆盖运行中的可执行文件
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cp "$BIN" "$RUN"
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chmod +x "$RUN"
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echo "[entry] starting server (md5 $SUM)"
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"$RUN" -config /repo/config.yaml &
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PID=$!
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while kill -0 "$PID" 2>/dev/null; do
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sleep 10
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NEW=$(md5sum "$BIN" 2>/dev/null | cut -d' ' -f1)
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if [ -n "$NEW" ] && [ "$NEW" != "$SUM" ]; then
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echo "[entry] new binary detected, restarting"
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kill "$PID"
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wait "$PID" 2>/dev/null
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break
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fi
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done
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echo "[entry] server exited, relaunching in 2s"
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sleep 2
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done
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44
ci-runner-entry.sh
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ci-runner-entry.sh
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#!/bin/bash
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# Gitea Actions runner 容器入口(在 node:20-bookworm 镜像内执行)。
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# NAS compose 的 ci-runner 服务启动时从公开产物仓 curl 本脚本执行——
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# 改本文件 + 发版 + 重启 ci-runner 容器即可更新 runner 逻辑。
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# /data 是持久卷:Go 工具链、模块/构建缓存、act_runner 注册状态都在里面,
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# 容器重建不丢。需要环境变量 RUNNER_REG_TOKEN(仅首次注册时使用)。
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set -e
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# runner v1.x 要求 go>=1.26;1.26 向下兼容编译 go.mod 1.25 的项目
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GO_VERSION=1.26.4
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# v1.x 起模块改名 gitea.com/gitea/runner(旧名 act_runner 装不上),二进制名也是 runner
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RUNNER_VERSION=v1.0.8
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export GOPATH=/data/gopath
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export GOMODCACHE=/data/gomod
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export GOCACHE=/data/gocache
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export GOPROXY=https://goproxy.cn,direct
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export PATH=/data/go/bin:$GOPATH/bin:$PATH
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if [ ! -x /data/go/bin/go ]; then
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echo "[ci-runner] downloading go $GO_VERSION ..."
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curl -fsSL -o /tmp/go.tgz "https://mirrors.aliyun.com/golang/go${GO_VERSION}.linux-amd64.tar.gz"
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tar -C /data -xzf /tmp/go.tgz
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rm /tmp/go.tgz
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fi
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if [ ! -x "$GOPATH/bin/runner" ]; then
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echo "[ci-runner] installing gitea runner $RUNNER_VERSION ..."
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go install "gitea.com/gitea/runner@${RUNNER_VERSION}"
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fi
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mkdir -p /data/runner
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cd /data/runner
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if [ ! -f .runner ]; then
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echo "[ci-runner] registering ..."
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runner register --no-interactive \
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--instance https://git.xindiegaming.top \
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--token "$RUNNER_REG_TOKEN" \
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--name nas-runner \
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--labels nas:host
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fi
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echo "[ci-runner] daemon up"
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exec runner daemon
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config.yaml
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config.yaml
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server:
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port: 8090
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log_level: info # debug, info, warn, error;留空默认 info
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tls_cert: "" # TLS 证书路径(留空则以 HTTP 启动;生产由 Caddy 终结 TLS)
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tls_key: ""
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# timezone: "Asia/Shanghai" # 可选 IANA 时区,决定看板"按日"统计边界与前端时间显示;留空默认 Asia/Shanghai
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# SQLite 数据文件。admin / game 分成两个文件(沿用原先 MySQL 双 schema 的划分):
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# 玩家上报的数据独占 game 库,可以整个清空或拷走而不碰管理员账号。
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#
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# 2026-07 由 MySQL+Redis 换成 SQLite:服务从 NAS 迁到 512MB 的 VPS,
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# 光 MySQL 就要 ~400MB 常驻内存,而全部数据量以 MB 计。
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db:
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admin_path: "data/admin.db" # admins
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game_path: "data/game.db" # feedbacks / events / devices / daily_active / daily_stats / demo_markers
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busy_timeout_ms: 5000 # 写锁等待毫秒数;与 WAL 一起吸收并发写入
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jwt:
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secret: "admin-secret-change-in-production"
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expire_hours: 24
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# 首次启动时若 admins 表为空,用以下信息创建超级管理员(纯密码登录,必须设置 password)
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init_admin:
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name: "超级管理员"
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phone: "13800000000"
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password: ""
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# 玩家侧公开上报 API(/api/v1/events|heartbeat|feedback)
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ingest:
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app_key: "" # 客户端内置的 X-App-Key;留空 = 关闭上报路由(503)
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upload_dir: "data/uploads" # 反馈截图落盘目录
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max_screenshot_kb: 2048 # 单张截图上限
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events_per_min: 10 # 按 IP 限流:事件批/分钟
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feedback_per_10min: 5 # 按 IP 限流:反馈/10分钟
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heartbeat_per_min: 2 # 按 IP 限流:心跳/分钟
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events_retention_days: 90 # 原始事件保留天数(已汇总进 daily_stats 后批量清理;0=永久保留)
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# 所有字段均可被环境变量覆盖(生产用 systemd EnvironmentFile 注入),
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# 见 internal/config/config.go envBindings:
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# SERVER_PORT TZ ADMIN_DB_PATH GAME_DB_PATH
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# JWT_SECRET INIT_ADMIN_NAME/PHONE/PASSWORD INGEST_APP_KEY INGEST_UPLOAD_DIR
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sgame-admin-sync.service
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sgame-admin-sync.service
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[Unit]
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Description=SGame admin 发版拉取(检查产物仓,有新构建才重启服务)
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After=network-online.target
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[Service]
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Type=oneshot
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# 需要 root:install 到 /opt 并 systemctl restart 主服务
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User=root
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ExecStart=/opt/sgame-admin/vps-sync.sh
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# 拉取脚本内部已有 git 超时,这里再兜一层,杜绝 timer 任务堆积
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TimeoutStartSec=180
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StandardOutput=journal
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StandardError=journal
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SyslogIdentifier=sgame-admin-sync
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sgame-admin-sync.timer
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sgame-admin-sync.timer
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[Unit]
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Description=每分钟检查一次 sgame-admin 是否有新版本
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[Timer]
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# 开机 2 分钟后首次检查,之后每分钟一次(对齐原 NAS gitsync 的 60s 节奏)
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OnBootSec=2min
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OnUnitActiveSec=1min
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Unit=sgame-admin-sync.service
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# 单核机器,避免和别的定时任务撞在同一秒
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RandomizedDelaySec=15s
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[Install]
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WantedBy=timers.target
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sgame-admin.service
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sgame-admin.service
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[Unit]
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Description=SGame admin server (江湖录后台:玩家反馈 + 埋点 + 看板)
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Documentation=https://git.xindiegaming.top/bia/sgame-admin-server
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After=network-online.target
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Wants=network-online.target
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[Service]
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Type=simple
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User=sgame
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Group=sgame
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WorkingDirectory=/opt/sgame-admin
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ExecStart=/opt/sgame-admin/server -config /opt/sgame-admin/config.yaml
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# 密钥(JWT_SECRET / INIT_ADMIN_PASSWORD / INGEST_APP_KEY)走这个文件,
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# 权限 600、属主 sgame,不进任何仓库。
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EnvironmentFile=/opt/sgame-admin/env
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Restart=always
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RestartSec=5s
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# —— 资源闸 ——
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# VPS 总共 459MB,还跑着 Caddy / frps / v2ray / vaultwarden。
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# 实测常驻 ~30MB,150M 留了 5 倍余量:真涨到这个数说明有泄漏,
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# 宁可让它被 OOM kill 然后自动重启,也不能把整机拖进 swap 抖动。
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#
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# 目标机是 CentOS 7 = systemd 219 + cgroup v1,只认 MemoryLimit;
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# 新版的 MemoryMax 在这里会被静默忽略,内存闸等于没写。
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MemoryLimit=150M
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# 单核机器,限制 CPU 配额避免某次重聚合把 Caddy 饿死
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CPUQuota=80%
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TasksMax=256
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# —— 加固 ——
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# 同样受 systemd 219 限制:ProtectSystem=strict、ReadWritePaths、
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# ProtectKernelTunables、RestrictSUIDSGID 都是 232+ 才有的,写了只会被忽略
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# 并刷 warning。full 已经把 /usr /boot /etc 挂成只读,而本服务只写
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# /opt/sgame-admin/data,够用。
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NoNewPrivileges=true
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PrivateTmp=true
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ProtectSystem=full
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ProtectHome=true
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StandardOutput=journal
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StandardError=journal
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SyslogIdentifier=sgame-admin
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[Install]
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WantedBy=multi-user.target
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93
vps-sync.sh
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93
vps-sync.sh
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#!/bin/sh
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# VPS 侧发版拉取:从产物仓取最新构建,二进制有变化才重启服务。
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# 由 sgame-admin-sync.timer 每分钟触发(见 deploy/vps-README.md)。
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#
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# 关键约束:产物仓托管在 NAS 的 Gitea 上,而 NAS 每晚 23 点关机、偶尔断网。
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# 因此拉取失败一律视为「本次没有新版本」——静默保持现状继续跑,
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# 绝不因为拉不到而重启或停服。线上可用性不依赖 NAS 在线。
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set -u
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APP_DIR=/opt/sgame-admin
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REPO_DIR="$APP_DIR/repo"
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REPO_URL=https://git.xindiegaming.top/bia/sgame-admin-deploy.git
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# git 操作的硬超时:NAS 不可达时 TCP 可能挂很久,绝不能让 timer 堆积
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GIT_TIMEOUT=60
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log() { echo "sgame-admin-sync: $*"; }
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# 1) 取最新产物。任何失败都直接退出 0(= 没有新版本可发)
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#
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# 注意:目标机是 CentOS 7,git 1.8.3.1 不支持 `git -C <dir>`,只能子 shell 里 cd。
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if [ -d "$REPO_DIR/.git" ]; then
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(cd "$REPO_DIR" && timeout "$GIT_TIMEOUT" git fetch --depth 1 origin main >/dev/null 2>&1) || {
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log "产物仓不可达(NAS 可能已关机),保持当前版本运行"
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exit 0
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}
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# 必须 reset 到 FETCH_HEAD 而不是 origin/main:git 1.8.3 在 `git fetch
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# origin <branch>` 这种简写下只写 FETCH_HEAD,不会顺带更新
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# refs/remotes/origin/main。reset 到 origin/main 等于原地不动,
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# 结果是"每次都检测到差异、每次都把旧产物装回去"。
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(cd "$REPO_DIR" && timeout "$GIT_TIMEOUT" git reset --hard FETCH_HEAD >/dev/null 2>&1) || {
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log "reset 失败,保持当前版本运行"
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exit 0
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}
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else
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timeout "$GIT_TIMEOUT" git clone --depth 1 "$REPO_URL" "$REPO_DIR" >/dev/null 2>&1 || {
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log "首次 clone 失败(NAS 可能已关机),稍后重试"
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exit 0
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}
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fi
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NEW_BIN="$REPO_DIR/server"
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CUR_BIN="$APP_DIR/server"
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if [ ! -f "$NEW_BIN" ]; then
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log "产物仓里没有 server 二进制,跳过"
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exit 0
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fi
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# 2) 内容比对:只有真的变了才重启(timer 每分钟跑,不能每次都重启)
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NEW_SUM=$(md5sum "$NEW_BIN" | awk '{print $1}')
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CUR_SUM=$(md5sum "$CUR_BIN" 2>/dev/null | awk '{print $1}')
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if [ "$NEW_SUM" = "$CUR_SUM" ]; then
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exit 0
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fi
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log "检测到新版本 ($CUR_SUM -> $NEW_SUM),开始更新"
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# 3) 就地替换 + 重启。二进制和 config.yaml 都留一份上一版,
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# 否则回滚只换回二进制、却留着新版 config,配出个没验证过的组合。
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cp -f "$CUR_BIN" "$APP_DIR/server.prev" 2>/dev/null || true
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cp -f "$APP_DIR/config.yaml" "$APP_DIR/config.yaml.prev" 2>/dev/null || true
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install -m 0755 -o sgame -g sgame "$NEW_BIN" "$CUR_BIN" || {
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log "替换二进制失败,保持当前版本运行"
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exit 1
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}
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# config.yaml 跟着产物走;密钥不在其中(走 EnvironmentFile)
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if [ -f "$REPO_DIR/config.yaml" ]; then
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install -m 0644 -o sgame -g sgame "$REPO_DIR/config.yaml" "$APP_DIR/config.yaml"
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fi
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systemctl restart sgame-admin
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# 4) 起不来就自动回滚,避免一次坏发版把线上撂倒一整夜
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sleep 3
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for i in 1 2 3 4 5; do
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if curl -fsS --max-time 3 http://127.0.0.1:8090/health >/dev/null 2>&1; then
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log "更新完成,健康检查通过"
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exit 0
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fi
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sleep 2
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done
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log "新版本健康检查失败,回滚到上一版"
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if [ -f "$APP_DIR/server.prev" ]; then
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install -m 0755 -o sgame -g sgame "$APP_DIR/server.prev" "$CUR_BIN"
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if [ -f "$APP_DIR/config.yaml.prev" ]; then
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install -m 0644 -o sgame -g sgame "$APP_DIR/config.yaml.prev" "$APP_DIR/config.yaml"
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fi
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systemctl restart sgame-admin
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log "已回滚(二进制 + config.yaml)"
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fi
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exit 1
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